Neverwinter Nights, produced by BioWare and published by Infogrames (now Atari), is a third-person perspective computer role-playing game that is based on third edition Dungeons & Dragons rules, set in the Sword Coast, centering around the City of Skilled Hands, Neverwinter.
An expansion pack, Neverwinter Nights: Shadows of Undrentide, was released in June 2003, and a subsequent expansion pack, Neverwinter Nights: Hordes of the Underdark was released in December 2003. In October 2005, Neverwinter Nights: Kingmaker, an expansion pack that includes three new modules was released. On October 31st (US) / November 3rd (EU), 2006 a sequel, Neverwinter Nights 2, was released.
Description[]
Play centers on the development of a character that becomes the ultimate hero of the story. In the original Neverwinter Nights scenario supplied with the game engine, the player is single-handedly responsible for defeating a powerful cult; stopping an insatiable plague; thwarting an attack on the city of Neverwinter, and many other side quests.
The first and final chapters of the story in the official campaign deal with the city of Neverwinter itself, but the lengthy mid-story requires the player to venture into the countryside and then northward to the city of Luskan. Neverwinter is a city on the Sword Coast of Faerûn. It is part of the Forgotten Realms campaign setting.
Gameplay[]
The original scenario provided with Neverwinter Nights constitutes the main campaign, encompassing approximately sixty hours of gameplay. This gameplay focuses on the progression of a PC through various adventures, ultimately transforming them into the hero of the narrative. The central objectives for the PC include vanquishing a formidable cult, gathering four essential reagents to halt a plague, and preventing an assault on the city of Neverwinter. While the campaign's initial and concluding chapters concentrate on the city of Neverwinter, the expansive middle segment necessitates the player's exploration of the surrounding countryside and a journey northward to the city of Luskan. Throughout this journey, numerous optional side quests are available for the player to undertake.
As in Dungeons & Dragons, the initial task for a player is to create a new character. The game offers a selection of pre-made characters, or alternatively, the player can create one from the ground up. A series of panels guide the player through choosing the character's gender, race, class, alignment, ability scores (such as strength and intelligence), specialized abilities known as skills and feats, in-game appearance, and name. This process allows for extensive customization; for instance, a player can opt to be an outdoorsman (ranger) or a healer (cleric) and then select skills and feats that complement that class within the game.
Following a brief prelude, the original game comprises four chapters, each advancing a segment of the overarching storyline. Within each chapter, players encounter numerous quests, subquests, and mini-storylines. The progression of certain storylines depends on the specific quests completed and the unique items retained, with some narratives unfolding throughout the entire game. Completing many side quests grants the PC additional experience and special items, facilitating their advancement and easing gameplay progression. These improvements manifest as levels earned through experience points, with each level providing the protagonist with a set of enhancements chosen by the player.
The game's mechanics adhere to the Dungeons & Dragons 3rd edition rule set. The outcomes of most actions, such as combat and skill usage, are determined randomly by dice rolls. Upon a successful hit, another die is rolled to determine the damage inflicted, with more powerful weapons assigned to dice with a higher number of sides, reflecting their greater damage potential. Although the results of nearly all actions are determined by these dice rolls, the player does not see them, as the calculations occur in the background. However, players have the option to display the outcomes of these rolls. The game can be controlled almost entirely via the mouse.
Multiplayer[]
A robust multiplayer feature sets Neverwinter Nights apart from previous Dungeons & Dragons games, enabling players to join various servers hosting diverse games. Depending on the server's hardware and bandwidth, it can accommodate up to ninety-six players along with DMs who can manage the games. The game modules encompass a wide array of genres and themes, including persistent worlds similar to MUDs, combat arenas for player-versus-player engagements, servers focused on sexually oriented roleplay, and simple social gatherings akin to chat rooms. BioWare stipulates that these persistent worlds must be offered free of charge, primarily to adhere to copyright regulations.
Many persistent worlds are still actively run with updates and improvements. Servers can be linked together as well, allowing the creation of large multi-server worlds. Two early examples include A Land Far Away and Confederation of Planes and Planets.
