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The Netherese pantheon was pantheon of deities worshiped by those of the ancient Netherese Empire. Majority of this pantheon formed the foundation of the Faerûnian pantheon.

Overview[]

The Netherese pantheon was composed of ten deities. After the fall of Netheril, most of the deities died, vanished, or came to be known by different names.[1] Four goddesses within the Netherese pantheon represented the four sessions.

Members[]

Ten deities made up the Netherese pantheon:

  • Selûne: The goddess of the moon, moonlight, and stars; beauty and purity; love and marriage; navigation and navigators; tracking, wanderers, and seekers; diviners and dreams; good and neutral lycanthropes; and autumn.[2] Her allies were the Netherese goddesses, excluding Shar. Her foes were Shar, Kozah, Moander and Targus. She was believed to be the twin sister of Shar, and to have created Jannath and Mystryl during their conflicts.[2]
  • Shar: The goddess of the night, darkness, secrets, hatred, sleep, nightmares, illusions, lies, trickery, hiding places, betrayal, treachery, seduction, thieves, thievery, murder, and winter.[3] Her allies were Kozah, Jergal, Moander and Targus. Her foes were Selûne, Amaunator and Tyche. With her twin sister Selûne, she was believed to have created Jannath and Mystryl.[3]
  • Jannath: The goddess of agriculture, wild animals, wild nature, forests, the sea and sea creatures, cultivation, farmers, gardeners, fundamental elements, and summer.[4] Her allies were Selûne and Tyche, and her foes were Jergal, Kozah and Moander. Her name changed to Chauntea, the goddess of life and bounty, after the fall of Netheril.[4]
  • Mystryl: The goddess of magic, the Weave, wizards, spellcasters, energy, creativity, knowledge, invention, song, time, and spring.[5] Her allies were Selûne and Tyche, and her foes were Kozah and Moander. Her death was part of what ultimately caused Netheril to fall.[5] Her death also marked the restraint placed on the Weave, establishing spell slots and limiting spells to the 9th level.
  • Amaunator: The Netherese god of the sun, law, order, and time. He held influence over bureaucracy, contracts, and rulership. His allies was Jergal, and his foes were Kozah and Shar. After Netheril's fall he vanished and was believed to have died, or possibly have turned into Lathander.[6] He returned to Faerûn during the period before the Spellplague.
  • Jergal: The Netherese god of death, as well as the dead, order in death, undeath, the undead, funerals and tombs, wasting, old age, exhaustion, tyranny, and dusk.[7] His allies were Amaunator, Shar and Tyche, and his foes were Jannath and Moander.[7] He became the seneschal for future gods of death, such as Myrkul and Kelemvor.
  • Kozah: The Netherese deity of storms, rebellion, strife, hurricanes, earthquakes and destruction.[8][9] His allies were Moander and Shar, and his foes were Amaunator, Jannath, Mystryl, Selûne and Tyche. His name changed to Talos after the fall of Netheril.[8] Worship of him was outlawed by many of Netheril's archwizards. Because of this, Kozahyn shrines and temples were built within secretive, underground locations.[9]
  • Moander: An evil god of rot, corruption and decay. He was known to be an enemy of Jergal. His existence predated Netheril.[10] His allies were Shar and Kozah, and his foes were Selûne, Jannath, Mystryl, Tyche and Targus.[11]
  • Targus: The Netherese god of war, as well as skill-at-arms, duels, berserkers and plunder.[11] He was allied to Shar and foes with Moander. He respected the purity of spirit, such as Shar and Selûne.[11] His name changed to Garagos around or after the fall of Netheril with his death in combat at the hands of Tempus.
  • Tyche: The goddess of fate, as well as fortune, luck, victory, chance, accidents, accountability, adventurers, explorers, traders, and trade.[12] Her allies were Selûne, Mystryl, Jergal and Jannath. Her foes were Shar, Moander and Kozah.[12]

Appendix[]

References[]

  1. slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), pp. 34–61. ISBN 0-7869-0437-2.
  2. 2.0 2.1 slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), p. 51. ISBN 0-7869-0437-2.
  3. 3.0 3.1 slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), p. 55. ISBN 0-7869-0437-2.
  4. 4.0 4.1 slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), p. 37. ISBN 0-7869-0437-2.
  5. 5.0 5.1 slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), p. 49. ISBN 0-7869-0437-2.
  6. slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), p. 34. ISBN 0-7869-0437-2.
  7. 7.0 7.1 slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), p. 40. ISBN 0-7869-0437-2.
  8. 8.0 8.1 slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), p. 42. ISBN 0-7869-0437-2.
  9. 9.0 9.1 BioWare (December 1998). Designed by James Ohlen. Baldur's Gate. Black Isle Studios.
  10. slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), p. 45. ISBN 0-7869-0437-2.
  11. 11.0 11.1 11.2 slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), p. 58. ISBN 0-7869-0437-2.
  12. 12.0 12.1 slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), p. 61. ISBN 0-7869-0437-2.
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