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Nighthunters were specialty priests devoted to Set, the Lord of Evil within the Mulhorandi pantheon.[1]

Activities[]

Nighthunters participated in countless schemes and plans designed to undermine the authorities and other gods in Mulhorand.[1]

Culture[]

All nighthunters were humans or half-orcs of Mulhorandi lineage. They kept their heads clean shaven.[1]

Abilities[]

They were quite stealthy and able to sneak up on targets and stab them in the back like an assassin. They radiated protection from good, 10' radius and were permanently masked by an undetectable lie. They were skilled at crafting deadly poisons and eventually became immune to all poisons. All nighthunters could see well in the dark. Their sinister reputation gathered like-minded individuals to serve them. Nighthunters could cast summon divine minion once per day. Particularly powerful nighthunters could coat any held weapon with lethal poison on touch.[1]

Possessions[]

In addition to any blunt weapons, a nighthunter could carry a dagger, darts, longbow, blowgun, khopesh, scimitar, spear, or whip. They did not have armor restrictions.[1]

Appendix[]

References[]

  1. 1.0 1.1 1.2 1.3 1.4 1.5 Eric L. Boyd (September 1997). Powers & Pantheons. Edited by Julia Martin. (TSR, Inc.), p. 128. ISBN 978-0786906574.