Due to the absence of a global chat function, aside from the supported GameSpy, players of Neverwinter Nights generally join pickup games through the game's multiplayer interface or prearrange games with friends. Matchmaking websites can assist in scheduling these games, providing an experience similar to traditional pen-and-paper role-playing games. Persistent worlds streamline this process by inviting players to visit their websites and continue roleplaying there.
A key feature of Neverwinter Nights is the Dungeon Master Client, a tool that enables an individual to assume the role of Dungeon Master. The Dungeon Master guides players through the story and has complete control over the server. Upon its release, Neverwinter Nights was regarded as the first successful implementation of this feature. The DM Client allows players to engage in regular campaigns and supports the growth of persistent world servers by enabling DMs to take control of NPCs mid-game, enhancing realism and flexibility. Additionally, the Dungeon Master Client allows users to spawn and manage large groups of monsters and NPCs similarly to controlling units in a real-time strategy game.
Custom Content[]
Neverwinter Nights ships with the Aurora toolset, which allows players to create custom modules for Neverwinter Nights. These modules may take the form of online multiplayer worlds, single player adventures, character trainers or technology demos. Additionally, several third party utilities have further expanded the community's ability to create custom content for the game. Custom content creators are known as builders in the Neverwinter Nights community.
The Aurora toolset allows builders to create map areas using a tile system; the appearance and surface textures of the area are defined by the area's selected tileset. Builders can overlay placeable objects onto areas, and use the built-in scripting language NWScript to run cut scenes, quests, mini-games and conversations. NWScript is based on C++.
Third party utilities allow builders to create custom content for most aspects of the game, ranging from new playable races and character classes to new tilesets, monsters and equipment. Custom content is added to the game in the form of hakpaks. Builders have used the Aurora toolset in combination with hakpaks to create playing experiences beyond the scope of the original campaign. Despite the game's age, the Neverwinter Nights custom content community remains active.
The Aurora toolset is not available for the Linux and Macintosh versions of Neverwinter Nights. The open source project never number of prestige classes the original game had. It also adds dozens of epic spells, and many normal spells that make better use of BioWare's Aurora engine. These include: Teleportation, Transposition, Mazes, Summoning Houses and more. As well, psionic powers have been included, which are essentially spells, but done with "power points", akin to the sorcerer class. This "expansion" can be found at nwn-prc.com, along with documentation.
Despite the game's age, the Neverwinter Nights custom content community remains vibrant and active. Primarily centered on the [Neverwinter Vault https://neverwintervault.org/], this community has produced over 4,000 modules for the game. Among these are numerous award-winning adventures and series, showcasing the enduring creativity and dedication of the community.
Premium Modules[]
In late 2004, BioWare launched its online store and started selling what it called premium modules as part of its digital distribution program. This initiative was spearheaded by BioWare's Live Team Lead Designer, Rob Bartel. Though technically not expansions, these smaller-scale adventures introduce new storylines and gameplay. They often include new music and art that BioWare claims will be integrated into future patches and updates to the core game. The most recent patch, 1.69, includes a great number of the art and music that you find in the premium modules.
According to BioWare, the revenue generated is used to support their fan community and provide ongoing updates and improvements to the popular game. Unfortunately the modules that are sold for download require internet access to play even though they are single player only. The modules in the Kingmaker expansion were stripped of this requirement but are only for Windows. The modules included with Neverwinter Nights Diamond Edition do not require Internet access to play.
- Neverwinter Nights: Pirates of the Sword Coast — In June, 2005, BioWare announced the upcoming release of a new premium module. The story begins in the city of Neverwinter, and leads to a lengthy ship-borne, swashbuckling-style adventure. Characters start at 5th level.
- Neverwinter Nights: Infinite Dungeons — In May, 2006, BioWare released this premium module which takes place in Undermountain below Waterdeep. The main feature is randomly generated dungeons, which are suitable for all levels of adventurer. The module is designed for single and multiplayer gaming.
- Neverwinter Nights: Wyvern Crown of Cormyr — Released later in 2006, this module highlights features introduced in the then-recently released V.2 of the Community Expansion Pack (CEP), including fully ride-able horses and horseback combat. Developed by community developer DLA, it is a single-player module, and (as of yet) the last Premium Module to be released by BioWare.
