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Nightwings were a type of nightshade, horrific undead monsters of evil and darkness.[1]

Description[]

Nightwings appeared as nothing more that bat-shaped darkness, but they had a 40‑foot (12‑meter) wingspan and weighed 4,000 pounds (1,800 kilograms).[1]

Abilities[]

Like other nightshades, nightwings possessed a 20‑foot (6.1‑meter) desecrating aura but were averse to sunlight.[1]

Nightwings in particular could drain the magic from items with but a touch, and they had a number of spell-like abilities as well. They could mimic the spells contagion, deeper darkness, detect magic, haste, see invisibility, and unholy blight at will; confusion, greater dispel magic, invisibility, and hold monster thrice per night; and cone of cold, finger of death, and planeshift once each night.[1]

Additionally, one time each night a nightwing could summon a number of undead: either 5–12 shadows, 2–4 greater shadows, or 1 dread wraith.[1]

Combat[]

Nightwings attacked from the sky, and made liberal use of haste in combat.[1]

Ecology[]

Nightwings were native to the Plane of Shadow. They spent most of their time hunting on the wing.[1]

Like other nightshades, they sometimes acted as servants of Shar.[3]

Appendix[]

Appearances[]

Novels & Short Stories

Organized Play & Licensed Adventures

Danger in the Forest

References[]

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 1.9 Skip Williams, Jonathan Tweet, Monte Cook (July 2003). Monster Manual v.3.5. (Wizards of the Coast), pp. 195, 197. ISBN 0-7869-2893-X.
  2. John Nephew, John Terra, Skip Williams, Teeuwynn Woodruff (1994). Mystara Monstrous Compendium Appendix. (TSR, Inc.), p. 83. ISBN 1-56076-875-4.
  3. Sean K. Reynolds (2002-05-04). Deity Do's and Don'ts (Zipped PDF). Web Enhancement for Faiths and Pantheons. Wizards of the Coast. p. 14. Archived from the original on 2016-11-01. Retrieved on 2018-09-08.
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