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Oils were a wide range of natural and artificial liquid substances found in the Realms, closely related to resins and pitches. The many different varieties were often referred to simply as "oil", whether used as a lubricant, cooking oil, or lamp fuel.[3][5][6]

Description[]

Lamp oil was a cheap and common form of fuel, which usually came in 1‑pint (470‑milliliter) clay flasks. This amount was sufficient to light most lamps and lanterns for about 6 hours. As it was reliably flammable, lamp oil could be used in an emergency as a weapon to set enemies aflame.[3][5]

Natural Oil[]

Animal Oil[]

Some oils could be extracted from animal fats, with sea creatures especially common in this regard.[6]

  • Black burner, an aquatic mammal found in the Great Glacier that secreted oil through tiny pores in its skin.[7]
  • Candlefish, an extremely oily fish that could be dried and used as a candle.[6]
  • Dragon shell oil, a rare variety obtained from dragon turtles, that was used to remove rust.[6]
  • Fish oil, a cheap and common oil widely used as an alchemical base, lubricant, and lamp fuel.[6]
  • Shark oil, used for lubrication and certain crafting processes.[6]
  • Whale oil, which could be refined to provide a pure, scentless lamp oil.[3]

Mineral Oil[]

Though rare, oil could be derived from minerals.

Vegetable Oil[]

Most oils came from various plants. These vegetable oils were widely used in crafting, alchemy, and cooking.[6]

Crafted Oil[]

Alchemical Oil[]

Some oils were made by alchemists through involved processes, but weren't necessarily of magical nature.

Magical Oil[]

Magical oils functioned similar to potions, but instead of being quaffed they were poured, smeared, or splashed over a person or object in order to imbue the effects.

Usage[]

Extremely flammable aromatic oil flowed through fountains in the Temple-Under-the-Sea, located in the Fiddler's Green region of the Sea of Swords. The oil's sweetly sticky saccharine aroma permeated the temple's upper chambers and was used for ceremonial purposes.[27]

Appendix[]

See Also[]

References[]

  1. Gary Gygax (1978). Players Handbook 1st edition. (TSR, Inc.), p. 36. ISBN 0-9356-9601-6.
  2. Michael Dobson (January 1984). “Living in a material world”. In Kim Mohan ed. Dragon #81 (TSR, Inc.), p. 62.
  3. 3.0 3.1 3.2 3.3 Jeff Grubb, Julia Martin, Steven E. Schend et al (1992). Aurora's Whole Realms Catalogue. (TSR, Inc), p. 107. ISBN 0-5607-6327-2.
  4. Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), p. 128. ISBN 0-7869-2886-7.
  5. 5.0 5.1 5.2 Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), pp. 150, 152. ISBN 978-0-7869-6560-1.
  6. 6.00 6.01 6.02 6.03 6.04 6.05 6.06 6.07 6.08 6.09 6.10 Cryptic Studios (June 2013). Neverwinter. Perfect World Entertainment.
  7. Rick Swan (1992). The Great Glacier (Monstrous Compendium). (TSR, Inc). ISBN 1-56076-324-8.
  8. Ed Greenwood, The Hooded One (2010-08-01). Questions for Ed Greenwood (2010). Candlekeep Forum. Retrieved on 2023-08-15.
  9. 9.0 9.1 Jeff Grubb, Julia Martin, Steven E. Schend et al (1992). Aurora's Whole Realms Catalogue. (TSR, Inc), p. 137. ISBN 0-5607-6327-2.
  10. J. Allan Fawcett, Jean Rabe (June 1996). Once Broken. Living Jungle (RPGA), pp. 12–13.
  11. Ed Greenwood, Eric L. Boyd (1996). Volo's Guide to All Things Magical. (TSR, Inc), p. 61. ISBN 0-7869-0446-1.
  12. 12.0 12.1 12.2 12.3 12.4 12.5 Jeff Grubb, Julia Martin, Steven E. Schend et al (1992). Aurora's Whole Realms Catalogue. (TSR, Inc), p. 117. ISBN 0-5607-6327-2.
  13. Template:Cite organized play/LJ/Plague
  14. Mike Pondsmith, Jay Batista, Rick Swan, John Nephew, Deborah Christian (1988). Kara-Tur: The Eastern Realms (Volume I). (TSR, Inc), p. 25. ISBN 0-88038-608-8.
  15. Bruce R. Cordell, Gwendolyn F.M. Kestrel, Jeff Quick (October 2003). Underdark. (Wizards of the Coast), p. 67. ISBN 0-7869-3053-5.
  16. David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), pp. 67, 73. ISBN 0-88038-716-5.
  17. Richard Baker, Bruce R. Cordell, David Noonan, Matthew Sernett, James Wyatt (March 2007). Cormyr: The Tearing of the Weave. (Wizards of the Coast), pp. 73, 153. ISBN 978-0-7869-4119-3.
  18. Mike Mearls, Jeremy Crawford, Christopher Perkins, James Wyatt (2014). Dungeon Master's Guide 5th edition. (Wizards of the Coast), p. 257. ISBN 978-0786965622.
  19. Ed Greenwood (February 2004). “Elminster's Guide to the Realms: The Black Dwarf Mine”. In Matthew Sernett ed. Dragon #316 (Paizo Publishing, LLC), p. 75.
  20. 20.0 20.1 20.2 20.3 Cook, Findley, Herring, Kubasik, Sargent, Swan (1991). Tome of Magic 2nd edition. (TSR, Inc), p. 125. ISBN 1-56076-107-5.
  21. Scott Bennie (February 1990). Old Empires. Edited by Mike Breault. (TSR, Inc.), p. 81. ISBN 978-0880388214.
  22. Steven E. Schend (July 1990). “Bazaar of the Bizarre: Magic from the stars”. In Roger E. Moore ed. Dragon #159 (TSR, Inc.), pp. 15–18.
  23. Gary Gygax (August, 1985). Unearthed Arcana (1st edition). (TSR, Inc.), p. 90. ISBN 0880380845.
  24. Black Isle Studios (February 2001). Designed by Chris Avellone, Steve Bokkes, John Deiley, J.E. Sawyer. Icewind Dale: Heart of Winter. Interplay.
  25. Monte Cook, Jonathan Tweet, Skip Williams (July 2003). Dungeon Master's Guide v.3.5. (Wizards of the Coast), p. 266. ISBN 0-7869-2889-1.
  26. Larian Studios (October 2020). Designed by Swen Vincke, et al. Baldur's Gate III. Larian Studios.
  27. BioWare (June 2005). Designed by Keith Hayward, Rob Bartel. Neverwinter Nights: Pirates of the Sword Coast. Atari.
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