- Neverwinter Nights: Kingmaker — In November, 2004, BioWare announced their flagship premium module, which later received the Academy of Interactive Arts & Sciences 'PC RPG of the Year' award. The player is called upon to defeat the evil at the Keep of Cyan, and win the throne. This module is not set in the Realms.
- Neverwinter Nights: ShadowGuard — At the same time as Kingmaker's release, BioWare also offered a bundled pair of shorter premium modules. ShadowGuard, created by community member Ben McJunkin, in which you are drawn to the attention of a group of agents called the ShadowGuard after your sterling work at the Imperial academy of Ghaarak. This module is not set in the Realms, instead, it takes place the homebrewed setting of the Shakhara empire.
- Neverwinter Nights: Witch's Wake — In the same bundle a remastered version of Rob Bartel's popular story-oriented module by the same name. The remastered version added new subraces, music, and substantial voice-acting throughout. After a battle, you are privy to the last words of a dying prince, yet you cannot remember who you are or where to go to report this. This module does not take place in the Realms.
Sequel[]
A sequel to Neverwinter Nights, Neverwinter Nights 2, was developed by Obsidian Entertainment, a company which had long been working with BioWare. According to BioWare, the change of developer is due to BioWare's business with other titles, such as Mass Effect and Dragon Age. The game was released in late 2006, and is set around the city of Neverwinter and the Mere of Dead Men.
Plot[]
The story begins in 1372 DR with the player character being sent by Lady Aribeth to recover four monsters needed to make a cure for the Wailing Death, a plague that is sweeping the city of Neverwinter. With the help of Fenthick Moss, Aribeth's love interest, and Desther, Fenthick's friend, the player character is able to retrieve the monsters. As he is collecting these monsters, he is attacked by mysterious assassins from the cult that is behind the spreading of the plague.
As the cure is being made, Castle Neverwinter is attacked by Desther's minions. He takes the completed cure and escapes the castle, with the player character and Fenthick in pursuit. When they catch up to Desther, he surrenders after a short battle. Desther is sentenced to burn at the stake, and Fenthick, despite being unaware of Desther's true intentions, is sentenced to hang.
The player character meets up with Aribeth and they begin searching for the cult responsible for the plague and the attack on Neverwinter. With the help of Aarin Gend, Neverwinter's spymaster, the player character retrieves diaries of dead cultists and letters from a person named Maugrim, which convinced Aribeth that the cult's headquarters are in Luskan. Aribeth goes ahead to Luskan, and the player character follows after speaking once more to Gend.
After arriving in Luskan, the player character hears rumors that Aribeth is joining with the cultists. These fears are confirmed when he finds her meeting with Maugrim and Morag, Queen of the Old Ones. They seek magical relics called Words of Power.
The player character retrieves all of the Words of Power except for one, held by the cult. He discovers that the words open a portal to a pocket world inside the Source Stone, where Morag and the other Old Ones are. He confronts Aribeth, and depending on how he handles the meeting, she either surrenders to the player character or he is forced to kill her. He then confronts Maugrim for the final word. He uses the words to enter the Source Stone and battle with Morag. After Morag's death, he escapes the stone as the world inside it implodes.
