
The dead walk.
Necromancy was a school of magic whose spells manipulate the power of death, unlife, and the life force.[1] A wizard who specialized in the necromantic school was called a necromancer.[2]
Spells involving the undead made up a large portion of this school, including animate dead and finger of death.[1] Highly focused on the Negative Energy Plane, most spells from this school drained abilities.[citation needed]
This school was the one most associated with lichdom, a process that allowed the caster to live (or rather, exist) in an undead state indefinitely by securing their essence in a receptacle known as a phylactery.[citation needed]
- See also: Category:Necromancy spells
Notable Necromancers[]
- Aumvor the Undying
- Kazerabet[3][4]
- Sammaster the Mad
- Shoon VII
- Sumulael[3]
- Szass Tam
- Velsharoon
- Xzar
- Ysuran Auondril
- Zallanora Argentresses
- See also: Category:Necromancers
Appendix[]
References[]
- ↑ 1.0 1.1 Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), p. 174. ISBN 0-7869-2886-7.
- ↑ Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), p. 57. ISBN 0-7869-2886-7.
- ↑ 3.0 3.1 Steve Kurtz (1994). Al-Qadim: Cities of Bone. (TSR, Inc). ISBN 1-56076-847-9.
- ↑ Steve Kurtz (April 1, 1995). The Complete Book of Necromancers. (TSR, Inc), pp. 108–116, 118. ISBN 0-7869-0106-3.
Connections[]
Schools of Magic
Abjuration • Conjuration • Divination • Enchantment • Evocation • Illusion • Necromancy • Transmutation • Universal
Schools of effect
Air • Earth • Fire • Water • Dimension • Incantation • Shadow
Schools of thaumaturgy
Artifice • Song • Wild magic
Zakharan provinces of magic
Flame • Sand • Sea • Wind • Universal
Netherese Fields of Mythal
Inventive • Mentalism • Variation
Others
Chronomancy • Hishna • Pluma • Paths of power
Schools of effect
Air • Earth • Fire • Water • Dimension • Incantation • Shadow
Schools of thaumaturgy
Artifice • Song • Wild magic
Zakharan provinces of magic
Flame • Sand • Sea • Wind • Universal
Netherese Fields of Mythal
Inventive • Mentalism • Variation
Others
Chronomancy • Hishna • Pluma • Paths of power