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Nightmare Keep is an adventure module for the 2nd-edition ruleset of Dungeons & Dragons set in the Forgotten Realms campaign setting.

What your players say at the start of Nightmare Keep:
"Oh, look, an underground labyrinth filled with treasure. No one who's gone in ever came out alive. Gosh, we've never seen that before, oh no." (Stifled yawn.)

What they say early on in Nightmare Keep:

"Hold it! What's going on? Oh, yucccch! We're getting out! This way, this way! What's that? Oh, no!"

Halfway through Nightmare Keep:

"Okay. If we stick close and look sharp and don't act stupid, I think we might get out of this alive."

At the climax of Nightmare Keep:

"Oh no. Oh no."

A would-be conqueror is raising hordes of undead insects beneath Wolover's Keep in the Veilstone Peaks. This evil being was once a lich, a powerful undead wizard... but that was not enough. Now something strange exists beneath the Keep, something repellent – and strong beyond measure.

Nightmare Keep: for the AD&D game adventurer with courage, a strong stomach, and superior firepower. This adventure is set near northwestern Cormyr in the Forgotten Realms, but it fits easily into any ongoing high-level campaign.

Index[]

Click here for page index

Characters[]

Amry WoloverArlin WoloverBalko VerdemeerCord ShoddarCulhane OhnaEveneyeGarfHakemHurcol NirimorIceliaJharold the ChosenJenzenKharlaLenzmin TierLorris LarrLynceTerrettXamineZhorach
Referenced only
Azoun Obarskyr IVLaudan Wolover

Creatures[]

bansheeblack puddingbreambrown moldbutterflycanarychickencockroachdemilichelffire elementalfly (insect)flying glass skeletonfrogghostghost batgint leechgiant sluggiant squirrelglass golemgoatgoldfishgray ochre oozeheart spiderhorsehumanhydrajuju zombiekiller mimicleechlichlinglichling servitorliving weblizardloachlurker abovemegalocentipedeminnowmuck-manpiercerpikepurple wormred waspscragsshadowspectretube wormumber hulkwormwraithzombie dragon turtle
Referenced only
alligatoreaglegiant centipedelichowltunnel wormzombie

Locations[]

Settlements
AnsterBedfordGarnerrHetchitMelcherRedrondeTerrinton
Buildings & Sites
"King" Jenzen's homeRoster of the DeadWolover's Keep
Wilderness
Farsea MarshesVeilstone Peaks
Bodies of Water
Doff's LakeLilac Pond
Regions
Cormyr
Referenced only
Rashemen

Organizations[]

Purple DragonsSons of StoneWitches of Rashemen
Referenced only
King's Agricultural Council

Magic[]

Magic Armor
Silver Shield of Cormyr
Magic Accessories
amulet of life protectionnecklace of missilesring of jumpingring of warmth
Wands
rod of immobile insectswand of lightning
Potions
beaker of plentiful potionspotion of healing
Spells
charm personcontinual lightcursedancing lightsdeath raydestroy waterfireballfiretrapgatehold personmagic jarmagic mouthpermanent illusionpolymorphputrefy food and drinktrap the soulwall of forcewizard lock
Referenced only
Stonesplitter

Other[]

Weapons
axeclubdaggerjavelinmacescimitarshort swordspearstaff
Armor
chainmailchest plateshield
Accessories
amuletbraceletmedalionring
Clothing
bootscloakrobeshirttrouserstunicwaistcoat
Gems
amethystdiamondemeraldturquoiseonyxopalpearlrubysapphire
Materials
burlapcanvascelluloseclaycoppercottonfool's goldgoldgraniteivoryironmarbleparchmentsilksilvervelvetwax
Vegetation
algae birchoakseaweedstrangleweed
Food & Drink
appleblack cookiegrapegreen cookieherbpeapotatoraspberry winewine
Works
Chickens: From the Egg to the Dinner TableThe Gentleman FarmerMerk's Guide to Animal HusbandryModern Alchemical Fertilizer Techniques
Miscellaneous
bookbuttoncandlefishing polemanuremegalocentipede venompencilscissorssoapsubstance 2C/XAsubstance S3/Aviolin
Referenced only
ambercharcoalcrackercinnamonegghoneylilacmintoatorangevinegarsugarsulfur

Appendix[]

Notes[]

  1. The only clue of when the adventure takes place is Azoun Obarskyr IV as he is mentioned by name as the current monarch of Cormyr.

Gallery[]

References[]

  1. Shannon Appelcline. FA2 Nightmare Keep (2e). Dungeon Masters Guild. Retrieved on 2015-06-28.

External links[]

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