Index[]
Characters[]
- Protagonist
- Hero of Neverwinter
- Companions
- Boddyknock Glinckle • Daelan Red Tiger • Grimgnaw • Linu La'neral • Sharwyn • Tomi Undergallows
- Antagonists
- Aribeth de Tylmarande • Desther Indelayne • Klauth • Maugrim Korothir • Morag
- Cameos
- Elaith Craulnober
- Other
- Aawill • Agar • Agnes Masterson • Alaefin • Alaya • Alekos • Alhelor • Ander (Port Llast) • Androd • Ansel • Arklem Greeth • Arteno Geth • Arto Webber • Aruph Thunderfist • Asheera • Arwyl • Averik • Avista • Baram • Barax • Barun Silverblade • Bela • Belarian • Belial • Berna • Bertrand • Bethany • Billiam • Bim • Blaskar Lauthlon • Borlan • Bran • Bree • Bregan • Briley • Bruno • Burke • Burt • Cabbage • Caliandros • Callahan • Callik • Cendran • Chandra • Chaohinon • Charon • Christov • Clancy • Claudus • Colmarr • Constance O'Deel • Dalcia • Damas • Danford Q. Mobley • Dara'nei • Darius • Darktongue Breakbone • Deelin • Delilah • Deltagar Zhelhund • Delvar Vanathar • Dendy • Dergiab • Dhanis • Drake • Dregin • Duke • Dulcimae • Dumal Erard • Durga • Dydd • Dylan • Eckel • Edegar • Eldan • Elgar • Eltoora Sarptyl • Elynwyd • Elynwyd Direlean • Emernik • Endar Heartfood • Eravian • Erb Jansen • Erdan • Ergus • Erik • Erjack • Errol • Evaine • Fashi • Fenthick Moss • Ferdinand • Festiliard • Flarg • Fonlim • Formosa Laitannen • Galrone • Gam • Ganon • Geldar • Gerrol • Geth • Gilbert • Gilda • Gilles • Glavius • Gonmir • Gorgoth • Gorkan • Graxx • Gregor Armiste • Grommin • Guardian of Helm • Gulgash • Gulnan • Gurak Entrailspiller • Guzud • Haedraline • Halion • Haljal Throndor • Harben Ashensmith • Harris • Hector • Hemmel Masterson • Henna • Herban • Hewwet • Hodd • Hoff • Hrusk • Hubert • Husher Clay • Ibarum • Igland • Ingo • Islund • Issabon • Jace • Jaer • Jaheet • Jalek • Janis • Janken • Jared • Jaroo • Jax • Jemanie • Jerol • Jerome • Jevon • Jinkies • Johnny • Johns • Jones • Karathis Ironheart • Karlat Jhareg • Kasma • Keener • Kellisai • Kendrack • Ketta • Kiki • Kipp • Krestal • Kurdan Fenkt • Kurth • Kyle • Larana • Leah • Lenton • Lerk • Lillian Cambridge • Lodar • Londa Whitesnow • Loxar • Luce • Lydia • Ma'fel'no'sei'kedeh'naar • Maegel • Mano • Marcus Penhold • Marrok • Mary O'Deel • Matilly • Maureen • Meiron • Meldanen • Milly • Missus Eisenfeldt • Mister Eisenfeldt • Montgomery Weatherson • Morden • Mulland • Mung • Mutamin • Naiad • Nasher Alagondar • Nax • Neibor • Neurik • Neva • Nuglat • Nyatar • Nyphithys • Oleff Uskar • Olgerd • Ophala Cheldarstorn • Oreth • Orlane • Orrean • Palla • Pavel • Peter O'Deel • Phoebe • Prichev • Punkin • Quint Jhareg • Relmar • Revat • Rezron • Rhaine • Rimardo Domine • Rolgan • Rolkid • Ruzon Vond • Sally • Samuel • Saulter • Sedos Sebile • Sergol • Setara • Shade • Shaldrissa Dothwintyl • Silk • Silverback • Siril • Solomon • Soren • Spirit of the Wood • Stirge • Synsilliusarian • Tamora • Tanglebrook • Tanith • Telma • Terari • Thoms Rumbottom • Thurin • Tolan Losen • Toras • Torin • Ulfnog • Uncas • Urth • Vaath • Valindra Shadowmantle • Vanda • Vengaul Bloodsail • Voleron • Walters • Wanev • Welcar • Winthorp • Wittian • Wyvern • Yari • Yeanasha • Yesgar • Yusam • Yvette • Zamithra • Zarn • Zed • Zedir • Zemeria • Zor
- Referenced only
- Agatha • Ajan • Alaganda • Alavar • Aldo • Alesia • Alloch • Alusair Obarskyr • Amlaruil Moonflower • Androd Golden • Ansal Bloodshoulder • Azariah Craulnober • Azoun Obarskyr IV • Balduran • Belmar • Bigbottom • Bindle Tempertuppin • Binny • Birch • Black Lich • Brightmane • Bruenor Battlehammer • Bucktooth • Castter De'wess • Chasianna • Ciressa Gin'dra • Craghand • Cyril Lyricus • Dannen • Drokas • Druxus Rhym • Elminster Aumar • Endermin • Enkidu • Farthingdon • Fedard Jansen • Galevaar • Gareth Dragonsbane • Gendlesen Barstow • Gisnervi • Golloth • Griff • Halueth