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Ogrillons (pronounced: /ˈgrɪlʌnzo-GRIL-unz[9] or: /ˈɑːgrɪlʌnzAG-ril-unz[9]) were the result of orcs and ogres breeding.


Ogrillons looked very similar to orcs,[4] but were often a little taller.[8] Roughly 10% of ogrillons inherited the physical attributes of their ogre parentage and were clearly distinguishable from their orcs.[7]

Although roughly the same size as orcs and other humanoids, ogrillons were considerably stronger.[5]

Most ogrillons had bony protrusions on their shoulders, elbows, knuckles, hips, knees, and toes.[8]


Ogrillons lived in tribes.[3] They often cooperated with orcs and were regularly used by orc groups as extra muscle.[7]

Despite little use for currency, ogrillons often considered gold coins lucky and most ogrillons carried coins with them.[7]

Although most ogrillons pursued barbarian or fighter roles, a minority chose to become clerics, monks[5] or shamans.[10]


Ogrillons thrived in combat and were uncomfortable and restless if not in a battle.[7]

The use of weapons and armor varied. Although many ogrillons fought without weaponry or armor,[7] others preferred to use clubs, greataxes and other large weapons while wearing hide armor.[8]


Ogrillons were carnivorous.[3]


As of 1370 DR, ogrillons were one of the many creatures used as slaves in Menzoberranzan.[11] At some point, the second house of Menzoberranzan (House Barrison Del'Armgo) owned roughly 250 slave ogrillons.[12]

Notable ogrillons[]

Ragnor was a fighter and one of the military leaders of Castle Trinity.[13]
Grguch was the leader of the ogrillion tribe known as Clan Karuck.[10]
Hakuun was the shaman of the ogrillon tribe Clan Karuck. Around 1372 DR, Hakuun became the chief advisor to the clan's leader, Grguch.[10]



Video games



  1. Mike Mearls, Jeremy Crawford, Christopher Perkins (2014-09-30). Monster Manual 5th edition. Edited by Scott Fitzgerald Gray. (Wizards of the Coast), p. 238. ISBN 978-0786965614.
  2. 2.0 2.1 Tito Leati (November 2000). “Iriandel”. Dungeon #83 (Paizo Publishing, LLC), p. 38.
  3. 3.0 3.1 3.2 3.3 3.4 3.5 3.6 Doug Stewart (June 1993). Monstrous Manual. (TSR, Inc), p. 274. ISBN 1-5607-6619-0.
  4. 4.0 4.1 4.2 Don Turnbull (1981). Fiend Folio. (TSR Hobbies), p. 70. ISBN 0-9356-9621-0.
  5. 5.0 5.1 5.2 5.3 5.4 Thomas M. Costa and Eric L. Boyd (2006). Bestiary of the Realms: Volume 2. (Thomas M. Costa and Eric L. Boyd), p. 208.
  6. Ray Muzyka, Lucas Kristjanson, James Ohlen eds. (1998). Baldur's Gate: Game Manual (Volo's Guide to Baldur's Gate). (BioWare), p. 35.
  7. 7.0 7.1 7.2 7.3 7.4 7.5 7.6 7.7 7.8 Doug Stewart (June 1993). Monstrous Manual. (TSR, Inc), p. 275. ISBN 1-5607-6619-0.
  8. 8.0 8.1 8.2 8.3 8.4 8.5 8.6 Thomas M. Costa and Eric L. Boyd (2006). Bestiary of the Realms: Volume 2. (Thomas M. Costa and Eric L. Boyd), p. 208.
  9. 9.0 9.1 Frank Mentzer (January 1985). “Ay pronunseeAYshun gyd”. In Kim Mohan ed. Dragon #93 (TSR, Inc.), p. 28.
  10. 10.0 10.1 10.2 R.A. Salvatore (July 2008). The Orc King. (Wizards of the Coast). ISBN 978-0786950461.
  11. Eric L. Boyd (1999). Drizzt Do'Urden's Guide to the Underdark. (TSR, Inc), p. 62. ISBN 0-7869-1509-9.
  12. R.A. Salvatore, Michael Leger, Douglas Niles (1992). Menzoberranzan (The Houses). Edited by Karen S. Boomgarden. (TSR, Inc), p. 20. ISBN 1-5607-6460-0.
  13. R.A. Salvatore (March 2000). In Sylvan Shadows. (Wizards of the Coast). ISBN 0-7869-1605-2.
Half-ogreIce Spire ogreMerrowOgrillonZakharan ogre
Related Races
Ogre slugOgrima
Gray orcMountain orcNeo-orogOrogScro (Oscray)
Related Races
Blooded oneBooginHalf-orcOgrillonOndontiTanarukk