Oils were a wide range of natural and artificial liquid substances found in the Realms, closely related to resins and pitches. The many different varieties were often referred to simply as "oil", whether used as a lubricant, cooking oil, or lamp fuel.[3][5][6]
Description[]
Lamp oil was a cheap and common form of fuel, which usually came in 1‑pint (470‑milliliter) clay flasks. This amount was sufficient to light most lamps and lanterns for about 6 hours. As it was reliably flammable, lamp oil could be used in an emergency as a weapon to set enemies aflame.[3][5]
Natural Oil[]
Animal Oil[]
Some oils could be extracted from animal fats, with sea creatures especially common in this regard.[6]
- Black burner, an aquatic mammal found in the Great Glacier that secreted oil through tiny pores in its skin.[7]
- Candlefish, an extremely oily fish that could be dried and used as a candle.[6]
- Dragon shell oil, a rare variety obtained from dragon turtles, that was used to remove rust.[6]
- Fish oil, a cheap and common oil widely used as an alchemical base, lubricant, and lamp fuel.[6]
- Shark oil, used for lubrication and certain crafting processes.[6]
- Whale oil, which could be refined to provide a pure, scentless lamp oil.[3]
Mineral Oil[]
Though rare, oil could be derived from minerals.
- Petroleum, a noxious rock oil that could be refined into mineral oils and spirits such as naphtha, and often used in volatile alchemical processes. It was found in tar pits and inside the ventdiver fish.[6][8]
Vegetable Oil[]
Most oils came from various plants. These vegetable oils were widely used in crafting, alchemy, and cooking.[6]
- Citronella oil, used as an aromatic and insect repellent.[9]
- Oil of the eenoro vine, a medicinal oil unique to the Malatran Plateau.[10]
- Felsul flower oil, an expensive perfumes.[11]
- Hazelnut oil, a common cooking oil.[12]
- Hickory oil, a common cooking oil.[12]
- Iticala oil, an oil derived from tree sap that was used on the Malatran Plateau to make lantern oil.[13]
- Karmak oil, an oil derived from tree sap that was used in T'u Lung to make flame eggs.[14]
- Linseed oil, a common flax-based oil used for manufacturing, rustproofing, and potions.[6]
- Olive oil, a useful cooking oil made from olives.[12]
- Pennyroyal oil, used as an insect repellent.[9]
- Rapeseed oil, an cheap and common fuel and cooking oil.[12]
- Safflower oil, a common cooking oil.[12]
- Sesame oil, an expensive cooking oil.[12]
Crafted Oil[]
Alchemical Oil[]
Some oils were made by alchemists through involved processes, but weren't necessarily of magical nature.
- Darkoil, a drow product used to protect drowcraft equipment from sunlight degradation.[15]
- Everburning oil, a sticky and flammable oil used as a weapon.[16]
- Shadowlight oil, a fuel oil that was imbued with the essence of the Plane of Shadow.[17]
- Oil of taggit, a powerful poison that incapacitated the target.[18]
- Thaolet, a dwarven product used to remove rust and protect metal from moisture.[19]
- Oil of vitriol, a strong acid used in manufacturing.[6]
Magical Oil[]
Magical oils functioned similar to potions, but instead of being quaffed they were poured, smeared, or splashed over a person or object in order to imbue the effects.
- Aroma of dreams, a magical aromatic oil that induced sleep.[20]
- Curdled death, a potent and deadly aromatic oil.[20]
- Murdock's insect ward, a magical aromatic oil used as insect repellent.[20]
- Oil of beauty, a powerful beauty-enhancement product.[21]
- Oil of fire stilling, used to protect wood from fire.[22]
- Oil of fiery burning, a magically-imbued explosive weapon.[23]
- Oil of second chances, a Tymoran-made source of good luck.[24]
- Oil of slipperiness, which made the subject frictionless and impossible to restrain.[6][25]
- Starella's aphrodisiac, a magical aromatic oil with a charming effect.[20]
- Wizardsbane oil, which handicapped spellcasters.[26]
Usage[]
Extremely flammable aromatic oil flowed through fountains in the Temple-Under-the-Sea, located in the Fiddler's Green region of the Sea of Swords. The oil's sweetly sticky saccharine aroma permeated the temple's upper chambers and was used for ceremonial purposes.[27]
Appendix[]
See Also[]
References[]
- ↑ Gary Gygax (1978). Players Handbook 1st edition. (TSR, Inc.), p. 36. ISBN 0-9356-9601-6.
- ↑ Michael Dobson (January 1984). “Living in a material world”. In Kim Mohan ed. Dragon #81 (TSR, Inc.), p. 62.