Never • Hannable • Hodge • Hoisure • Hork • Ioulaum • Jagen Marsk • Jasswin • Jeraboam Canter • Jerred Stormlord • Jim Seedy • Jordius Caini Getafix III • Kend • Kerik • Khelben Arunsun • Klaphen Fortier • Lagosra • Layenne Cheroux • Liadon • Maynard • Mekhari • Menron • Menthan Calcoler • Miaslaznia Fairblade • Midnight • Miklos Selkirk • Natnea Chesh • Nebachna • Njal • Obould • Ojy • Orbakh • Pinto • Polt Henrikson • Pooky • Prophyro • Randall • Reegar • Reginald Rumbottom III • Resino • Ronger Delphos • Sabbalan Viheyed • Saida • Samir • Samuel Bumbleheart • Scottie Torilson • Selarna • Serreg • Silvermane • Skarlin • Soggy Nurkel • Synth La'neral • Sythillis • Tamlen Whitesnow • Teki Jin • Telenn • Tythit • Valmaxian • Vangerdahast Aeiulvana • Walters • Zoe
Creatures[]
- Playable races
- dwarf • elf • gnome • half-elf • half-orc • halfling • human
- Other
- allip • animated armor • badger (dire) • battle devourer • battle horror • bear (black, brown, dire, grizzly, polar) • beetle (bombardier, fire, stag, stink) • boar (dire) • bodak • bugbear • chicken • cockatrice • cougar • cow • crag cat • curst • deer • dog • dragon (green, brass, blue, gold, red, white) • dryad • elemental (air, fire, water) • erinyes • ettercap • gargoyle • ghast • ghoul • giant (hill, fire, mountain) • goblin • golem (adamantine, bone, flesh, iron, stone) • gray render • grig • hell hound • helmed horror • hook horror • imp • intellect devourer • invisible stalker • lantern archon • lich • lion • lizardfolk • medusa • mephit (air, dust, earth, fire, ice, magma, ooze, salt, steam, water) • minogon • minotaur • mohrg • mummy • nymph • ogre • ogre mage • Old One • orc • ox • panther • pixie • quasit • revenant • shadow • shadow fiend • shield guardian • skeletal devourer • skeleton • slaad (death, gray, green, red) • specter • spider (dire, giant, sword) • succubus • tiger (dire) • troll • umber hulk • vampire • vrock • werecat • wererat • werewolf • wight • will-o'-wisp • wolf (dire, winter) • worg • wraith • yuan-ti • zombie (tyrantfog)
- Referenced only
- baelnorn • basilisk • cat • deep gnome • drow • duergar • fire drake • formian • fox • hag • kender • kobold • medusa • pig • pigeon • pony • rabbit • snail • treant
Locations[]
- Buildings & Sites
- Castle Never • Cloaktower • Fort Ilkard • Hall of Justice • Helm's Hold • Host Tower of the Arcane • Layenne's Tomb • Neverwinter Academy • Neverwinter Prison • Neverwinter Zoo • Port Llast Mine • Sewers of Luskan • Temple of Tyr (Luskan) • Temple of Tyr (Port Llast) • Warrens of the Damned
- Inns & Taverns
- Alliance Arms Inn • Board Laid Bare • Cutlass • The Empty Keg • Golden Apple • Green Griffon Inn • Moonstone Mask • Shining Serpent • Siril's Bakery • The Seedy Tavern • Trade of Blades • Wink and Tickle
- Shops
- Battlehammer Smithy • Colmarr's Fantabulous Contraptions and Magical Errata • Cracked Anvil • Luskan Mercantile and Fine Goods • Mizzenmast Mercantile • Shining Knight Arms and Armor • Thomas Wheelwright Wagon Repair • Twenty in a Quiver
- Districts
- Beggar's Nest • Blacklake District • Docks District • Pensinsula District
- Roads
- High Road
- Ruins
- Castle Jhareg • Charwood • Gur-Atol • Illusk
- Settlements
- Beorunna's Well • Charwood • Luskan • Neverwinter • Port Llast
- Wilderness
- Cold Wood • Moonwood • Neverwinter Wood • Spine of the World
- Regions
- Sword Coast North
- Referenced only
- Abyss • Amn • Anauroch • Athkatla • Baldur's Gate • Beregost • Calimport • Calimshan • Chult • City of Brass • Conyberry • Culver • Corellon's Grove • Dalelands • Darksteel Tower • Elemental Plane of Air • Elemental Plane of Fire • Evereska • Evermeet • Golden • Gulthmere Forest • High Moor • Imaskar • Kai Chen • Kara-Tur • Lantan • Leuthilspar • Limbo • Llorkh • Maztica • Mirabar • Mithral Hall • Moonshae Isles • Mulhorand • Murann • Myth Drannor • Netheril • New Mardale • Nine Hells • Old Empires • Phalorm • Spine of the World • Sundabar • Silverymoon • Temple of the Full Moon • Thunder Mountain • Thundertree • Turmish • Underdark • Unther • Vaasa • Waterdeep
