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Oaks were a type of deciduous tree.[2]

AbilitiesEdit

Oak trees that were large and 50 years of age or older were occasionally known to have a mystical ability to form their powerful auras into animate shapes, which typically took the form of a dryad.[3]

VarietiesEdit

ChimeEdit

Chime oaks were specific to the northern sections of the east starwood, a portion of the forest of Cormanthor. They were like regular oaks, but appeared as though they were made of glass. Their leaves froze easily in autumn and winter, and did not fall off the tree, instead making a tinkling noise in the wind, which gave the tree its name. This noise attracted basilisks.[4]

Marsh oak grew in the Farsea Marshes[5] and gall oak and black oak grew in the Vast Swamp.[6]

Notable OaksEdit

HabitatsEdit

UsageEdit

  • Oak wood was used for crafting countless items, such as strong doors and tables.[14]
  • Druids were generally known to consider oak trees as being sacred plants.[3] Because of this, those in the Moonshae Isles were often known to have them as the primary tree within their grove.[17] They were also known to use their wood to craft a Druid's cudgel, druid staves, and runesticks.[18]

HeraldryEdit

TriviaEdit

  • A common expression among druids from Sossal when making a promise was, "Swear by the oak and the unicorn's horn."[22]
  • An inn and tavern in Marsember carried the name The Old Oak.[23]

AppendixEdit

External LinksEdit

ReferencesEdit

  1. Jeff Grubb, Julia Martin, Steven E. Schend et al (1992). Aurora's Whole Realms Catalogue. (TSR, Inc), p. 38. ISBN 0-5607-6327-2.
  2. 2.0 2.1 Douglas Niles (1987). Moonshae. (TSR, Inc), p. 17. ISBN 0-88038-494-8.
  3. 3.0 3.1 Shaun Wilson (July 1984). “The Ecology of the Dryad”. In Kim Mohan ed. Dragon #87 (TSR, Inc.), p. 18.
  4. James Butler, Elizabeth T. Danforth, Jean Rabe (September 1994). “Cormanthor”. In Karen S. Boomgarden ed. Elminster's Ecologies (TSR, Inc), p. 12. ISBN 1-5607-6917-3.
  5. James Butler, Elizabeth T. Danforth, Jean Rabe (September 1994). “The Cormyrean Marshes”. In Karen S. Boomgarden ed. Elminster's Ecologies (TSR, Inc), p. 5. ISBN 1-5607-6917-3.
  6. James Butler, Elizabeth T. Danforth, Jean Rabe (September 1994). “The Cormyrean Marshes”. In Karen S. Boomgarden ed. Elminster's Ecologies (TSR, Inc), p. 7. ISBN 1-5607-6917-3.
  7. Black Isle Studios (June 2000). Designed by Matt Norton. Icewind Dale. Interplay.
  8. Anne Gray McCready et al. (March 1994). Elves of Evermeet. (TSR, Inc), p. 44. ISBN 1-5607-6829-0.
  9. Steven E. Schend (July 2006). Blackstaff. (Wizards of the Coast), p. 56. ISBN 978-0786940165.
  10. Dale Henson (as slade), Ed Greenwood, Julia Martin, Steven E. Schend, Jennell Jaquays (as Paul Jaquays), Steve Perrin (April 1996). The North: Guide to the Savage Frontier (The Wilderness). (TSR, Inc), p. 57. ISBN 0-7869-0391-0.
  11. James Butler, Elizabeth T. Danforth, Jean Rabe (September 1994). “Cormanthor”. In Karen S. Boomgarden ed. Elminster's Ecologies (TSR, Inc), p. 3. ISBN 1-5607-6917-3.
  12. James Butler, Elizabeth T. Danforth, Jean Rabe (September 1994). “Cormanthor”. In Karen S. Boomgarden ed. Elminster's Ecologies (TSR, Inc), p. 11. ISBN 1-5607-6917-3.
  13. Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide. (Wizards of the Coast), pp. 124, 125. ISBN 978-0-7869-4924-3.
  14. 14.0 14.1 Richard Baker, Bruce R. Cordell, David Noonan, Matthew Sernett, James Wyatt (2007). Cormyr: The Tearing of the Weave. (Wizards of the Coast), p. 39. ISBN 07-8694-119-7.
  15. Douglas Niles (1987). Moonshae. (TSR, Inc), p. 54. ISBN 0-88038-494-8.
  16. Thomas Reid (October 2004). Shining South. (Wizards of the Coast), p. 49. ISBN 0-7869-3492-1.
  17. Douglas Niles (1987). Moonshae. (TSR, Inc), p. 7. ISBN 0-88038-494-8.
  18. Douglas Niles (1987). Moonshae. (TSR, Inc), pp. 61–62. ISBN 0-88038-494-8.
  19. Julia Martin, Eric L. Boyd (March 1996). Faiths & Avatars. (TSR, Inc), p. 145. ISBN 978-0786903849.
  20. Eric L. Boyd (1998). Demihuman Deities. (Wizards of the Coast), p. 120. ISBN 0-7869-1239-1.
  21. Julia Martin, Eric L. Boyd (March 1996). Faiths & Avatars. (TSR, Inc), p. 112. ISBN 978-0786903849.
  22. Richard Lee Byers (May 2006). The Ruin. (Wizards of the Coast), p. 238. ISBN 0-7869-4003-4.
  23. Ed Greenwood (July 1995). Volo's Guide to Cormyr. (Wizards of the Coast), pp. 51–52. ISBN 0-7869-0151-9.
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