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Oaks were a type of deciduous tree found in the Realms.[5]

Abilities[]

Oak trees that were large and 50 years of age or older were occasionally known to have a mystical ability to form their powerful auras into animate shapes, which typically took the form of a dryad.[6]

Varieties[]

Chime oaks were specific to the northern sections of the east starwood, a portion of the forest of Cormanthor. They were like regular oaks, but appeared as though they were made of glass. Their leaves froze easily in autumn and winter, and did not fall off the tree, instead making a tinkling noise in the wind, which gave the tree its name. This noise attracted basilisks.[7] Beyond the starwood, a pair of chime oaks stood in DeVillars Park in Ravens Bluff, protected by strong magical wards.[8]

Marsh oak grew in the Farsea Marshes[9] and gall oak and black oak grew in the Vast Swamp.[10]

Red oak was a species of oak trees found in the Delimbiyr Vale and used to craft furniture and other mundane wooden items..[11]

Habitats[]

Beyond Faerûn[]

Beyond Toril[]

Notable Oaks[]

Usage[]

Heraldry[]

  • An oak tree in summer and a green living oak leaf were symbols of the deity Silvanus.[42]
  • An oak tree was also the symbol of the elven deity Rillifane Rallathil,[43] who was sometimes depicted by his followers as being an oak.[44]
  • A tiny brilliant white star balanced on an open lush green oak leaf was an old symbol of the goddess Mielikki.[45]

Trivia[]

  • A common expression among druids from Sossal when making a promise was, "Swear by the oak and the unicorn's horn."[46]
  • An inn and tavern in Marsember carried the name The Old Oak.[47]

Appendix[]

Appearances[]

Adventures
Treasure Hunt
Novels
Sword PlayTymora's Luck
Referenced only
The Ring of WinterThornhold
Video Games
Neverwinter (Fury of the Feywild)
Referenced only
Neverwinter NightsNeverwinter Nights: Darkness over Daggerford

External Links[]

References[]

