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Nosferatu (sing & pl) were a strain of vampire originating from the Domains of Dread that exhibited a degree of variance in their supernatural nature.[1][2][3][4]

Description[]

Nosferatu exhibited gaunt faces,[3] pale gray skin[1][3][5] that was cold to the touch, and eyes that glowed with an unholy light.[5] Though they could appear flushed and warm to the touch, just as how they did when alive, for several hours after feeding.[3][5]

Some nosferatu exhibited fierce claws,[1] or were incapable of casting a shadow or reflection. Furthermore, some sources claimed a nosferatu often grew more attractive with the passing of centuries, their bodies becoming gradually smoother, and that the oldest of them exhibited skin comparable to porcelain in their smoothness.[5]

Personality[]

Some were said to have rather high or genius intellects, capable of mastering languages over the course of their unlife,[3] whilst other nosferatu were only semi-intelligent savage brutes. The latter were said to attain a state of lucidity following feeding.[1]

Abilities[]

Most nosferatu possessed all the same powers of a common vampire, such as being able to spider climb, shapechange, assume a gaseous form, and charm people. Though they lacked their energy draining touch[2][3] and those that were savage brutes only displayed the power to cling to and climb across walls and ceilings.[1] Nosferatu also had a number of powers that were unique to their strain,[2][3] as well as different powers depending upon what demihuman race an individual nosferatu was.[3]

Some possessed a one-way form of telepathy,[3] allowing them to charm and command anyone they had previously bitten. This charm lasted until either the nosferatu was killed[3][5] or the victim had either the break enchantment[5] or remove curse spell cast upon them. In order to command their charmed victims a nosferatu had to be within 360 feet (110 meters) of them.[3] The more savage of nosferatu lacked this power, instead being capable of projectile vomiting blood out to 15 feet (4.6 meters) in front of them. This blood was deleterious to other creatures, being suffused with necrotic energy.[1]

Humanoids who died from having their blood drained by a nosferatu were likely to become either subservient nosferatu[1][3][5] or vampire spawn. Some sources claimed that such victims would arise from their graves on the next fullmoon,[5] whilst other sources claimed this occurred around one to ten days after being buried.[1]

Weaknesses[]

Nosferatu also suffered all the same weaknesses as a common vampire,[3] as well as a weakness to silver[6] and running water.[7] Some nosferatu fell into death-like comas at sunrise,[3] whilst others did not.[1][6] For some nosferatu sunlight was not fatal, only weakening, causing their powers to become inactive. And if caught in a shapechanged form at daybreak, a nosferatu would be trapped in that form until their powers returned. For these same nosferatu it was said that exposure to direct moonlight enabled greater regenerative capabilities, allowing them to even reattach severed limbs.[6]

A stake through the heart would slay a nosferatu, though it would come back to life upon the stake's removal unless further actions were taken with the body. This required either burning the body or severing and scattering its limbs far from the reach of the nosferatu's minions.[7]

Combat[]

Some nosferatu fought with the use of their claws,[1] whilst others were seen to fight with weaponry, even magical weaponry[3] such as +1 rapiers,[7] and exceptional nosferatu were even seen to utilize spells. Some claimed nosferatu only ever attacked those who were weak or charmed by them.[3]

History[]

Sometime around the Year of the Unstrung Harp, 1371 DR,[note 1] an evil mage in the Vast by the name of Kimber attracted the attention of the Dark Powers of Ravenloft after creating a demi-dimension. Intrigued by what might occur, they decided to open a portal between the Domains of Dread and Toril, allowing a vampire through to aid the sorceress in her plans.[8] A drow vampire by the name of Johnathon Freid came through and eagerly acquiesced to aiding Kimber's plans of revenge, later bringing through a nosferatu by the name of Victoria Freid.[9][note 2]

Notable Nosferatu[]

  • Jander Sunstar, a gold elf vampire from Evermeet and one of the top experts on vampires in the Domains of Dread, was according to some sources a variant of the nosferatu strain.[10]

Society[]

Nosferatu were largely solitary beings active at night,[3][5] though sometimes they were encountered in small groups of nosferatu or nosferatu and vampire spawn.[7]

They made their lairs in places that were typically avoided by the living due to being either filthy or difficult to access, such as caves, ruins, sewers,[1] cemeteries, and other sorts of abandoned areas. The average nosferatu had multiple small lairs with coffins, having no less than three or four different coffins they could retreat to.[3] For the most savage minded of nosferatu, these lairs were devoid of any creature comforts.[1]

