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The Neverwinter Nine were the personal bodyguards of Lord Nasher Alagondar, the leader of Neverwinter in the late years of the 14th century DR.[5] They later swore allegiance to his descendants, the Alagondar royal bloodline.[6] The group was named after the nine guards of the founder of Neverwinter, Lord Halueth Never.[3]

History[]

Original Nine[]

According to legend, before the foundation of Neverwinter, Lord Halueth Never gathered a group of his most loyal guards and named them the Neverwinter Nine. Under his lead, the Nine and his army prevailed in the war with Illusk. However, two of them perished in the war, and one died as a traitor, for murdering his fellow Nine. After his death, Halueth was buried in his tomb beneath Castle Never, surrounded by the statues of the first Nine, their names carved on the statues.[3]

Lord Nasher Alagondar's Nine[]

Inspired by the legends,[3] Lord Nasher Alagondar assembled a new group of Neverwinter Nine when he became the ruler of Neverwinter,[4] choosing its members from among his most selfless and good men and women, to serve as his bodyguards.[3]

After the death of Lord Nasher, the Neverwinter Nine swore fealty to his descendants, the Alagondars.[7]

After the deaths of the original Nine, they became celebrated heroes of Neverwinter. Their remains were entombed in a crypt below Castle Never, known as the "Vault of the Nine",[8] protected with powerful magic seals to allow their souls to rest unmolested.[7]

The Alagondars knighted a new generation of Neverwinter Nine to serve them.[2][6] This new generation of Neverwinter Nine died alongside the Alagondars during the Ruining of 1451 DR.[2][note 1]

Attempts to resurrect the Nine[]

In 1479 DR, Valindra Shadowmantle was conducting arcane experiments in the hopes of controlling the ghosts of Lord Nasher's Neverwinter Nine, although she was unable to do it using what resources she had in hand.[9]

The dragonborn necromancer Morlanth attempted to raise the Neverwinter Nine as wraiths using the Shroud of Souls, but was stopped by adventurers.[10]

Possessions[]

The Neverwinter Nine of Lord Nasher's time all wore magic armors and had magical swords, and also had access to all the magic items Lord Nasher had acquired during his career as an adventurer.[4]

Notable Members[]

Original Nine[]

Lord Nasher Alagondar's Nine[]

Rumors & Legends[]

According to legend, the ghosts of Lord Nasher's Neverwinter Nine were bound to serve the heirs of the Alagondar bloodline.[8]

Appendix[]

Notes[]

  1. It can be assumed that there were at least two generations of Neverwinter Nine following the ones knighted by Lord Nasher, as the Neverwinter Campaign Setting states that the Neverwinter Nine were the bodyguards of the Alagondars, and that all the closer servants of the Alagondars died with them during the Ruining, in page 148, while also describing the Vault of Nine as the place of rest for the Nine of Nasher's time, in page 152.

See also[]

Appearances[]

External Links[]

Disclaimer: The views expressed in the following links do not necessarily represent the views of the editors of this wiki, nor does any lore presented necessarily adhere to established canon.

References[]

  1. Brian R. James, Ed Greenwood (September 2007). The Grand History of the Realms. Edited by Kim Mohan, Penny Williams. (Wizards of the Coast), p. 61. ISBN 978-0-7869-4731-7.
  2. 2.0 2.1 2.2 Matt Sernett, Erik Scott de Bie, Ari Marmell (August 2011). Neverwinter Campaign Setting. Edited by Tanis O'Connor. (Wizards of the Coast), p. 138. ISBN 0-7869-5814-6.
  3. 3.0 3.1 3.2 3.3 3.4 3.5 3.6 3.7 Obsidian Entertainment (October 2006). Designed by Ferret Baudoin, J.E. Sawyer. Neverwinter Nights 2. Atari.
  4. 4.0 4.1 4.2 Ed Greenwood (1993). Volo's Guide to the North. (TSR, Inc), p. 131. ISBN 1-5607-6678-6.
  5. slade, et al. (April 1996). “The Wilderness”. In James Butler ed. The North: Guide to the Savage Frontier (TSR, Inc.), p. 75. ISBN 0-7869-0391-0.
  6. 6.0 6.1 Matt Sernett, Erik Scott de Bie, Ari Marmell (August 2011). Neverwinter Campaign Setting. Edited by Tanis O'Connor. (Wizards of the Coast), p. 148. ISBN 0-7869-5814-6.
  7. 7.0 7.1 Matt Sernett, Erik Scott de Bie, Ari Marmell (August 2011). Neverwinter Campaign Setting. Edited by Tanis O'Connor. (Wizards of the Coast), p. 153. ISBN 0-7869-5814-6.
  8. 8.0 8.1 Matt Sernett, Erik Scott de Bie, Ari Marmell (August 2011). Neverwinter Campaign Setting. Edited by Tanis O'Connor. (Wizards of the Coast), p. 152. ISBN 0-7869-5814-6.
  9. Matt Sernett, Erik Scott de Bie, Ari Marmell (August 2011). Neverwinter Campaign Setting. Edited by Tanis O'Connor. (Wizards of the Coast), p. 108. ISBN 0-7869-5814-6.
  10. Cryptic Studios (June 2013). Neverwinter. Perfect World Entertainment.
  11. Ray Muzyka, Greg Zeschuk (January 1, 2002). The Art of Neverwinter Nights. (BioWare), p. 32.
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