Magic[]
- Weapons
- Astral Blade • Axe of the Coming Storm • Black Raven Axe • Blacksoul sickle • Blade of the Gladiator • Blessing of the Daystar • Bloodstone double axe • Bone Phoenix • Briarspike • bullet of screaming • charming sling • crossbow of the High Forest • crossbow of the unicorn • Cutting Star • dagger of chaos • Deepstone Progeny • Divine Fury • Eaglebow • Elven Court bow • Enserric the Longword • fire axe • Fist of the Legion • Forge Fire • gladiator's club • Gruumsh Hand • Hammer of Justice • Heartwood spear • Heirs of Osiris • Hideo's kama • Imaskari kama • Kaga-To • Krotan's Skullcrusher • Ladymist Talon • mace of disruption • Many Talons • Master Li's Way • Mercykiller blade • Nameless Light • Nature's scythe • Neverwinter kukri • Peasant Dynasty • rapier of the High Road • Re's Redemption • Ripper (bow) • The Sandstorm • scimitar of speed • Shining Light of Lathander • Silvermane's axe • sling of Arvoreen • sling of force • Squire's Defense • staff of ascension • staff of command • staff of curing • staff of defense • staff of power • staff of the holy • staff of the magi • staff of Valmaxian • star of Ojy-do • Sunlight sling • The Great Oak • Tempertuppin's Ever-Thrower • Thunderbeast axe • Vermin's Bane
- Armor
- armor of comfort • armor of command • armor of fleetness • armor of freedom • armor of Horus-Re • armor of loyalty • armor of the Stars • armor of the Wolf • armor of thorns • Aslyferund elven chain • Darksteel Tower shield • delver's armor • dragon shield • elven ceremonial armor • Enkidu's Armor gloves of the Minstrel • gnomish magnetic armor • golden circlet • Greenleaf • Hastsezini's shield • hearth shield • Kumakawa • Imaskari Shield • mage's battle robe • mask of persuasion • master adventurer's robe • mirror shield • Mirrored Armor • Protector (shield) • robe of light • robes of the Dark Maiden • robes of the Dark Moon • robes of the Old Order • robes of the Shining Hand • Rogue Links • shadow legion armor • shield of Darksteel Tower • shield of dawn • Shield of the Dragonslayer • shield of the holy • shield of the Watch • shield of the Wisp Hunter • storm armor (City of Brass) • Watchman's helm
- Gloves & Bracers
- bracers of armor • bracers of dexterity • gauntlets of ogre power • gloves of animal handling • gloves of concentration • gloves of discipline • gloves of the Hin Fist • gloves of the rogue • gloves of spellcraft • gloves of the Long Death • gloves of swordplay • Gloves of the Yellow Rose • wondrous gloves
- Belts
- archer's belt • belt of agility • belt of guiding light • belt of inertial barrier • ceremonial Uthgardt belt • girdle of holy might • sash of shimmering • swordsman's belt
- Boots
- boots of hardiness • boots of reflexes • boots of speed • boots of striding • boots of the Sun Soul • dragon slippers • gargoyle boots
- Amulets
- amulet of natural armor • amulet of resistance • Amulet of the Ages • amulet of the master • amulet of will • glittering necklace • necklace of prayer beads • periapt of health • periapt of wisdom • scarab of protection • talisman of pure evil • talisman of pure good
- Rings
- ring of clear thought • ring of crimson • ring of cyan • ring of elemental resistance • ring of fortitude • ring of holiness • ring of insight • ring of jade • ring of magic defences • ring of power • ring of protection • ring of resistance • ring of the rogue • ring of scholars • Ring of the Wood Elves
- Spells