- ↑ 3.0 3.1 3.2 3.3 Jeff Grubb, Julia Martin, Steven E. Schend et al (1992). Aurora's Whole Realms Catalogue. (TSR, Inc), p. 107. ISBN 0-5607-6327-2.
- ↑ Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), p. 128. ISBN 0-7869-2886-7.
- ↑ 5.0 5.1 5.2 Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), pp. 150, 152. ISBN 978-0-7869-6560-1.
- ↑ 6.00 6.01 6.02 6.03 6.04 6.05 6.06 6.07 6.08 6.09 6.10 Cryptic Studios (June 2013). Neverwinter. Perfect World Entertainment.
- ↑ Rick Swan (1992). The Great Glacier (Monstrous Compendium). (TSR, Inc). ISBN 1-56076-324-8.
- ↑ Ed Greenwood, The Hooded One (2010-08-01). Questions for Ed Greenwood (2010). Candlekeep Forum. Retrieved on 2023-08-15.
- ↑ 9.0 9.1 Jeff Grubb, Julia Martin, Steven E. Schend et al (1992). Aurora's Whole Realms Catalogue. (TSR, Inc), p. 137. ISBN 0-5607-6327-2.
- ↑ J. Allan Fawcett, Jean Rabe (June 1996). Once Broken. Living Jungle (RPGA), pp. 12–13.
- ↑ Ed Greenwood, Eric L. Boyd (1996). Volo's Guide to All Things Magical. (TSR, Inc), p. 61. ISBN 0-7869-0446-1.
- ↑ 12.0 12.1 12.2 12.3 12.4 12.5 Jeff Grubb, Julia Martin, Steven E. Schend et al (1992). Aurora's Whole Realms Catalogue. (TSR, Inc), p. 117. ISBN 0-5607-6327-2.
- ↑ Template:Cite organized play/LJ/Plague
- ↑ Mike Pondsmith, Jay Batista, Rick Swan, John Nephew, Deborah Christian (1988). Kara-Tur: The Eastern Realms (Volume I). (TSR, Inc), p. 25. ISBN 0-88038-608-8.
- ↑ Bruce R. Cordell, Gwendolyn F.M. Kestrel, Jeff Quick (October 2003). Underdark. (Wizards of the Coast), p. 67. ISBN 0-7869-3053-5.
- ↑ David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), pp. 67, 73. ISBN 0-88038-716-5.
- ↑ Richard Baker, Bruce R. Cordell, David Noonan, Matthew Sernett, James Wyatt (March 2007). Cormyr: The Tearing of the Weave. (Wizards of the Coast), pp. 73, 153. ISBN 978-0-7869-4119-3.
- ↑ Mike Mearls, Jeremy Crawford, Christopher Perkins, James Wyatt (2014). Dungeon Master's Guide 5th edition. (Wizards of the Coast), p. 257. ISBN 978-0786965622.
- ↑ Ed Greenwood (February 2004). “Elminster's Guide to the Realms: The Black Dwarf Mine”. In Matthew Sernett ed. Dragon #316 (Paizo Publishing, LLC), p. 75.
- ↑ 20.0 20.1 20.2 20.3 Cook, Findley, Herring, Kubasik, Sargent, Swan (1991). Tome of Magic 2nd edition. (TSR, Inc), p. 125. ISBN 1-56076-107-5.
- ↑ Scott Bennie (February 1990). Old Empires. Edited by Mike Breault. (TSR, Inc.), p. 81. ISBN 978-0880388214.
- ↑ Steven E. Schend (July 1990). “Bazaar of the Bizarre: Magic from the stars”. In Roger E. Moore ed. Dragon #159 (TSR, Inc.), pp. 15–18.
- ↑ Gary Gygax (August, 1985). Unearthed Arcana (1st edition). (TSR, Inc.), p. 90. ISBN 0880380845.
- ↑ Black Isle Studios (February 2001). Designed by Chris Avellone, Steve Bokkes, John Deiley, J.E. Sawyer. Icewind Dale: Heart of Winter. Interplay.
- ↑ Monte Cook, Jonathan Tweet, Skip Williams (July 2003). Dungeon Master's Guide v.3.5. (Wizards of the Coast), p. 266. ISBN 0-7869-2889-1.
- ↑ Larian Studios (October 2020). Designed by Swen Vincke, et al. Baldur's Gate III. Larian Studios.
- ↑ BioWare (June 2005). Designed by Keith Hayward, Rob Bartel. Neverwinter Nights: Pirates of the Sword Coast. Atari.