No Time to Lose is a one round adventure module set in the Living City organized play program and part five of the High-Level Planar Campaign series of modules. It was published in 2000 and is intended for teams of high level adventurers.
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Ravens Bluff must honor its treaty obligations, especially when the fate of the Prime Material plane may be at stake. Heroic deeds have become so routine that sometimes it seems that all the world is a stage and you are pawns in some grand cosmic game. A high-level event for Living City characters of at least 250,000 xp.
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Index[]
Characters[]
Amber Lynn Thoden • A'rinthorm • Azoth Malishar (Master Fire) • Charbane • Chiron • Courmtamor • Cronus • Cucathne • Elendil • Jaggta'Noja • Lithuriel • Matthias • Silver Mask • Simon Regulus • Vondryx
Referenced only
Asphometh • Bernie • Bomhoff • Ellaquin Shadowsteel • Hyperion • Lady of Pain • Myrkyssa Jelan • Ophelia Istook • Uri • hundred-headed dragon • Varakan
Referenced only
Asphometh • Bernie • Bomhoff • Ellaquin Shadowsteel • Hyperion • Lady of Pain • Myrkyssa Jelan • Ophelia Istook • Uri • hundred-headed dragon • Varakan
Creatures[]
bronze golem • centaur • gehreleth (kelubar) • githzerai • greater titan • half-elf • hecatoncheire • Othrysian dodecahydra • planetar • tanar'ri (balor • glabrezu • goristro • marilith • molydeus • nabassu • pit fiend • rutterkin • vrock) • troll • ultroloth
Referenced only
baatezu • cyclops • dragon • farastu • hydra • iron golem • rat
Referenced only
baatezu • cyclops • dragon • farastu • hydra • iron golem • rat
Locations[]
Buildings & Landmarks
Planes
Settlements
Magic[]
Items
cloak of protection • collar of tusmet • figurine of wondrous power • Great Machine • necklace of missiles • purse of tithing • ring of spell storing • sword of sharpness • talisman of fiend summoning • urn of titanic holding • vorpal
Referenced only
bag of holding • bracers of defense • planar voyager • power key • ring of fire resistance • spell key • sword of the planes • wand of conjuration • winged boots
Referenced only
bag of holding • bracers of defense • planar voyager • power key • ring of fire resistance • spell key • sword of the planes • wand of conjuration • winged boots
Potions
philter of glibness • potion of extra-healing • potion of vitality
Referenced only
oil of impact • oil of sharpness
Referenced only
oil of impact • oil of sharpness
Spells
darkness, 15' radius • detect invisibility • disintegrate • dispel magic • enlarge • improved haste • improved invisibility • mirror image • protection from fire • spell turning • stoneskin • vampiric touch • whispering wind • wall of force • wish
Referenced only
dimensional folding • disintegrate • fabricate • feather fall • fly • heal • invisibility • levitate • non-detection • plane shift • superior mending • teleport • teleport without error
Referenced only
dimensional folding • disintegrate • fabricate • feather fall • fly • heal • invisibility • levitate • non-detection • plane shift • superior mending • teleport • teleport without error
Others
Organizations[]
Religions[]
Miscellaneous[]
Clothing
Classes
Events
Referenced only
Blood War
Blood War
Food & Drinks
Referenced only
grapefruit
grapefruit
Gemstones
Items
Languages
Referenced only
sign language
sign language
Materials & Substances
Vessels
Weapons
Appendix[]
Notes[]
- ↑ The adventure is recommended for characters with more than 250,000 xp. In 2nd edition Advanced Dungeons & Dragons, level advancement occurs at different xp values for different classes. The "slowest" class category in the revised 2nd edition Player's Handbook is the Warrior (encompassing the Fighter, Paladin, and Ranger classes), which reaches level 9 at exactly 250,000 xp.