Necromancy, also referred to variously as the "Dark Art"[1] or "the Dark School",[2] was a school of magic whose spells manipulated the energies or power of death, unlife, and the life force that was in all living creatures.[3] Such spells can grant an extra reserve of life force, drain the life energy from another creature, create the undead, or even bring the dead back to life.[4] The necromancy school had no subschools, but had moral divisions: white, black, and grey. A wizard who specialized in the necromantic school was called a necromancer.[5]
Abilities[]
Spells involving the undead made up a large portion of this school, including animate dead and finger of death.[3]
Practitioners[]
Some practitioners were referred to as "white necromancers", individuals that used their powers to heal the living, ensure the dead were properly and permanently interred, and otherwise served to the betterment of society. They were typically found within the clergies of Jergal, Kelemvor, and Chauntea. Most "white necromancer" were publicly unknown due to the deep stereotype spread by "black necromancers" in history, therefore, these "white necromancers" have a "cover identity" and a job as a herbalist, gardener, or gravekeeper.[6]
Notable Necromancers[]
- Aumvor the Undying
- Kazerabet[7][8]
- Sammaster the Mad
- Shoon VII
- Sumulael[7]
- Szass Tam
- Sofina
- Velsharoon
- Xzar
- Ysuran Auondril
- Zallanora Argentresses
Appendix[]
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See Also[]
- See also: Category:Necromancy spells
- See also: Category:Necromancers
References[]
- ↑ Ed Greenwood et al. (December 1988). Lords of Darkness. Edited by Scott Martin Bowles. (TSR, Inc.), p. 92. ISBN 0-88038-622-3.
- ↑ Ed Greenwood (October 1998). The City of Ravens Bluff. Edited by John D. Rateliff. (TSR, Inc.), p. 25. ISBN 0-7869-1195-6.
- ↑ 3.0 3.1 Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), p. 174. ISBN 0-7869-2886-7.
- ↑ Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), p. 203. ISBN 978-0-7869-6560-1.
- ↑ Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), p. 57. ISBN 0-7869-2886-7.
- ↑ Ed Greenwood (2021-05-15). “White necromancers” (Tweet). theedverse. Twitter. Archived from the original on 2021-05-15. Retrieved on 2021-05-16.
- ↑ 7.0 7.1 Steve Kurtz (1994). Al-Qadim: Cities of Bone. (TSR, Inc). ISBN 1-56076-847-9.
- ↑ Steve Kurtz (April 1, 1995). The Complete Book of Necromancers. (TSR, Inc), pp. 108–116, 118. ISBN 0-7869-0106-3.
Connections[]
Schools of effect
Air • Earth • Fire • Water • Dimension • Incantation • Shadow
Schools of thaumaturgy
Artifice • Song • Wild magic
Zakharan provinces of magic
Flame • Sand • Sea • Wind • Universal
Netherese Fields of Mythal
Inventive • Mentalism • Variation
Others
Chronomancy • Hishna • Pluma • Paths of power