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No Time to Lose is a one round adventure module set in the Living City organized play program and part five of the High-Level Planar Campaign series of modules. It was published in 2000 and is intended for teams of high level adventurers.

Ravens Bluff must honor its treaty obligations, especially when the fate of the Prime Material plane may be at stake. Heroic deeds have become so routine that sometimes it seems that all the world is a stage and you are pawns in some grand cosmic game. A high-level event for Living City characters of at least 250,000 xp.

Index[]

Click here for page index

Characters[]

Amber Lynn Thoden • A'rinthorm • Azoth Malishar (Master Fire) • Charbane • Chiron • Courmtamor • Cronus • Cucathne • Elendil • Jaggta'Noja • Lithuriel • Matthias • Silver Mask • Simon Regulus • Vondryx
Referenced only
Asphometh • Bernie • Bomhoff • Ellaquin Shadowsteel • Hyperion • Lady of Pain • Myrkyssa Jelan • Ophelia Istook • Uri • hundred-headed dragon • Varakan

Creatures[]

bronze golem • centaur • gehreleth (kelubar) • githzerai • greater titan • half-elf • hecatoncheire • Othrysian dodecahydra • planetar • tanar'ri (balor • glabrezu • goristro • marilith • molydeus • nabassu • pit fiend • rutterkin • vrock) • troll • ultroloth
Referenced only
baatezu • cyclops • dragon • farastu • hydra • iron golem • rat

Locations[]

Buildings & Landmarks
DeVillars Park • Mount Othrys • Tah'Darr
Planes
Astral Plane • Carceri (Tarterus) (Othrys)
Referenced only
Abyss • Arborea • Baator
Settlements
Ravens Bluff
Referenced only
Sigil • Tantras

Magic[]

Items
cloak of protection • collar of tusmet • figurine of wondrous power • Great Machine • necklace of missiles • purse of tithing • ring of spell storing • sword of sharpness • talisman of fiend summoning • urn of titanic holding • vorpal
Referenced only
bag of holding • bracers of defense • planar voyager • power key • ring of fire resistance • spell key • sword of the planes • wand of conjuration • winged boots
Potions
Spells
Others
color pool
Referenced only
conjurer • diviner

Organizations[]

Ministry of Art • Wizards Guild
Referenced only
Knights Council • Knights of the Lady

Religions[]

Ajanti
Referenced only
Gaea • Rhea • Uranus • Greek pantheon (Furies • Zeus)

Miscellaneous[]

Clothing
Classes
warrior • wizard
Referenced only
paladin
Events
Referenced only
Blood War
Food & Drinks
Referenced only
grapefruit
Gemstones
diamond
Referenced only
pearl
Items
chain • quiver • tinderbox
Referenced only
tent
Languages
Referenced only
sign language
Materials & Substances
adamantite • iron • marble • mithril • silk • velvet
Referenced only
quicksand
Vessels
Weapons
arrow • longbow • longsword • spear • two-handed sword
Referenced only
siege engine (ballista)

Appendix[]

Notes[]

  1. The adventure is recommended for characters with more than 250,000 xp. In 2nd edition Advanced Dungeons & Dragons, level advancement occurs at different xp values for different classes. The "slowest" class category in the revised 2nd edition Player's Handbook is the Warrior (encompassing the Fighter, Paladin, and Ranger classes), which reaches level 9 at exactly 250,000 xp.
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