The Nobility domain was a deity domain that granted divine spellcasters like clerics with spells and powers themed around nobility.[1][2]
Deities[]
Powers[]
They gained the ability to inspire their allies to greater courage and talent once a day.[1][2]
Spells[]
Novice spellcasters were able to use the divine favor, enthrall, and magic vestment spells. Clerics of some experience could cast discern lies, greater command, and geas/quest. Those that were masters of this domain had access to repulsion, demand, and storm of vengeance.[1][2]
Appendix[]
References[]
- ↑ 1.0 1.1 1.2 Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 64. ISBN 0-7869-1836-5.
- ↑ 2.0 2.1 2.2 Richard Baker, James Wyatt (March 2004). Player's Guide to Faerûn. (Wizards of the Coast), pp. 88–89. ISBN 0-7869-3134-5.
Connections[]
Deity Domains
3rd, 3.5, and 5th Editions
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