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Nickel was a non-precious metal found in the Realms, used for a variety of purposes.[1]

Properties[]

Pure nickel weighed 555 pounds (252 kilograms) per 1 cubic foot (0.028 cubic meters).[2] Prior to the Time of Troubles, nickel required a significant amount of progress on a psionicist's part before it could be synthesized through molecular rearrangement.[3]

Availability[]

  • The Elemental Store of Karsus enclave sold pure elemental nickel for 6 gp per 1 ounce (28 grams).[1]
  • Deep-sea mineral nodules could contain concentrations of various metals, including nickel.[4]
  • Star metal was speculated to be made of nickel and iron.[5]

Mining & Trade[]

Nickel was obtained from the ore pentlandite, a hard, brassy mineral that also contained iron.[6]

Usages[]

  • Other metals were alloyed with nickel, including silver.[22] Halduthra was a peculiar alloy of nickel, tin, zinc, copper, and other minerals.[23]
  • Accessories and jewelry sometimes used nickel as a decorative element.[24]
  • The crossguards of swords were sometimes made of nickel,[25][26] as were their pommels.[27]
  • A nickel tuning fork could be used to planeshift to the plane of Limbo.[28]

Spell Components[]

Creatures[]

  • Nalgs were immune to damage from mundane physical weapons, except from those made of nickel or a nickel alloy.[31]

History[]

Other[]

  • Planetoid shards (the destroyed fragments of planets in Wildspace) often had a sharp end made of nickel or iron.[34]

Appendix[]

See Also[]

  • Nickel dragon

External Links[]

References[]

  1. 1.0 1.1 1.2 slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), p. 100. ISBN 0-7869-0437-2.
  2. Shlump Da Orc (April 1978). “How Heavy Is My Giant”. In Timothy J. Kask ed. Dragon #13 (TSR, Inc.), pp. 5–7.
  3. Gary Gygax (1978). Players Handbook 1st edition. (TSR, Inc.), p. 115. ISBN 0-9356-9601-6.
  4. Bryan K. Bernstein (February 1993). “Deep Beneath the Waves”. In Roger E. Moore ed. Dragon #190 (TSR, Inc.), p. 17.
  5. Clayton Emery (November 1996). Dangerous Games. (TSR, Inc.), chap. 10, p. ?. ISBN 0-7869-0524-7.
  6. Thomas M. Kane (December 1989). “In a Cavern, In a Canyon...”. In Roger E. Moore ed. Dragon #152 (TSR, Inc.), p. 23.
  7. Ed Greenwood (1993). Volo's Guide to the North. (TSR, Inc), p. 109. ISBN 1-5607-6678-6.
  8. Ed Greenwood (1987). Waterdeep and the North. (TSR, Inc), p. 6. ISBN 0-88038-490-5.
  9. Wolfgang Baur (January/February 1989). “The Glass House”. In Barbara G. Young ed. Dungeon #15 (TSR, Inc.) (15)., p. 38.
  10. Ed Greenwood and Steven E. Schend (July 1994). “Campaign Guide”. City of Splendors (TSR, Inc), p. 17. ISBN 0-5607-6868-1.
  11. Ed Greenwood (2017-05-08). Sword Mountains Metals (Tweet). theedverse. Twitter. Archived from the original on 2017-11-26. Retrieved on 2023-07-29.
  12. Ed Greenwood (October 1998). The City of Ravens Bluff. Edited by John D. Rateliff. (TSR, Inc.), p. 152. ISBN 0-7869-1195-6.
  13. Ed Greenwood (July 1995). Volo's Guide to Cormyr. Edited by Julia Martin. (TSR, Inc.), p. 208. ISBN 0-7869-0151-9.
  14. Ed Greenwood (July 1995). Volo's Guide to Cormyr. Edited by Julia Martin. (TSR, Inc.), p. 184. ISBN 0-7869-0151-9.
  15. Steven E. Schend (August 1997). “Book Two: Amn”. In Roger E. Moore ed. Lands of Intrigue (TSR, Inc.), p. 38. ISBN 0-7869-0697-9.
  16. Scott Haring (1988). Empires of the Sands. (TSR, Inc), p. 10. ISBN 0-8803-8539-1.
  17. slade, et al. (April 1996). “The Wilderness”. In James Butler ed. The North: Guide to the Savage Frontier (TSR, Inc.), p. 57. ISBN 0-7869-0391-0.
  18. Ed Greenwood and Jason Carl (July 2002). Silver Marches. (Wizards of the Coast), p. 30. ISBN 0-7869-2835-2.
  19. Steve Kenson, et al. (November 2015). Sword Coast Adventurer's Guide. Edited by Kim Mohan. (Wizards of the Coast), p. 86. ISBN 978-0-7869-6580-9.
  20. Ed Greenwood (2020-06-06). Post-Second Sundering Lake of Steam (Tweet). theedverse. Twitter. Archived from the original on 2020-06-7. Retrieved on 2023-07-29.
  21. Ed Greenwood (2020-01-19). Mount Hamarhaast Yakfolk (Tweet). theedverse. Twitter. Archived from the original on 2022-01-20. Retrieved on 2023-07-29.
  22. David "Zeb" Cook (1989). Dungeon Master's Guide 2nd edition. (TSR, Inc.), p. 150. ISBN 0-88038-729-7.
  23. Ed Greenwood (2021-03-29). Bloodstone Trade Bar & Halduthra (Tweet). theedverse. Twitter. Archived from the original on 2022-11-21. Retrieved on 2023-07-27.
  24. Cryptic Studios (June 2013). Neverwinter. Perfect World Entertainment.
  25. slade et al (November 1995). Encyclopedia Magica Volume IV. (TSR, Inc.), p. 1336. ISBN 0-7869-0289-2.
  26. Richard Lee Byers (June 2001). The Shattered Mask (paperback ed.). (Wizards of the Coast), chap. 1, p. ?. ISBN 0-7869-1862-4.
  27. Richard Lee Byers (2003). The Black Bouquet. (Wizards of the Coast), chap. 5, p. ?. ISBN 978-0786930425.
  28. Jeff Grubb (April 1987). “Plane Speaking: Tuning in to the Outer Planes”. In Roger E. Moore ed. Dragon #120 (TSR, Inc.), p. 43.
  29. Gary Gygax (December 1982). “From the Sorcerer's Scroll: Be the first to cast these new high-level spells”. In Kim Mohan ed. Dragon #68 (TSR, Inc.), p. 58.
  30. Wolfgang Baur (November 1993). Secrets of the Lamp. Genie Lore. (TSR, Inc.), p. 56. ISBN 978-1560766476.
  31. Stephen Inniss (June 1984). “Familiars with a special use”. In Kim Mohan ed. Dragon #86 (TSR, Inc.), p. 20.
  32. Gary Gygax (August 1983). Monster Manual II 1st edition. (TSR, Inc), p. 40. ISBN 0-88038-031-4.
  33. Ed Greenwood (November 1984). “Nine Hells revisited”. In Kim Mohan ed. Dragon #91 (TSR, Inc.), p. 26.
  34. Bruce A. Heard (August 1990). “Up, Away, and Beyond”. In Roger E. Moore ed. Dragon #160 (TSR, Inc.), p. 38.