- acid fog • aid • animate dead • aura of vitality • aura versus alignment • awaken • barkskin • bestow curse • blade barrier • bless • blindness or deafness • bull's strength • burning hands • call lightning • cat's grace • chain lightning • charm monster • charm person • charm person or animal • circle of death • circle of doom • clarity • cloudkill • color spray • cone of cold • confusion • contagion • control undead • create greater undead • create undead • creeping doom • cure critical wounds • cure light wounds • cure minor wounds • cure moderate wounds • cure serious wounds • darkness • daze • dismissal • death ward • delayed blast fireball • destruction • dispel magic • divine power • dominate animal • dominate monster • dominate person • doom • eagle's splendor • elemental swarm • endurance • endure elements • energy buffer • energy drain • enervation • entangle • ethereal visage • Evard's black tentacles • fear • feeblemind • find traps • finger of death • fireball • fire storm • flame arrow • flame lash • flame strike • fox's cunning • freedom of movement • gate • ghostly visage • ghoul touch • globe of invulnerability • grease • greater dispelling • greater planar binding • greater restoration • greater shadow conjuration • greater spell breach • greater spell mantle • greater stoneskin • hammer of the gods • harm • haste • heal • healing circle • hold animal • hold monster • hold person • horrid wilting • ice storm • identify • implosion • improved invisibility • incendiary cloud • invisibility • invisibility purge • invisibility sphere • knock • legend lore • lesser dispel • lesser mind blank • lesser planar binding • lesser restoration • lesser spell breach • lesser spell mantle • light • lightning bolt • mage armor • magic circle against alignment • magic missile • mass blindness or deafness • mass charm • mass haste • mass heal • Melf's acid arrow • meteor swarm • mind blank • mind fog • minor globe of invulnerability • Mordenkainen's disjunction • Mordenkainen's sword • nature's balance • negative energy burst • negative energy protection • negative energy ray • neutralize poison • owl's wisdom • phantasmal killer • planar binding • poison • polymorph self • power word, kill • power word, stun • prayer • premonition • prismatic spray • protection from alignment • protection from elements • protection from spells • raise dead • ray of enfeeblement • ray of frost • regenerate • remove blindness or deafness • remove curse • remove disease • remove fear • remove paralysis • resistance • resist elements • restoration • resurrection • sanctuary • shades • shadow shield • scare • searing light • see invisibility • shadow conjuration • shapechange • silence • slay living • sleep • slow • sound burst • spell mantle • spell resistance • stinking cloud • stoneskin • storm of vengeance • summon creature I • summon creature II • summon creature III • summon creature IV • summon creature V • summon creature VI • summon creature VII • summon creature VIII • summon creature IX • sunbeam • Tenser's transformation • time stop • true seeing • ultravision • vampiric touch • virtue • wail of the banshee • wall of fire • war cry • web • weird • word of faith
- Ammunition
- Dragon's Tail • arrow of the vampire • Farel's gold • ice bullet • lightning arrow (item) • Shining Light
- Magic items
- bag of holding • harp of charming • harp of haunting • harp of Pandemonium • Instrument of the Winds • magic bag • saintsblood pearl • scabbard of blessing
- Other
- Word of Power
- Referenced only
- Hangard's Axe • mythallar • Otiluke's resilient sphere • Shield of Mirrors
Organizations[]
- Arcane Brotherhood • Black Knives • Black Lion tribe • Bloodsailors • Bloody Hands • Calantian Order • Church of Helm • Church of Tyr • Elk tribe • High Captains of Luskan • Lords' Alliance • Neverwinter Militia • Order of the Many-Starred Cloak • People of the Eye • Red Tiger Tribe • Red Wizards of Thay • Ship Baram • Ship Kurth • Silver Sails Trading Company • Sword Coast Boys • The Watch (Shaar) • Uthgardt
