A necklace of adaptation was a magical necklace that protected the wearer from things that affected their ability to breathe.[3]
Description[]
It took the form of a platinum medallion hanging on a heavy chain.[3]
Powers[]
This necklace allowed the user to breathe under suffocating circumstances, even when underwater but not in a vacuum such as space. By wrapping the wearer with a field of fresh air.[3] This in turn made gives the user advantage on saves for all harmful gases and vapors, such as inhaled poisons and magical effects like stinking cloud or cloudkill.[3] This enchanted necklace allowed the wearer to survive without air for up to one tenday.[4]
Creation[]
Crafting one required an alter self spell.[3]
Notable Owners[]
- Algashon Nathaire: a priest of Bane who was responsible for Sammaster's madness.[5]
- Bleys Dhacrylon: a vampire hunter from Waterdeep possessed an electrum holy symbol of Sune that had powers of a necklace of adaptation.[6]
- Calvin Longbottle owned a scrimshaw version of this amulet that was shaped like a porpoise.[7]
- Jannaxil Serpentil: a very disliked book seller and a fence from Waterdeep.[8]
- Nythra of Seven Rivers: a Rashemi wizard who was known to travel the Astral Plane and taking missions to Thay in the 14th century DR.[9]
- Solonor Thelandira: the elven god of archery, whose avatar wore a necklace of adaptation.[10]
- Pikel Bouldershoulder: an eccentric dwarf druid who was said to have a necklace of adaptation as of the late 15th century DR.[11]
Trivia[]
Monadic devas could naturally breathe in any environment as if they wore a necklace of adaptation.[12]
Appendix[]
See Also[]
Appearances[]
Adventures
Video Games
Card Games
Organized Play & Licensed Adventures
References[]
- ↑ David "Zeb" Cook (1989). Dungeon Master's Guide 2nd edition. (TSR, Inc.), pp. 137, 175. ISBN 0-88038-729-7.
- ↑ slade et al. (February 1995). Encyclopedia Magica Volume II. (TSR, Inc.), p. 746.
- ↑ 3.0 3.1 3.2 3.3 3.4 3.5 Monte Cook, Jonathan Tweet, Skip Williams (July 2003). Dungeon Master's Guide v.3.5. (Wizards of the Coast), p. 263. ISBN 0-7869-2889-1.
- ↑ Richard Baker III, David Cook, Kevin Melka, Bruce Nesmith (January 1997). Introduction to Advanced Dungeons & Dragons. (TSR, Inc.), p. 31. ISBN 0-7869-0332-5.
- ↑ Dale Donovan (January 1998). Cult of the Dragon. Edited by Julia Martin. (TSR, Inc.), p. 13. ISBN 0-7869-0709-6.
- ↑ Ed Greenwood and Steven E. Schend (July 1994). “Who's Who in Waterdeep”. City of Splendors (TSR, Inc), p. 67. ISBN 0-5607-6868-1.
- ↑ Richard Rydberg, et al. (August 1989). Gateway to Ravens Bluff, the Living City. Edited by Jean Rabe, Skip Williams, Ed Sollers. (TSR, Inc.), p. 18.
- ↑ Ed Greenwood (January 1993). Volo's Guide to Waterdeep. (TSR, Inc.), p. 223. ISBN 1-56076-335-3.
- ↑ Anthony Pryor (June 1995). “Campaign Guide”. In Michele Carter, Doug Stewart eds. Spellbound (TSR, Inc.), p. 119. ISBN 978-0786901395.
- ↑ Carl Sargent (May 1992). Monster Mythology. (TSR, Inc), p. 25. ISBN 1-5607-6362-0.
- ↑ Ludia (May 2019). Designed by Stephen David Wark, et al. Warriors of Waterdeep. Ludia.
- ↑ Eric Cagle, Jesse Decker, James Jacobs, Erik Mona, Matthew Sernett, Chris Thomasson, and James Wyatt (April 2003). Fiend Folio. (Wizards of the Coast), pp. 55–56. ISBN 0-7869-2780-1.