  1. 1.0 1.1 Jeff Grubb, Bruce R. Cordell, David Noonan (September 2001). Manual of the Planes 3rd edition. (Wizards of the Coast), p. 144. ISBN 0-7869-1850-8.
  2. 2.0 2.1 Jeff Grubb (July 1987). Manual of the Planes 1st edition. (TSR), p. 91. ISBN 0880383992.
  3. 3.0 3.1 Jeff Grubb, Bruce R. Cordell, David Noonan (September 2001). Manual of the Planes 3rd edition. (Wizards of the Coast), p. 142. ISBN 0-7869-1850-8.
  4. Jeff Grubb, Julia Martin, Steven E. Schend et al (1992). Aurora's Whole Realms Catalogue. (TSR, Inc), p. 38. ISBN 0-5607-6327-2.
  5. 5.0 5.1 Douglas Niles (November 1987). Moonshae. Edited by Mike Breault. (TSR, Inc.), p. 17. ISBN 0-88038-494-8.
  6. 6.0 6.1 Shaun Wilson (July 1984). “The Ecology of the Dryad”. In Kim Mohan ed. Dragon #87 (TSR, Inc.), p. 18.
  7. James Butler, Elizabeth T. Danforth, Jean Rabe (September 1994). “Cormanthor”. In Karen S. Boomgarden ed. Elminster's Ecologies (TSR, Inc), p. 12. ISBN 1-5607-6917-3.
  8. Ed Greenwood (November 1998). The City of Ravens Bluff. (TSR, Inc), p. 116. ISBN 0-7869-1195-6.
  9. James Butler, Elizabeth T. Danforth, Jean Rabe (September 1994). “The Cormyrean Marshes”. In Karen S. Boomgarden ed. Elminster's Ecologies (TSR, Inc), p. 5. ISBN 1-5607-6917-3.
  10. James Butler, Elizabeth T. Danforth, Jean Rabe (September 1994). “The Cormyrean Marshes”. In Karen S. Boomgarden ed. Elminster's Ecologies (TSR, Inc), p. 7. ISBN 1-5607-6917-3.
  11. Ossian Studios (June 2018). Neverwinter Nights: Darkness over Daggerford. Beamdog.
  12. James Butler, Elizabeth T. Danforth, Jean Rabe (September 1994). “Cormanthor”. In Karen S. Boomgarden ed. Elminster's Ecologies (TSR, Inc), p. 3. ISBN 1-5607-6917-3.
  13. James Butler, Elizabeth T. Danforth, Jean Rabe (September 1994). “Cormanthor”. In Karen S. Boomgarden ed. Elminster's Ecologies (TSR, Inc), p. 11. ISBN 1-5607-6917-3.
  14. Ed Greenwood, The Hooded One (2007-07-14). Questions for Ed Greenwood (2007). Candlekeep Forum. Retrieved on 2020-11-10.
  15. Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide. Edited by Jennifer Clarke Wilkes, et al. (Wizards of the Coast), pp. 124, 125. ISBN 978-0-7869-4924-3.
  16. Richard Baker, Bruce R. Cordell, David Noonan, Matthew Sernett, James Wyatt (March 2007). Cormyr: The Tearing of the Weave. (Wizards of the Coast), p. 39. ISBN 978-0-7869-4119-3.
  17. Douglas Niles (November 1987). Moonshae. Edited by Mike Breault. (TSR, Inc.), p. 54. ISBN 0-88038-494-8.
  18. Rand Sharpsword (November 2001). More Lake of Steam and Dragon Coast! (HTML). Rand's Travelogue. Wizards of the Coast. Archived from the original on 2015-09-20. Retrieved on 2010-10-31.
  19. Tom Prusa (1993). The Shining South. (TSR, Inc), p. 49. ISBN 1-56076-595-X.
  20. Thomas Reid (October 2004). Shining South. (Wizards of the Coast), p. 49. ISBN 0-7869-3492-1.
  21. Anthony Pryor (June 1995). “Campaign Guide”. In Michele Carter, Doug Stewart eds. Spellbound (TSR, Inc.), p. 56. ISBN 978-0786901395.
  22. Jean Rabe (1991). Red Magic. (TSR, Inc.), p. 66. ISBN 1-5607-6118-0.
  23. Ed Greenwood (November 1998). The City of Ravens Bluff. (TSR, Inc), p. 48. ISBN 0-7869-1195-6.
  24. Ed Greenwood, Julia Martin, Jeff Grubb (1993). Forgotten Realms Campaign Setting 2nd edition (revised), A Grand Tour of the Realms. (TSR, Inc), p. 93. ISBN 1-5607-6617-4.
  25. David Cook (1990). The Horde (Volume II). (TSR, Inc), p. 76. ISBN 978-0880388689.
  26. James Jacobs (July 2007). “The Demonomicon of Iggwilv: Demogorgon: Prince of Demons”. In Erik Mona ed. Dragon #357 (Paizo Publishing, LLC), p. 36.
  27. Jeff Grubb and Kate Novak (January 1998). Tymora's Luck. (Wizards of the Coast), pp. 51–52. ISBN 0-7869-0726-6.
  28. F. Wesley Schneider, James Wyatt (July 2020). Mythic Odysseys of Theros. Edited by Misty Bourne, et al. (Wizards of the Coast), p. 67. ISBN 978-0786967018.
  29. Black Isle Studios (June 2000). Designed by Matt Norton. Icewind Dale. Interplay.
  30. Mike Selinker (September 1989). “The Living City: The For-Rest Inn”. In Jean Rabe ed. Polyhedron #49 (TSR, Inc.), p. 28.
  31. 31.0 31.1 Eric L. Boyd (1998). Demihuman Deities. (Wizards of the Coast), p. 123. ISBN 0-7869-1239-1.
  32. Anne Gray McCready et al. (March 1994). Elves of Evermeet. (TSR, Inc), p. 44. ISBN 1-5607-6829-0.
  33. Steven E. Schend (July 2006). Blackstaff. (Wizards of the Coast), p. 56. ISBN 978-0786940165.
  34. slade, et al. (April 1996). “The Wilderness”. In James Butler ed. The North: Guide to the Savage Frontier (TSR, Inc.), p. 57. ISBN 0-7869-0391-0.
  35. Richard Baker, Bruce R. Cordell, David Noonan, Matthew Sernett, James Wyatt (March 2007). Cormyr: The Tearing of the Weave. (Wizards of the Coast), pp. 7, 12, 15. ISBN 978-0-7869-4119-3.
  36. Douglas Niles (November 1987). Moonshae. Edited by Mike Breault. (TSR, Inc.), p. 7. ISBN 0-88038-494-8.
  37. Douglas Niles (November 1987). Moonshae. Edited by Mike Breault. (TSR, Inc.), pp. 61–62. ISBN 0-88038-494-8.
  38. Sean K. Reynolds, Duane Maxwell, Angel McCoy (August 2001). Magic of Faerûn. (Wizards of the Coast), p. 128. ISBN 0-7869-1964-7.
  39. Ed Greenwood (May 1999). “Wyrms of the North: Zundaerazylym”. In Dave Gross ed. Dragon #259 (TSR, Inc.), p. 72.
  40. BioWare (June 2002). Designed by Brent Knowles, James Ohlen. Neverwinter Nights. Atari.
  41. Ossian Studios (August 2019). Designed by Luke Scull. Neverwinter Nights: Tyrants of the Moonsea. Beamdog.
  42. Julia Martin, Eric L. Boyd (March 1996). Faiths & Avatars. (TSR, Inc.), p. 145. ISBN 978-0786903849.
  43. Eric L. Boyd (1998). Demihuman Deities. (Wizards of the Coast), p. 120. ISBN 0-7869-1239-1.
  44. Carl Sargent (March 1993). “The Elven Pantheon-Completed!”. In Roger E. Moore ed. Dragon #191 (TSR, Inc.), p. 23.
  45. Julia Martin, Eric L. Boyd (March 1996). Faiths & Avatars. (TSR, Inc.), p. 112. ISBN 978-0786903849.
  46. Richard Lee Byers (May 2006). The Ruin. (Wizards of the Coast), p. 238. ISBN 0-7869-4003-4.
  47. Ed Greenwood (July 1995). Volo's Guide to Cormyr. (Wizards of the Coast), pp. 51–52. ISBN 0-7869-0151-9.
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