Noanar's Hold was a village, just off the Evermoor Way just on the edge of the High Forest, that grew up around one of the most famous hunting lodges in the North. Cottages and well-kept stables rambled between the trees.[1] One way to reach the village was taking Jundar's Pass south from Calling Horns to Dead Horse Ford, then taking the path east along the banks of the River Dessarin.[2][3]

Government[edit | edit source]

The Hunt Lords ruled the settlement and arranged hunting parties for rich sportsmen of the Sword Coast.[1]

Eventually, less and less people came, as rumors got out that the Hunt Lords encouraged their guests to kill one another. In their old age, the Hunt lords struck a deal with Orcus, who transformed them into wights, and their long-dead steeds into warhorse skeletons.[4]

History[edit | edit source]

Noanar's Hold was named after a famous hunter who once lived in the village keep.[5]

Rumors and Legends[edit | edit source]

The village's hunts could involve anything from pursuing normal creatures to sentient beasts and humanoids that were less than willing participants.[1]

Notable Inhabitants[edit | edit source]

Notable Locations[edit | edit source]

The White Hart Inn was the best inn in town and was run by Ghille Cever,[1] and later Avgar Filroy.[4]

Trivia[edit | edit source]

Noanar was also the name of a Netherese arcanist famous for his fire magic.[6]

Appendix[edit | edit source]

Gallery[edit | edit source]

References[edit | edit source]

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 1.9 Ed Greenwood and Jason Carl (July 2002). Silver Marches. (Wizards of the Coast), p. 29. ISBN 0-7869-2835-2.
  2. Ed Greenwood (1993). Volo's Guide to the North. (TSR, Inc), p. 75. ISBN 1-5607-6678-6.
  3. Map of Interior, Silverymoon, Longsaddle, and Yartar included in slade, et al. (April 1996). The North: Guide to the Savage Frontier. Edited by James Butler. (TSR, Inc.). ISBN 0-7869-0391-0.
  4. 4.0 4.1 Christopher Perkins (September 6, 2016). Storm King's Thunder. Edited by Kim Mohan, Michele Carter. (Wizards of the Coast), pp. 101–102. ISBN 978-0786966004.
  5. slade, et al. (April 1996). “Cities & Civilization”. In James Butler ed. The North: Guide to the Savage Frontier (TSR, Inc.), p. 42. ISBN 0-7869-0391-0.
  6. slade, James Butler (November 1996). Netheril: Empire of Magic (The Winds of Netheril). (TSR, Inc.), p. 107. ISBN 0-7869-0437-2.
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