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This spell fills a fist-sized glass sphere with a continual light that the caster can mentally control, changing the brightness from nothing to full daylight. No concentration was required to maintain this spell, only to modify the brightness, and there was no limit to the number of globes a caster could control, either individually or simultaneously.
The caster had to touch the glass sphere in order to cast the spell, but thereafter he or she could mentally control it within a range of 10 yd (9.1 m) per experience level of the caster. The globes could be placed, moved, or carried, but were as delicate as the glass from which they were made.
This spell was created by the archmage Nchaser and placed in the magical tome known as Nchaser's Eiyromancia Nchaser gave his Eiyromancia to high captain Taerl of Luskan. Several wizards, such as Arbane, read Nchaser's Eiyromancia while it was in Luskan. Some time later the tome was stolen and then wandered the realms.
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 Richard Baker, James Wyatt (March 2004). Player's Guide to Faerûn. (Wizards of the Coast), p. 107–108. ISBN 0-7869-3134-5.
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 Jeff Grubb and Ed Greenwood (1990). Forgotten Realms Adventures. (TSR, Inc), p. 49. ISBN 0-8803-8828-5.
- ↑ 3.0 3.1 3.2 3.3 3.4 3.5 3.6 3.7 Jeff Grubb, Ed Greenwood and Karen S. Martin (1987). Forgotten Realms Campaign Set (DM's Sourcebook of the Realms). (TSR, Inc), p. 62. ISBN 0-8803-8472-7.
- ↑ Jeff Grubb and Ed Greenwood (1990). Forgotten Realms Adventures. (TSR, Inc), p. 152. ISBN 0-8803-8828-5.
- ↑ Jeff Grubb and Ed Greenwood (1990). Forgotten Realms Adventures. (TSR, Inc), p. 44. ISBN 0-8803-8828-5.
- ↑ Ed Greenwood and Jason Carl. Rand's Travelogue. Wizards of the Coast. Retrieved on 2008-11-25.