On casting node door, the caster and touched objects and creatures were teleported from one node to another one chosen by the caster of the same type. The choosing process was done by the caster either by visualizing or describing the node's area that served as the destiantion. It was formerly believed to be only useful on earth nodes, but by the 14th century DR, it turned out that it could be used on evil nodes and Shadow Weave nodes.
When the node that served as the destination was modified, the teleported people were teleported in any empty space within the node. The matter was different when the entire node was physically filled or even destroyed. When such a thing happened to the destination, the teleported were sent to the nearest applicable node. When they got shunted this way, they were physically hurt.
Node door was one of the spells that were typically granted by a suitably powerful earth node.
- Node lock
- Soften earth and stone
- Wall of stone
- Move earth
- Elemental swarm
- ↑ 1.0 1.1 1.2 1.3 1.4 Bruce R. Cordell, Gwendolyn F.M. Kestrel, Jeff Quick (October 2003). Underdark. (Wizards of the Coast), p. 59. ISBN 0-7869-3053-5.
- ↑ Jeff Crook, Wil Upchurch, Eric L. Boyd (May 2005). Champions of Ruin. (Wizards of the Coast), p. 32. ISBN 0-7869-3692-4.
- ↑ Bruce R. Cordell, Gwendolyn F.M. Kestrel, Jeff Quick (October 2003). Underdark. (Wizards of the Coast), p. 50. ISBN 0-7869-3053-5.
- ↑ Bruce R. Cordell, Gwendolyn F.M. Kestrel, Jeff Quick (October 2003). Underdark. (Wizards of the Coast), p. 164. ISBN 0-7869-3053-5.