Naturewatch was a spell that informed the caster how badly wounded animals or plants were.[1]
Effects[]
This spell was identical to the deathwatch spell but was only used on animals or plants. With the power of unlife, the caster acquired a necromantic vision with which they could tell the status of living animals or plants close to death within an area of 25 feet (7.6 meters). The spell also allowed the caster to ascertain routine information about an animal or plant, such as the state of nourishment.[1]
Components[]
This spell required only a somatic component.[1]
Appendix[]
See Also[]
References[]
- ↑ 1.0 1.1 1.2 1.3 Sean K. Reynolds, Duane Maxwell, Angel McCoy (August 2001). Magic of Faerûn. (Wizards of the Coast), p. 110. ISBN 0-7869-1964-7.