Neverwinter Nights is a computer game released in 1991. It was developed by Stormfront Studios and published by Strategic Simulations, Inc. and ran on MS-DOS. It was the first multiplayer online role-playing game to display graphics, and was hosted on AOL.
Neverwinter Nights was developed with gameplay similar to other games in the Gold Box series. Players begin by creating a character. After creating the character, gameplay takes place on a screen that displays text interactions, the names and current status of one's party of characters, and a window which displays images of geography marked with various pictures of characters or events. When combat occurs, gameplay switches to full-screen combat mode, in which a player's characters and enemies are represented by icons which move around in the course of battle.
Situated in the city of Neverwinter and more than twenty surrounding regions/areas, the game itself was similar to other official AD&D Forgotten Realms games of its time. As it was an online game, it had several additional menus for online purposes, as well as features unknown to standard AD&D games of the time, such as the ability to teleport from one region/area to another.
- gold • silver
- arrows • dagger • dart • long sword • short sword • two-handed sword
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- Hartley Lesser, Patricia Lesser and Kirk Lesser (March 1992). “The Role of Computers: Review: Neverwinter Nights AOL”. In Roger E. Moore ed. Dragon #179 (TSR, Inc.), p. 60.
- Bobby MacPherson (2015-06-11). D&D Videogames (Web). In Matt Chapman ed. Dragon+ #2. Wizards of the Coast. p. 6. Retrieved on 2017-07-16.
- Susan Manley (2015-10-16). Discovering the Gold Box (Web). In Matt Chapman ed. Dragon+ #4. Wizards of the Coast. p. 5. Retrieved on 2018-05-23.
Other settingsAl-Qadim: The Genie's Curse • Planescape: Torment • Ravenloft: Stone Prophet • Ravenloft: Strahd's Possession • Spelljammer: Pirates of Realmspace