The Neverwinter Wood, previously called Llewyrrwood by the elves of Illefarn,[2] was dense forest located in the North. It possessed a sense of magic within it.[1]

Geography[edit | edit source]

The Neverwinter River flowed down from Mount Hotenow through the Neverwinter Wood.[3]

Geographical Features[edit | edit source]

The western region of the Neverwinter Wood was known as the Watcher's Forest, so named for its sacredness amongst the Helmite priests of the region. It was tended to by his devout followers that lived in Helm's Hold, and even held an entranceway into the subterranean Crypts of the Vigilant Eye.[4]

Inhabitants[edit | edit source]

The Neverwinter Wood had a circle of druids, the Ring of Swords, who worked to drive out hobgoblins, gnolls, and bugbears from the woods, as well as protect its ancient sites from treasure seekers.[1]

History[edit | edit source]

This forest was originally called Llewyrrwood by the elves of the region, and it came to be a colony for those fair folk of Illefarn. When Aryvandaar annexed both Illefarn and the Llewyrrwood in −9900 DR,[2] many of the residents fled to Shantel Othreier. Some stayed for a century, living under the yoke of the Vyshantaar until the queen of the Llewyrr, Synnoria, led a large force of her people out of their lands and across the Trackless Sea to the Moonshae Isles, where they established the kingdom of Synnoria in her honor.[5]

The Llewyrrwood was occupied once more when the realm of Illefarn was reformed. Circa −1100 DR, the last Coronal of Illefarn, Syglaeth Audark, decided to take his people to Evermeet.[6]

Again, some chose to remain in the Llewyrrwood, and formed the realm of Iliyanbruen. The elven realm of Illiyanbruen persisted until 177 DR when the last of its moon elves traveled to Evermeet and Ardeep in Faerûn,[7] or left for the Feywild to form the colony of New Sharandar.[8]

As of 1374 DR, elves still lived in the wood, though they made up one of the largest cells of the Eldreth Veluuthra, with other smaller cells operating in the surrounding area.[9]

After the Spellplague of 1385 DR, Neverwinter Wood experienced a mass migration of fey from the Feywild. Elves and eladrin were also drawn to the woods in large numbers and they attempted to re-found Iliyanbruen near the ruins of Old Sharandar. Though they had to defeat a force of dark fey to reclaim their ancestral home, they quickly went about establishing the military outpost of New Sharandar,[10] around the Fey Crossing connected to the greater settlement of the same name in Feywild.[8]

Notable Locations[edit | edit source]

Bodies of Water
Landmarks
Hills & Mountains
Settlements
Structures

Rumors & Legends[edit | edit source]

It was said that Helm himself spent a single day in the western stretch of the forest during the Time of Troubles, meditating upon his guardianship of the Celestial Stairway.[4]

Appendix[edit | edit source]

Appearances[edit | edit source]

Video Games
Neverwinter ()
Board Games
Dungeons & Dragons Adventure Begins

External Links[edit | edit source]

Gallery[edit | edit source]

References[edit | edit source]

  1. 1.0 1.1 1.2 Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 176. ISBN 0-7869-1836-5.
  2. 2.0 2.1 Brian R. James and Ed Greenwood (September, 2007). The Grand History of the Realms. (Wizards of the Coast), p. 15. ISBN 978-0-7869-4731-7.
  3. slade, et al. (April 1996). “Cities & Civilization”. In James Butler ed. The North: Guide to the Savage Frontier (TSR, Inc.), p. 14. ISBN 0-7869-0391-0.
  4. 4.0 4.1 4.2 Cryptic Studios (June 2013). Neverwinter. Perfect World Entertainment.
  5. Brian R. James and Ed Greenwood (September, 2007). The Grand History of the Realms. (Wizards of the Coast), p. 16. ISBN 978-0-7869-4731-7.
  6. Brian R. James and Ed Greenwood (September, 2007). The Grand History of the Realms. (Wizards of the Coast), p. 37. ISBN 978-0-7869-4731-7.
  7. Brian R. James and Ed Greenwood (September, 2007). The Grand History of the Realms. (Wizards of the Coast), p. 66. ISBN 978-0-7869-4731-7.
  8. 8.0 8.1 8.2 Cryptic Studios (August 2013). Neverwinter: Fury of the Feywild. Perfect World Entertainment.
  9. Jeff Crook, Wil Upchurch, Eric L. Boyd (May 2005). Champions of Ruin. (Wizards of the Coast), p. 79. ISBN 0-7869-3692-4.
  10. Matt Sernett, Erik Scott de Bie, Ari Marmell (August 2011). Neverwinter Campaign Setting. Edited by Tanis O'Connor. (Wizards of the Coast), p. 126. ISBN 0-7869-5814-6.
  11.  (April 1996). “Cities & Civilization”. In  ed. The North: Guide to the Savage Frontier (TSR, Inc.), p. 10. ISBN 0-7869-0391-0.
  12.  (June 24, 2019). “Dragon of Icespire Peak”. Dungeons & Dragons Essentials Kit (Wizards of the Coast), p. 18. ISBN 978-0-7869-6683-7.
  13. Cryptic Studios (December 2013). Neverwinter: Shadowmantle. Perfect World Entertainment.
  14.  (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 168. ISBN 0-7869-1836-5.
  15.  (August 2011). Neverwinter Campaign Setting. Edited by . (Wizards of the Coast), p. 30. ISBN 0-7869-5814-6.
  16.  (August 2011). Neverwinter Campaign Setting. Edited by . (Wizards of the Coast), p. 192. ISBN 0-7869-5814-6.
  17.  (April 1996). “Cities & Civilization”. In  ed. The North: Guide to the Savage Frontier (TSR, Inc.), p. 14. ISBN 0-7869-0391-0.
  18.  (2014). “Lost Mine of Phandelver”. Dungeons & Dragons Starter Set (Wizards of the Coast), pp. 35–41. ISBN 0786965592.
  19.  (1993). Volo's Guide to the North. (TSR, Inc), p. 43. ISBN 1-5607-6678-6.
  20.  (1988). The Savage Frontier. (TSR, Inc), p. 44. ISBN 0-88038-593-6.
  21.  (June 24, 2019). “Dragon of Icespire Peak”. Dungeons & Dragons Essentials Kit (Wizards of the Coast), p. 44. ISBN 978-0-7869-6683-7.
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