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Oil of timelessness, or unguent of timelessness,[5][6][note 1] was a concoction employed to guard against deterioration and spoiling.[3]

Description[]

The smooth oil itself was of dubious appearance, possibly even calling to mind poisonousness.[1]

Powers[]

When labeled as oil, the substance was usually bottled in fractions enough to coat a horse or eight men. After 1372 DR, when it was more often labeled unguent, most containers held enough to coat eight men, four horses, or two elephants. If used on any substance that was only alive, the oil slowed down decay to the point that every year affected it as if only a day had passed.[5] It also rendered the item somewhat more resistant to all forms of damage until removed.[1][3]

It coated twice as much in the Demiplane of Time.[7]

Preparation[]

Oil of timelessness had several recipes over the years; it required the essence of elementals from the Demiplane of Time in recipes from 1357 DR,[8] powdered amber in recipes from 1367 DR,[9] and just experience in construction of magic items by 1372 DR.[5]

Notable Oils[]

Trivia[]

The spell teleport through time called for oil of timelessness as one of its material components.[13]

Appendix[]

Notes[]

  1. While oil and unguent are definitely not the same, the two magic items appear to have been used interchangeably. Thus, this article is written under the assumption that they are the same item: see Ghostwalk conversion booklet.

Appearances[]

Card Games

Organized Play & Licensed Adventures

References[]

  1. 1.0 1.1 1.2 Gary Gygax (August, 1985). Unearthed Arcana (1st edition). (TSR, Inc.), p. 91. ISBN 0880380845.
  2. Gary Gygax (August, 1985). Unearthed Arcana (1st edition). (TSR, Inc.), p. 84. ISBN 0880380845.
  3. 3.0 3.1 3.2 David "Zeb" Cook (1989). Dungeon Master's Guide 2nd edition. (TSR, Inc.), p. 194. ISBN 0-88038-729-7.
  4. slade et al. (February 1995). Encyclopedia Magica Volume II. (TSR, Inc.), p. 778.
  5. 5.0 5.1 5.2 5.3 Monte Cook, Jonathan Tweet, Skip Williams (July 2003). Dungeon Master's Guide v.3.5. (Wizards of the Coast), p. 268. ISBN 0-7869-2889-1.
  6. Sean K. Reynolds (2003-12-25). Ghostwalk Update for D&D V.3.5 (Zipped PDF). Wizards of the Coast. Archived from the original on 2016-11-01. Retrieved on 2018-09-08.
  7. Loren Coleman (1995). Chronomancer. Edited by Matt Forbeck. (TSR, Inc), p. 73. ISBN 978-0786903252.
  8. Tom Armstrong (February 1988). “Better Living Through Alchemy”. In Roger E. Moore ed. Dragon #130 (TSR, Inc.), p. 35.
  9. David "Zeb" Cook (December 1993). Book of Artifacts. (TSR, Inc), p. 122. ISBN 978-1560766728.
  10. Eric L. Boyd (2002-05-29). The Leaves of Learning (Zipped PDF). Web Enhancement for Faiths and Pantheons. Wizards of the Coast. p. 5. Archived from the original on 2016-11-01. Retrieved on 2018-09-08.
  11. Ed Greenwood (1991). “Campaign Guide to Undermountain”. In Steven E. Schend ed. The Ruins of Undermountain (TSR, Inc.), p. 101. ISBN 1-5607-6061-3.
  12. Reynolds, Forbeck, Jacobs, Boyd (March 2003). Races of Faerûn. (Wizards of the Coast), p. 97. ISBN 0-7869-2875-1.
  13. Robert Wiese (2003-04-09). “Portals in Time: The Portal Through Time (Part 2)”. Perilous Gateways. Wizards of the Coast. Archived from the original on 2003-08-03. Retrieved on 2018-12-05.
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