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The area of north Zakhara was dominated by the conflicting world-views of the independent-minded Free Cities of Zakhara on the one hand and the Mamluks of Qudra with their fierce loyalty towards the Grand Caliph and belief in order on the other.[3]

It was framed by the shores of the Great Sea in the west and north,[4][5] where it touched Faerûn at the border to Konigheim,[6][7] and the Land of the Yak-Men in the east. The Furrowed Mountains separated north Zakhara to the south and east from the Haunted Lands in the continent's interior. In the southwest, the region stretched to the Sea of Caravans to where the territory directly controlled by Qudra bordered the High Desert.[4][5][8]

Geography[]

It was mainly an arid region, broken by short rivers that supported the major cities.[4]

Utaqa[]

Main article: Utaqa

The City of Free Man, at the mouth of the river al-Zulma, was the northernmost major settlement of Zakhara. The inhabitants were an independent lot and took pride in their position as the last stronghold of civilization towards the barbaric northern lands.[9]

Hafayah[]

Main article: Hafayah

The City of Secrets, at the mouth of the river al-Kufr, was a place of dark-colored buildings, dark-dressed people, and dark political machinations. A bloody coup in 1364 DR[note 1] left the city simmering with the activities of different factions.[10]

Qadib[]

Main article: Qadib

The City of Wands, at the mouth of Al-Haul River, was the center of learning in the north, famous for its universities but even more so for the number of magic-users among its citizens.[11]

Muluk[]

Main article: Muluk

The City of Kings, at the mouth of Al-Zalim River, was an important trading city. Its citizens were proud on their old traditions and long unbroken line of kings.[12]

Umara[]

Main article: Umara

The beautiful, blue-tiled City of Knights, at the mouth of the river al-Yatir, was taken over by hill barbarians a little before 1367 DR.[note 1] The difficult accommodation of the new and old populations to one another deeply marked the city.[13]

Liham[]

Main article: Liham

The City of Soldiers, at the mouth of Al-Sari River, was counted as the southernmost of the Free Cities, but was in fact under strong influence from nearby Qudra. Its strong military featured a large contingent of mamluks.[14]

Qudra[]

Main article: Qudra

The City of Power, at the mouth of Al-Faddi River, was the greatest metropolis in the north and featured the strongest fortifications in any city in enlightened Zakhara. It was ruled by the mamluks in the name of the Grand Caliph, who worked to extend order and protection against barbarians, corsairs, and rebels.[15][16]

Appendix[]

Notes[]

  1. 1.0 1.1 Canon material does not provide dating for the Al-Qadim campaign setting. For the purposes of this wiki only, the current date for Al-Qadim products is assumed to be 1367 DR.

References[]

  1. Jeff Grubb (August 1992). Land of Fate (Adventurer's Guide to Zakhara). (TSR, Inc), p. 27. ISBN 978-1560763291.
  2. Jeff Grubb (August 1992). Land of Fate (Adventurer's Guide to Zakhara). (TSR, Inc), p. 124. ISBN 978-1560763291.
  3. 3.0 3.1 Jeff Grubb (August 1992). Land of Fate (Adventurer's Guide to Zakhara). (TSR, Inc), p. 70. ISBN 978-1560763291.
  4. 4.0 4.1 4.2 Jeff Grubb (August 1992). Land of Fate (Maps). (TSR, Inc). ISBN 978-1560763291.
  5. 5.0 5.1 Jeff Grubb and Andria Hayday (April 1992). Arabian Adventures. (TSR, Inc), pp. 12–13. ISBN 978-1560763581.
  6. Tom Prusa (1993). The Shining South. (TSR, Inc), pp. 53, 73. ISBN 1-56076-595-X.
  7. Ed Greenwood (February 1998). The Mercenaries. (Wizards of the Coast), p. 1. ISBN 0-7869-0866-1.
  8. Nicky Rea (1994). Corsairs of the Great Sea (Map). (TSR, Inc). ISBN 978-1560768678.
  9. Jeff Grubb (August 1992). Land of Fate (Adventurer's Guide to Zakhara). (TSR, Inc), pp. 83–84. ISBN 978-1560763291.
  10. Jeff Grubb (August 1992). Land of Fate (Adventurer's Guide to Zakhara). (TSR, Inc), pp. 71–72. ISBN 978-1560763291.
  11. Jeff Grubb (August 1992). Land of Fate (Adventurer's Guide to Zakhara). (TSR, Inc), pp. 76–77. ISBN 978-1560763291.
  12. Jeff Grubb (August 1992). Land of Fate (Adventurer's Guide to Zakhara). (TSR, Inc), pp. 75–76. ISBN 978-1560763291.
  13. Jeff Grubb (August 1992). Land of Fate (Adventurer's Guide to Zakhara). (TSR, Inc), pp. 81, 83. ISBN 978-1560763291.
  14. Jeff Grubb (August 1992). Land of Fate (Adventurer's Guide to Zakhara). (TSR, Inc), pp. 74–75. ISBN 978-1560763291.
  15. Jeff Grubb (August 1992). Land of Fate (Adventurer's Guide to Zakhara). (TSR, Inc), pp. 77–81. ISBN 978-1560763291.
  16. Nicky Rea (1994). Corsairs of the Great Sea (Campaign Guide). (TSR, Inc), p. 25. ISBN 978-1560768678.

Connections[]

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