- Referenced only
- Adaron Aces • Azaki • Bedine • Church of Mask • Church of Selûne • City Watch (Waterdeep) • Company of Crazed Venturers • Dark Moon • Disciples of St. Sollars the Twice-Martyred • Finihan's Raiders • Harpers • Knights of the Shield • Mirialis Clan • Netherese • Night Masks • Northern Four • Old Order • Order of the Long Death • Order of the Sun Soul • Purple Dragons • Sentiegans • Shaaran • Shadow Thieves • Shining Hand • Silver Ravens • Sons of Light • Sword Coast Legion • Thunderkind Corps • Zhentarim
Religions[]
- Auril • Cyric • Helm • Lathander • Mask • Sehanine Moonbow • Silvanus • Talona • Tyr
- Referenced only
- Ao • Bane • Bhaal • Brandobaris • Callarduran Smoothhands • Corellon • Garl Glittergold • Gruumsh • Horus-Re • Ilmater • Kelemvor • Merrshaulk • Mielikki • Re • Savras • Selûne • Shaundakul • Sune • Talos • Targus • Tempus • Vhaeraun
Miscellaneous[]
- Beverages
- ale • Catoblepas Death Cheese Wine • Dark Elven T'Keela • Dockside Dunn's • Dwarven Red Eye • Neverwintan Sailor Spirit • Orc Blood Brew • Scurrd • Thayvian Fire Juice • wine
- Books
- The Adventures of Grin, Richard, and Wu-Wei • The City of Neverwinter • Ghost of Conyberry • History of the Creator Races • The Doombringers • The Nether Scrolls (book) • The Neverwinter Wood (book) • The Northern Four Adventuring Troupe • The Rival Orc Tribes & their Great Battles • Treatise on the Spirit of the Woods • Uthgar's Legacy • The War of Light and Darkness • Wars of the Creator Races • Waterdeep (book) • Wind by the Fireside
- Diseases
- bonerot • Wailing Death
- Food
- leaven bread
- Gemstones
- alexandrite • amethyst • aventurine • fire agate • fire opal • fluorspar • garnet • greenstone • malachite • phenalope • ruby • sapphire • Star of Calimshan • star sapphire • topaz
- Languages
- Netherese
- Metals & Alloys
- adamantine • copper • gold • mithral • silver
- Minerals
- quartz
- Plants
- belladonna • fenberry • ironwood • prism blossom
- Referenced only
- Blood War • Nether Scrolls • Orcgate Wars • rot weed • Shieldmeet • Story of Littleman • Time of Troubles • turnip
Gallery[]
Trivia[]
- Several of the in-game portraits were modified in patches due to parts of them being copied from copyrighted sources that the owners of which did not properly approve of.
- The Red Cross symbol was removed from the Healer's Kit due to trademark conflicts from Canadian Red Cross.
- The BioWare and Baldur's Gate logos are visible on certain books in some bookshelves.
- On the belts of hill giants the word "Texas" can be read.
- Neverwinter Nights was first to be called by Interplay "Neverwinter Nights 2"[1]
Appendix[]
See Also[]
Further Reading[]
- The Art of Neverwinter Nights
- Aaron Loeb (April 2002). “Silicon Sorcery: Neverwinter Nights”. In Jesse Decker ed. Dragon #294 (Wizards of the Coast), pp. 105–106.
- Clifford Horowitz (December 2002). “Silicon Sorcery: Neverwinter Nights”. In Jesse Decker ed. Dragon #302 (Paizo Publishing, LLC), pp. 66–70.
- Bobby MacPherson (2015-06-11). D&D Videogames (Web). In Matt Chapman ed. Dragon+ #2. Wizards of the Coast. p. 6. Retrieved on 2017-07-16.
External links[]
Disclaimer: The views expressed in the following links do not necessarily represent the views of the editors of this wiki, nor does any lore presented necessarily adhere to established canon.
- Official BioWare page
- Neverwinter Nights article at the NWNWiki, a wiki for the Neverwinter Nights games.
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Reference[]
Connections[]
Other settings
Al-Qadim: The Genie's Curse • Planescape: Torment (Enhanced Edition) • Ravenloft: Stone Prophet • Ravenloft: Strahd's Possession • Spelljammer: Pirates of Realmspace
Collaborations
Dragonheir: Silent Gods • Stumble Guys