A neogi mindspider was a small and maneuverable spelljammer employed by the neogi in addition to their standard deathspiders.[1]


Mindspiders were small, fast, and maneuverable ships. They were more resistant than deathspiders, despite being less heavily armed. A mindspider needed a minimum crew of three neogi to operate and could sustain up to 40 individuals without compromising its air supply. The crew usually included umber hulks and slaves of other races, subjugated to the captain's command via charm spells. Crew hierarchy functioned as in other neogi vessels: the entire crew was seen as the property of its captain.[1]

Mindspiders were employed in a variety of functions. Most typically, they were used in situations that called for more subtlety, in which the large size of a deathspider could be problematic. Another common use for a mindspider was as the flagship in a fleet of deathspiders, serving the lair of the fleet's owner.[1]

Deathspider and mindspider-2e

Size comparison of a mindspider and a deathspider.

Less commonly, mindspiders were also employed as pirate vessels, commanded by renegade neogi captains. Such neogi could go rogue, for example, to escape from being transformed into great old masters. Ship modifications for this purpose could include more heavy armaments, or changes to increase its stealth and maneuverability.[1]


Sometime in the mid–14th century DR, a fleet of six mindspiders defending Elmonitae in the Tears of Selûne was defeated by the tsunami Storm of Honor. After salvaging the wreckage, the captain of the tsunami, Daimyo Akahu Nagasa, rescued the 100 captives that were being held on the asteroid.[3]

Rumors & LegendsEdit

There were rumors that a neogi experiment in colonization was being carried out using mindspiders. It was possible for a mindspider to be modified to serve as a colony ship. Stripped of its engines and weapons, they were loaded with neogi eggs and an undead great old master, then deployed from their deathspider motherships onto planets deemed suitable for colonization and conquest. By the mid–14th century DR, no such experiments had been successful.[1]



Card Games

External LinksEdit


  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Jeff Grubb (August 1989). “Lorebook of the Void”. Spelljammer: AD&D Adventures in Space (TSR, Inc.), pp. 31–32. ISBN 0-88038-762-9.
  2. 2.0 2.1 Dale "slade" Henson (March 1992). “Ship Recognition Manual”. In Jon Pickens ed. War Captain's Companion (TSR, Inc.), p. 35. ISBN 1-56076-343-4.
  3. Dale "slade" Henson (March 1992). “War Captain's Guide”. In Jon Pickens ed. War Captain's Companion (TSR, Inc.), pp. 30–31. ISBN 1-56076-343-4.
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