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The Neverwinter Wood, previously called Llewyrrwood by the elves of Illefarn,[2] was dense forest located in the North. It possessed a sense of magic within it.[1]

Geography[]

The Neverwinter River flowed down from Mount Hotenow through the Neverwinter Wood.[3]

Geographical Features[]

Neverwinter and vicinity

The map of Neverwinter, Neverwinter Wood, and the High Road.

The western region of the Neverwinter Wood was known as the Watcher's Forest, so named for its sacredness amongst the Helmite priests of the region. It was tended to by his devout followers that lived in Helm's Hold, and even held an entranceway into the subterranean Crypts of the Vigilant Eye.[4]

The Neverwinter River ran through an area of the forests. Notable hills and mountains within included Berun's Hill and the Crags, within which lay the famous Mount Hotenow.[5]

Flora & Fauna[]

Abundant whitethistle shrubbery grew throughout the Neverwinter Wood. If consumed, the plant was known to give imbiber the runs.[6]

History[]

Neverwinter Wood Drizzl

Neverwinter River flowing through the Neverwinter Wood.

This forest was originally called Llewyrrwood by the elves of the region, and it came to be a colony for those fair folk of Illefarn. When Aryvandaar annexed both Illefarn and the Llewyrrwood in −9900 DR,[2] many of the residents fled to Shantel Othreier. Some stayed for a century, living under the yoke of the Vyshantaar until the queen of the Llewyrr, Synnoria, led a large force of her people out of their lands and across the Trackless Sea to the Moonshae Isles, where they established the kingdom of Synnoria in her honor.[7]

The Llewyrrwood was occupied once more when the realm of Illefarn was reformed. Circa −1100 DR, the last Coronal of Illefarn, Syglaeth Audark, decided to take his people to Evermeet.[8]

Again, some chose to remain in the Llewyrrwood, and formed the realm of Iliyanbruen. The elven realm of Illiyanbruen persisted until 177 DR when the last of its moon elves traveled to Evermeet and Ardeep in Faerûn,[9] or left for the Feywild to form the colony of New Sharandar.[10]

As of 1374 DR, elves still lived in the wood, though they made up one of the largest cells of the Eldreth Veluuthra, with other smaller cells operating in the surrounding area.[11]

After the Spellplague of 1385 DR, Neverwinter Wood experienced a mass migration of fey from the Feywild. Elves and eladrin were also drawn to the woods in large numbers and they attempted to re-found Iliyanbruen near the ruins of Old Sharandar. Though they had to defeat a force of dark fey to reclaim their ancestral home, they quickly went about establishing the military outpost of New Sharandar,[12] around the Fey Crossing connected to the greater settlement of the same name in Feywild.[10]

Following the rise of Forge Fitzwilliam as Lord of Neverwinter in the late 1490s DR,[note 1] the wood elves of Neverwinter Wood questioned his legitimacy, and in retaliation he ordered clear cutting of the Wood and executions of elves and their allies among the Emerald Enclave.[13]

Rumors & Legends[]

It was said that Helm himself spent a single day in the western stretch of the forest during the Time of Troubles, meditating upon his guardianship of the Celestial Stairway.[4]

Notable Locations[]

Landmarks
Location of castle2

Portion of Neverwinter Wood and other sites in 1481 DR.

Settlements
Structures

Inhabitants[]

Neverwinter Dryad

A dryad from the forests of Neverwinter.

The Neverwinter Wood had a circle of druids, the Ring of Swords, who worked to drive out hobgoblins, gnolls, and bugbears from the woods, as well as protect its ancient sites from treasure seekers.[1]

Appendix[]

Notes[]

  1. The Honor Among Thieves movie and its tie-ins are as yet undated. As discussed here, from the condition of Castle Never and Dagult Neverember's reign, this wiki estimates a date of the late 1490s DR for the main events of the movie. Prequels and flashback scenes are set up to 11 years before this.

