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The Nelanther Isles are a widely scattered chain of nearly a thousand islands sprinkled from Amn into the Trackless Sea. More than half the islands lack water and are fit only for wrecking ships upon. The hundreds of islands that have drinkable water and can support life are fought over by seagoing pirates who prey upon the shipping of Amn, Calimshan, the Sword Coast and the Moonshae Isles.

Aside from their dependence on violence and larceny, the Nelanthers have surprisingly little in common with the Pirate Isles of the Dragon Coast. The Pirate Isles are predominantly human, while the Nelanthers' pirates are nonhumans such as orcs, lizardfolk, ogres and minotaurs. The various races and factions of Nelanther pirates war on each other as often as they war on outsiders.

Life and Society

The raiders of the Nelanther Isles live by the winds that fill their sails on the Sea of Swords and die by the gales that smash them to Umberlee's depths. Unlike the swashbucklers of the Pirate Isles who sometimes observe strange forms of chivalry, the Nelanther reavers torture their victims and leave them to hideous deaths. The pirates here are born into the society's violent cycle and escape only by dying, usually while young. Nearly all able-bodied adults fight aboard ships, while the weak, crippled and surviving children are left ashore to make repairs or salvage wrecks.

Geography

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Important Sites

Except for a couple of smaller settlements, the pirates of the Nelanther Isles live in their ships or in huts that can be abandoned at a moments notice.

History

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Important Personages

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See Also

References

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