Noanar's Hold was a village, just off the Evermoor Way just on the edge of the High Forest, that grew up around one of the most famous hunting lodges in the North. Cottages and well-kept stables rambled between the trees.[1] One way to reach the village was taking Jundar's Pass south from Calling Horns to Dead Horse Ford, then taking the path east along the banks of the River Dessarin.[2][3]
Government[]
The Hunt Lords ruled the settlement and arranged hunting parties for rich sportsmen of the Sword Coast.[1]
Eventually, less and less people came, as rumors got out that the Hunt Lords encouraged their guests to kill one another. In their old age, the Hunt lords struck a deal with Orcus, who transformed them into wights, and their long-dead steeds into warhorse skeletons.[4]
History[]
Noanar's Hold was named after a famous hunter who once lived in the village keep.[5]
Rumors and Legends[]
The village's hunts could involve anything from pursuing normal creatures to sentient beasts and humanoids that were less than willing participants.[1]
Notable Inhabitants[]
- The Hunt Lords, five mysterious beings who use magic to conceal their identities[1]
- Ghille Cever (White Hart Inn's Owner)[1]
- Markab Woodfoot (Head Huntsman of the Keep)[1]
- Amrath Mulnobar (Castellan of the Keep and chief lawkeeper of the town)[1]
Notable Locations[]
- The Boar with Black Tusks, the town's most noteworthy inn in the 14th century DR.[5]
- Hunter's Horn, an inn.[6]
- Stag Under the Moon, an inn.[6]
- Old Fox's Delight, an inn.[6]
- The White Hart Inn was the best inn in town in the 15th century DR.[1] Unlike the village's other inns, which were owned by the Hunt Lords,[6] it was run by Ghille Cever,[1] and later Avgar Filroy.[4]
Trivia[]
Noanar was also the name of a Netherese arcanist famous for his fire magic.[7]
Appendix[]
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Gallery[]
References[]
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 Ed Greenwood and Jason Carl (July 2002). Silver Marches. (Wizards of the Coast), p. 29. ISBN 0-7869-2835-2.
- ↑ Ed Greenwood (1993). Volo's Guide to the North. (TSR, Inc), p. 75. ISBN 1-5607-6678-6.
- ↑ Map of Interior, Silverymoon, Longsaddle, and Yartar included in slade, et al. (April 1996). The North: Guide to the Savage Frontier. Edited by James Butler. (TSR, Inc.). ISBN 0-7869-0391-0.
- ↑ 4.0 4.1 Christopher Perkins, et al. (September 2016). Storm King's Thunder. Edited by Kim Mohan, Michele Carter. (Wizards of the Coast), pp. 101–102. ISBN 978-0-7869-6600-4.
- ↑ 5.0 5.1 slade, et al. (April 1996). “Cities & Civilization”. In James Butler ed. The North: Guide to the Savage Frontier (TSR, Inc.), p. 42. ISBN 0-7869-0391-0.
- ↑ 6.0 6.1 6.2 6.3 Ed Greenwood (1993). Volo's Guide to the North. (TSR, Inc), p. 76. ISBN 1-5607-6678-6.
- ↑ slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), p. 107. ISBN 0-7869-0437-2.