Nimblewrights were humanoid-shaped constructs that were typically employed as bodyguards, assassins, or spies.[1][2]
Description[]
Nimblewrights were made of wood[1] or steel-colored metal.[2] When disguised with clothing and magic, they could easily pass for any humanoid creature of similar size. Each nimblewright had a pair of rapiers that folded into its arms when not in use.[2]
Personality[]
Nimblewrights were created with intelligence, and each possessed a distinct, though chaotic, personality. This allowed for more intuitive thinking and creativity than most other constructs were capable of.[2]
Abilities[]
As constructs, nimblewrights were immune to a variety of things, including mind-affecting magic, poisons and diseases, and death and necromantic effects. They could not be stunned, paralyzed, or put to sleep either. However, nimblewrights were vulnerable to the cold, which caused them to slow, and fire, which could stun one.[2]
Nimblewrights had darkvision and were recorded to speak the Common, Dwarvish, and Elven languages, although their construction meant that they could speak at least one additional language that their creator knew.[2][1] Nimblewrights could cast the spells haste, entropic shield, alter self, cat's grace, and feather fall at will.[2]
Combat[]
Thanks to their lightweight construction, nimblewrights were excellent duelists, capable of effectively dodging and parrying blows, while swiftly attacking with rapiers and daggers.[1]
Creation[]
Nimblewrights could be created by high-level arcane casters, and the procedure to create one was demanding in terms of money and power. The creator had to know the spells geas/quest, haste, limited wish, and polymorph any object. Creating the body of a nimblewright required approximately 500 pounds (230 kilograms) of flexible, precious metal alloys, and required the creator to know either sculpting or masonry to shape. Making the body cost about 15,000 gold pieces; the ritual as whole could cost up to 35,000 gold total. Like golems, nimblewrights were created by binding an elemental―in the case of a nimblewright, a water elemental―to the artificial body and binding it to the creator's will.[2]
History[]
In the late 15th century DR, numerous nimblewrights constructed in Lantan existed in Waterdeep. Four of them worked at the Sea Maidens Faire, under the command of Jarlaxle.[3]
Notable Nimblewrights[]
- Nim, a particularly creative nimblewright who lived in the House of Inspired Hands. It was capable of creating other nimblewrights and had developed a nimblewright detector.[4]
Appendix[]
Appearances[]
Adventures
Novels & Short Stories
Video Games
Organized Play & Licensed Adventures
References[]
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 Christopher Perkins, James Haeck, James Introcaso, Adam Lee, Matthew Sernett (September 2018). Waterdeep: Dragon Heist. Edited by Jeremy Crawford. (Wizards of the Coast), p. 212. ISBN 978-0-7869-6625-7.
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 2.8 2.9 Ed Bonny, Jeff Grubb, Rich Redman, Skip Williams, and Steve Winter (September 2002). Monster Manual II 3rd edition. (TSR, Inc), pp. 162–163. ISBN 07-8692-873-5.
- ↑ Christopher Perkins, James Haeck, James Introcaso, Adam Lee, Matthew Sernett (September 2018). Waterdeep: Dragon Heist. Edited by Jeremy Crawford. (Wizards of the Coast), p. 49. ISBN 978-0-7869-6625-7.
- ↑ Christopher Perkins, James Haeck, James Introcaso, Adam Lee, Matthew Sernett (September 2018). Waterdeep: Dragon Heist. Edited by Jeremy Crawford. (Wizards of the Coast), pp. 46–47. ISBN 978-0-7869-6625-7.