This excess of coffins was because, unlike other vampires, nosferatu required sleep for periods of eight hours in order to remain healthy. Going too long without this proper could be as harmful as going without blood. In order for them to "rest", a nosferatu's coffin had to contain a handful of soil from the nosferatu's original grave.[3] Though for some nosferatu this resting period was only done in order to restore powers disabled from exposure to sunlight.[6]

Diet[]

Nosferatu had a far greater dependence upon blood for subsistence than the common vampire,[3][1] bordering on addiction,[1] growing hungrier with each passing night. If deprived of food for long enough, a nosferatu was liable to go into a frenzy upon any viable victim that came within 40 feet (12 meters) of them.[3] They were able to subsist upon animal blood for a time,[3][1] though they could not completely forgo humanoid blood, as living off the blood of animals would leave nosferatu in a weakened state.[3]

Languages[]

Like most vampires, nosferatu retained all the languages that they had known in life prior to becoming undead.[1][3]

Appendix[]

Notes[]

  1. The events of the Living City Ravens Bluff campaign took place on a timeline that advanced together with the real world's time. Even though all Living City adventures and issues of Ravens Bluff Trumpeter were dated with real-world dates, there were events that received a DR year. The Living City timeline can be derived from Myrkyssa Jelan's historic events of the late 14th century DR. Myrkyssa Jelan attacked Ravens Bluff in 1370 DR, according to The City of Ravens Bluff and Forgotten Realms Campaign Setting 3rd edition; these events are chronicled in an in-and-out of universe issues of Ravens Bluff Trumpeter. This places the real world year 1997 as 1370 DR, and in 1998 (1371 DR), Myrkyssa was at last arrested and tried and said to have been executed, only to reappear in 1372 DR in The City of Ravens novel. As the real world's months and the Calendar of Harptos are virtually identical, we can also date all events of the Living City Ravens Bluff as close as an in-universe month.
  2. It is not explicitly stated in the adventure The "Life" of the Party where Victoria Freid came from. The adventure only explicitly states that Johnathon Freid crossed over from Ravenloft and infected ten members of Ravens Bluff's City Guard with vampirism. Due to their shared surname, as well as the adventure featuring eight basic vampires and two vorlogs, it stands to reason that Victoria was not one of these ten guards and must have been brought in off-screen.

Appearances[]

Organized Play & Licensed Adventures

References[]

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 F. Wesley Schneider, et al. (May 2021). Van Richten's Guide to Ravenloft. Edited by Judy Bauer, Michele Carter, Scott Fitzgerald Gray. (Wizards of the Coast), p. 239. ISBN 978-0-7869-6725-4.
  2. 2.0 2.1 2.2 2.3 Beth Bostic, et al. (January 2004). Denizens of Dread. Edited by Dale Donovan. (White Wolf Publishing), pp. 200–201. ISBN 1-58846-951-4.
  3. 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 3.12 3.13 3.14 3.15 3.16 3.17 3.18 3.19 3.20 3.21 3.22 3.23 3.24 3.25 Kirk Botulla, Shane Hensley, Nicky Rea, Teeuwynn Woodruff (1994). Monstrous Compendium Ravenloft Appendix III: Creatures of Darkness. Edited by William W. Connors. (TSR, Inc.), p. 109. ISBN 1-56076-914-9.
  4. 4.0 4.1 4.2 Bruce Nesmith, Andria Hayday, William W. Connors (1994). “Realm of Terror”. Ravenloft Campaign Setting (TSR, Inc.), p. 144. ISBN 1-56076-942-4.
  5. 5.0 5.1 5.2 5.3 5.4 5.5 5.6 5.7 5.8 Beth Bostic, et al. (January 2004). Denizens of Dread. Edited by Dale Donovan. (White Wolf Publishing), p. 200. ISBN 1-58846-951-4.
  6. 6.0 6.1 6.2 6.3 Beth Bostic, et al. (January 2004). Denizens of Dread. Edited by Dale Donovan. (White Wolf Publishing), p. 201. ISBN 1-58846-951-4.
  7. 7.0 7.1 7.2 7.3 Beth Bostic, et al. (January 2004). Denizens of Dread. Edited by Dale Donovan. (White Wolf Publishing), p. 202. ISBN 1-58846-951-4.
  8. David Samuels (March 1998). The "Life" of the Party. Living City (RPGA), p. 3.
  9. David Samuels (March 1998). The "Life" of the Party. Living City (RPGA), pp. 14–15.
  10. Paul Culotta, Steve Miller (1996). Children of the Night: Vampires. (TSR), p. 6. ISBN 0-7869-0378-3.

Connections[]

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