Netaph was the divine realm of the Pharaonic[1] and Mulhorandi[3][4] deity of conflict and war, Anhur.[1][3][4]
Cosmology[]
Under the Great Wheel cosmology, this divine realm was within the plane of Ysgard, on the layer of Asgard.[1][2][3][note 1] It encompassed an earthberg that was shared with Merratet, the divine realm of Bast,[1][2] which was on the far side of the ocean that bordered Vanaheim.[5][6]
Under the World Tree cosmology, Netaph was said to be part of Heliopolis, a neutral plane that was shared by all members of the Mulhorandi pantheon. There it stood between a dry, barren desert and the fertile valley of Succor.[4]
Planar Traits[]
Within this realm a great deal of old forms of magic thrived,[2] hoarded there by Anhur himself.[7] Many of these forms of magic were long since forgotten,[2] lost to sages of the planes.[7] In addition, all schools of magic were enhanced on Netaph.[2]
Geography[]
Netaph was a cool and temperate land, dotted with adobe and narrow canyons.[1]
Flora & Fauna[]
This realm was known for its birds of prey,[1][2] which included domesticated eagles, falcons, and owls.[2] These birds often flew in circles, awaiting a moment to strike.[1]
Notable Locations[]
- In the World Tree conception of this realm, Anhur was said to live within a grand temple-palace at its very center.[4]
Inhabitants[]
Unlike petitioners elsewhere in the plane of Ysgard, those of Netaph did not wage war against one another.[1][2] Instead they regularly traveled to and stormed the Abyss, the Gray Waste of Hades,[1][2][7] and elsewhere in the Lower Planes[2][7] to wage war upon the forces of evil.[1][2][7]
The only equipment and weapons these petitioners had was ancient,[1][2] but it was quite durable and finely crafted. These included such things as chariots.[1] The spells and weapons wielded by these petitioners were said to be unlike anything seen before by the fiends they fought. And their arrival was almost always preced by thick flocks of birds of prey, so dense that they could darken the sky for miles in every direction.[7]
Appendix[]
Notes[]
- ↑ Powers & Pantheons calls Anhur a "Lesser Power of Arcadia", where some other prominent Mulhorandi deities reside, but which does not fit his alignment. His domain is stated to be on the layer of Ysgard, suggesting he comes from the plane of Ysgard. This is confirmed by the sourcebook On Hallowed Ground.
References[]
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 Colin McComb (October 1996). On Hallowed Ground. Edited by Ray Vallese. (TSR, Inc.), pp. 86–87. ISBN 0-7869-0430-5.
- ↑ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 Wolfgang Baur and Lester Smith (1994-07-01). “The Book of Chaos”. In Michele Carter ed. Planes of Chaos (TSR, Inc), p. 107. ISBN 1560768746.
- ↑ 3.0 3.1 3.2 3.3 Eric L. Boyd (September 1997). Powers & Pantheons. Edited by Julia Martin. (TSR, Inc.), p. 96. ISBN 978-0786906574.
- ↑ 4.0 4.1 4.2 4.3 4.4 Richard Baker, James Wyatt (March 2004). Player's Guide to Faerûn. (Wizards of the Coast), p. 157. ISBN 0-7869-3134-5.
- ↑ Jeff Grubb (July 1987). Manual of the Planes 1st edition. (TSR), p. 97. ISBN 0880383992.
- ↑ Wolfgang Baur and Lester Smith (1994-07-01). “The Book of Chaos”. In Michele Carter ed. Planes of Chaos (TSR, Inc), pp. 117–118. ISBN 1560768746.
- ↑ 7.0 7.1 7.2 7.3 7.4 7.5 Colin McComb, Monte Cook (July 1996). “The Dark of the War”. In Ray Vallese ed. Hellbound: The Blood War (TSR, Inc.), p. 72. ISBN 0-7869-0407-0.