The neutral alignment, sometimes known as true neutral, was an alignment that did not include prejudice or compulsion. Those of such an alignment either disregard any commitment to good, evil, law and chaos, or believe a balance is needed between these forces in the world.[note 1]
A neutral person did what seems to be natural to them, without strong feelings with regard to good versus evil or order versus chaos. They were not personally committed to upholding good in any abstract or universal way.
Several deities that had influence over Realmspace were of purely neutral alignment. Many of these divine powers focused on either nature or scholarly pursuits. Some examples were Silvanus, Oghma, and Dumathoin.
Some that were said to be neutral committed themselves philosophically to neutrality. They were of the true neutral alignment. They saw good, evil, law and chaos as dangerous, extreme prejudices. They advocated balanced life, carefully maintaining neutrality in the long run.
Some of such an alignment, particularly druids, actively supported balance in the world, and sought to avoid being either evil or good. They did not wish that one side would become more powerful over them or anyone else, and would work against whichever side was the most powerful. Those of neutral alignment tended to side with the underdog in any situation, and they were often opportunistic in their actions.
Nearly all druids were true neutral. This alignment is central to the philosophy of balance that druids seek. Those that druids sought to protect plants, animals, and the ecological health of Toril, essentially lacked alignment or ethos, and felt free to use almost any means in their protection.
Druidic orders often worked to maintain the natural balance among the alignments. However, many druids realized that most individuals' actions (including their own) will prove significant to the cosmic balance. Druids saw the friction between alignments as the driving force in the world.
- ↑ In 4th edition mechanics for Dungeons & Dragons, neutral is found under the umbrella of the unaligned alignment.
- ↑ 1.0 1.1 1.2 1.3 Jonathan Tweet, Monte Cook, Skip Williams (August 2000). Player's Handbook 3rd edition. (Wizards of the Coast), p. 89. ISBN 0-7869-1551-4.
- ↑ 2.0 2.1 David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), p. 66. ISBN 0-88038-716-5.
- ↑ Kim Mohan ed. (2015). Sword Coast Adventurer's Guide. (Wizards of the Coast), pp. 21, 37. ISBN 978-0786965809.
- ↑ Kim Mohan ed. (2015). Sword Coast Adventurer's Guide. (Wizards of the Coast), pp. 21, 28, 34–35. ISBN 978-0786965809.
- ↑ Kim Mohan ed. (2015). Sword Coast Adventurer's Guide. (Wizards of the Coast), pp. 22, 105. ISBN 978-0786965809.
- ↑ David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), p. 65. ISBN 0-88038-716-5.
- ↑ David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), p. 52. ISBN 0-88038-716-5.
- ↑ Richard Baker, James Wyatt (March 2004). Player's Guide to Faerûn. (Wizards of the Coast), p. 94. ISBN 0-7869-3134-5.