Description[edit | edit source]
Abilities[edit | edit source]
Noble djinn had an extensive array of magical abilities. Like all djinn, these creatures could use a special whirlwind power to either attack or transport other beings. They could create food, beverages, and other items out of thin air, as well as form powerful illusions.
Combat[edit | edit source]
All air-based attacks were utterly useless against noble djinn.
Society[edit | edit source]
Only one percent of djinn were noble. Most noble djinn were local rulers of landholders who commanded djinn. Another group of noble djinn spent their time at the court of the Great Caliph of the Djinn on the Elemental Plane of Air.
Served by regular djinn, noble djinn did not require much from other creatures. Rivalries with other genies prompted them to acquire wealth in many forms.
The noble djinn would cooperate with any creature seeking to harm the efreet. Noble djinn worked with other inhabitants of the Elemental Plane of Air as opposed to enslaving them.
Notable Noble Djinn[edit | edit source]
Appendix[edit | edit source]
Appearances[edit | edit source]
References[edit | edit source]
- Skip Williams, Jonathan Tweet, Monte Cook (July 2003). Monster Manual v.3.5. (Wizards of the Coast), pp. 114–115. ISBN 0-7869-2893-X.
- Wolfgang Baur, Steve Kurtz (1992). Monstrous Compendium Al-Qadim Appendix. (TSR, Inc). ISBN l-56076-370-1.
- Jeff Grubb (August 1992). Land of Fate (Adventurer's Guide to Zakhara). (TSR, Inc), p. 124. ISBN 978-1560763291.
Connection[edit | edit source]
Administrators • Architects • Artists • Deceivers • Guardians • Harim servants • Herdsmen • Messengers • Miners • Oathbinders • Slayers • Warmongers • Winemakers
Daolani • Djinnlings • Efreetikin • Lightning gen • Maridans
Great ghuls • Ghul-kin • Markeen