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The Ocean domain was a deity domain that granted divine spellcasters like clerics with oceanic-themed spells and powers.[1][2]

Deities

Powers

They gained the ability to breathe underwater, lasting for a minute to up to twenty minutes in total throughout the day.[1][2]

Spells

Novice spellcasters were able to use the endure elements, sound burst, and water breathing spells. Clerics of some experience could cast freedom of movement, wall of ice, and Otiluke's freezing sphere. Those that were masters in this domain had access to waterspout, maelstrom, and water elemental swarm.[1][2]

Appendix

References

Connections

Deity Domains
3rd, 3.5, and 5th Editions
AirAnimalArcanaAvariceBalanceBestialBlightbringerCavernCelestialChangeChaosCharityCharmChastityCivilizationColdCommunityCorruptionCraftCreationDarknessDeathDemonicDestructionDiabolicDreamDrowDwarfEarthElfEnduranceEnvyEvilFamilyFateFeyFireForgeFreedomGenerosityGloryGluttonyGnomeGoodGraveGreedHalflingHatredHealingHeraldHopeHumilityIllusionJoyJusticeKnowledgeLawLifeLightLoveLuckLustMadnessMagicMentalismMetalMindMoonNatureNobilityOceanOrcOrderPainPatiencePlanningPlantPleasurePoisonPortalPrideProtectionRenewalReposeRetributionRuneScalykindSeaSelûneSkillSlimeSlothSpellSpiderStormStrengthStrifeSufferingSunTemperanceTempestTimeTormTormentTradeTravelTrickeryTyrannyUndeathVengeanceWarWaterWatery deathWildernessWinterWrathZeal
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