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Old Empires is a Forgotten Realms 2nd edition supplement detailing the regions of Mulhorand, Unther, and Chessenta.[1]
This booklet presents the Old Empires for DMs and players alike. Descriptions of all the major cities and towns, maps of the most important ones, information on the people, places, economics, geography, and cultures of these countries are within these pages. Prepare, then, to enter the realms of god-kings and pharaohs, of strange magic unknown even to the likes of the Red Wizards of Thay. These are the Old Empires.[4]

ContentsEdit

IndexEdit

Click here for page index

CharactersEdit

AlakinAnnunakiAsshuratAvidBokasinBorsipaBrathesCeianreChathuulandrothDamaDerlauntEkurEreshkigalEsarhaddonEthnestusFurifaxGestaniiusGilgeamGudeaGuyanothazHalcauntHamsetisHargid TenslayerHaskraythHavellHeptiosHethhabHippartesHodkamsetHoruseres IIHorustep IIIIbalpielImthalosIsimudJehokimKarigulzuKneshaKoramonKreodoKromesLarsaLauzorilMardikanMefrasetMulhortepNekisetNessisiNezramNimrudRezimRudukSaedSanuetShudu-AbShulgiShurlashShuruppakShutepSkuthosiinSuliyarTammuzTeldarthamTemisTeumman BloodletterThaydTherescalesTherihebTholauntTiglathTukultiUlaraUriusUtuhegelVeoyhXaochYrkhetepZimrilimZiusudra
Referenced only
LauzorilThe Simbul

CreaturesEdit

brown dragondesert wraithdivine miniondracosphinxgreen dragongriffonhakeasharhippogrifflamiaskriaxitstone colossuswerecrocodile
Referenced only
beholderblue dragongreen dragonrakshasared dragonsahuaginstone giantvampire

OrganizationsEdit

Brotherhood of SkuldCult of Tiamat • The Fangs of SetGray Ghosts tribeHouse of HelcaliantHouse of OsriantHouse of RamathantHouse of TholauntRed Wizards • The RenegadesSailors of the Crimson Sea • The Society of the Sword • The Wrath of the Inner Sea

LocationsEdit

Structures
Grey Chimera
Settlements and Countries
AglarondAlaorAleaxtisArrabarChessentaChondathDalathDelthuntleDurparEartheartEscalantFiretreesFuirgarGheldanethHardcastleHeldapanHilbrandHlathLaothkundLasdurMaerlarMessemprarMishtanMulhorandMurbantMurghomNeldorildNethraRed HavenSampranaszSekrasSemparShaarShusselSkuldSsintarTaskauntTethThasselenThayUnthalassUntherVaelanVeldorn
Wilderness
Alamber SeaAzulduthBlack Ash PlainChondalwoodCliffs of Leaping HorsesDustwall MountainsEastern ShaarGiant's Belt MountainsGolden WaterGreat RiftGreat ValeGreenfieldsMethmereMethwoodMidwinter's PassPlains of Purple DustRaurinRiftlakeRiver AlamberRiver AngolRiver of ShadowsRiver of SpearsRiver of SwordsRiver of the DawnRiver MetalsRiver RauthengflowRolling Stone GapShip of the GodsSmoky MountainsSword MountainsUnderhomeUnthangol PassWinding River

MagicEdit

Spells
agitate woundsanimal visionarmybanebarrierbeckonbombardbreathecallchillcleansecommand elementalsdamage mirrordeathboltdeathguarddetect ambushdetect cursedevastatedunedying curseenfeebleetherealnessfootholdignite flameinscribejavelinladdermajor cursemove objectmummyomenprotection from telekinesisresist injuryresist magicreverse missilerunsandstormsoul shiftslumberstormvoicestumblesummon miniontargetthunderballthunderstroketime looptimewarptricktumblewardweapon immunitywitchweedworship
Magic items
Potions
oil of agelessnessoil of armoroil of beautypowder of obsession
Rings
ring of dizzinessring of immunityring of protection from undeadring of strengthring of thunderring of windwarding
Rods, Staves, Wands
rod of generalshipstaff of furystaff of the necromancerwand of saltwand of sleepwand of water-finding
Items
amulet of protection from alignment changebook of Thothclaw of Nezramdice of chancelessnessgloves of lightninghorn of commandjewel of Karathothnecklace of protection against charmrobes of protectionscarab of lifescarab of venomstone of everburningtalisman of the beasttalisman of tonguestalons of the danse macabreweed of the witch (witchweed)
Armor & Weapons
Armor of HorusDagger of SetThe Bladeless SwordStaff of Osirisstaff of stunning
Artifacts
Ankh of LifeChariot of ReFont of TimeGalley of the GodsShip of the Gods

External linksEdit

ReferencesEdit

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 Scott Bennie (1990). Old Empires. (TSR, Inc), p. 1. ISBN 0-8803-8821-8.
  2. Scott Bennie (1990). Old Empires. (TSR, Inc), p. 6. ISBN 0-8803-8821-8.
  3. Shannon Appelcline. FR10 Old Empires (2e). Dungeon Masters Guild. Retrieved on 2014-08-06.
  4. Scott Bennie (1990). Old Empires. (TSR, Inc). ISBN 0-8803-8821-8.
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