Appearances[]

Gallery[]

External Links[]

References[]

  1. 1.0 1.1 1.2 Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 176. ISBN 0-7869-1836-5.
  2. 2.0 2.1 Brian R. James, Ed Greenwood (September 2007). The Grand History of the Realms. Edited by Kim Mohan, Penny Williams. (Wizards of the Coast), p. 15. ISBN 978-0-7869-4731-7.
  3. slade, et al. (April 1996). “Cities & Civilization”. In James Butler ed. The North: Guide to the Savage Frontier (TSR, Inc.), p. 14. ISBN 0-7869-0391-0.
  4. 4.0 4.1 4.2 Cryptic Studios (June 2013). Neverwinter. Perfect World Entertainment.
  5. Karen Wynn Fonstad (August 1990). The Forgotten Realms Atlas. (TSR, Inc), p. 5. ISBN 978-0880388573.
  6. Obsidian Entertainment (October 2006). Designed by Ferret Baudoin, J.E. Sawyer. Neverwinter Nights 2. Atari.
  7. Brian R. James, Ed Greenwood (September 2007). The Grand History of the Realms. Edited by Kim Mohan, Penny Williams. (Wizards of the Coast), p. 16. ISBN 978-0-7869-4731-7.
  8. Brian R. James, Ed Greenwood (September 2007). The Grand History of the Realms. Edited by Kim Mohan, Penny Williams. (Wizards of the Coast), p. 37. ISBN 978-0-7869-4731-7.
  9. Brian R. James, Ed Greenwood (September 2007). The Grand History of the Realms. Edited by Kim Mohan, Penny Williams. (Wizards of the Coast), p. 66. ISBN 978-0-7869-4731-7.
  10. 10.0 10.1 10.2 Cryptic Studios (August 2013). Neverwinter: Fury of the Feywild. Perfect World Entertainment.
  11. Jeff Crook, Wil Upchurch, Eric L. Boyd (May 2005). Champions of Ruin. (Wizards of the Coast), p. 79. ISBN 0-7869-3692-4.
  12. Matt Sernett, Erik Scott de Bie, Ari Marmell (August 2011). Neverwinter Campaign Setting. Edited by Tanis O'Connor. (Wizards of the Coast), p. 126. ISBN 0-7869-5814-6.
  13. 13.0 13.1 Jonathan Goldstein, John Francis Daley (2023). Honor Among Thieves. (Paramount Pictures).
  14. slade, et al. (April 1996). “Cities & Civilization”. In James Butler ed. The North: Guide to the Savage Frontier (TSR, Inc.), p. 10. ISBN 0-7869-0391-0.
  15. Christopher Perkins (September 2019). “Dragon of Icespire Peak”. In Scott Fitzgerald Gray ed. Dungeons & Dragons Essentials Kit (Wizards of the Coast), p. 18. ISBN 978-0-7869-6683-7.
  16. Matt Sernett, Erik Scott de Bie, Ari Marmell (August 2011). Neverwinter Campaign Setting. Edited by Tanis O'Connor. (Wizards of the Coast), p. 179. ISBN 0-7869-5814-6.
  17. Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 168. ISBN 0-7869-1836-5.
  18. Matt Sernett, Erik Scott de Bie, Ari Marmell (August 2011). Neverwinter Campaign Setting. Edited by Tanis O'Connor. (Wizards of the Coast), p. 30. ISBN 0-7869-5814-6.
  19. Christopher Perkins (September 2019). “Dragon of Icespire Peak”. In Scott Fitzgerald Gray ed. Dungeons & Dragons Essentials Kit (Wizards of the Coast), pp. 24–25. ISBN 978-0-7869-6683-7.
  20. Matt Sernett, Erik Scott de Bie, Ari Marmell (August 2011). Neverwinter Campaign Setting. Edited by Tanis O'Connor. (Wizards of the Coast), p. 192. ISBN 0-7869-5814-6.
  21. slade, et al. (April 1996). “Cities & Civilization”. In James Butler ed. The North: Guide to the Savage Frontier (TSR, Inc.), p. 14. ISBN 0-7869-0391-0.
  22. Wizards RPG Team (July 2014). “Lost Mine of Phandelver”. Dungeons & Dragons Starter Set (Wizards of the Coast), pp. 35–41. ISBN 978-0-7869-6559-5.
  23. Ed Greenwood (1993). Volo's Guide to the North. (TSR, Inc), p. 43. ISBN 1-5607-6678-6.
  24. Jennell Jaquays (1988). The Savage Frontier. (TSR, Inc), p. 44. ISBN 0-88038-593-6.
  25. Christopher Perkins (September 2019). “Dragon of Icespire Peak”. In Scott Fitzgerald Gray ed. Dungeons & Dragons Essentials Kit (Wizards of the Coast), p. 44. ISBN 978-0-7869-6683-7.
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