Dogma[edit | edit source]
The Old Order was dedicated to the philosophy espoused by a certain deity, but they did not worship this deity, nor any other, apparently preferring to leave them alone. Their deity was either deceased or had never existed on Toril's Material Plane; the monks were contradictory about this. Some outsiders doubted they'd ever even had a god. The monks considered even the deity's identity unimportant, instead caring only about their message. Their motives were unknown to outsiders. They were generally neutral.
Classes[edit | edit source]
History[edit | edit source]
Circa 1370 DR, an adventuring monk of the Old Order from Waterdeep named Teesha Than traveled through Deepingdale in the Dalelands. There she befriended the renowned wizard Rhauntides. In the Year of the Unstrung Harp, 1371 DR, Rhauntides died and, to the surprise of all, bequeathed his tower in Highmoon to Teesha. She established a small monastery there, the first of the Old Order in the Dalelands. It was in operation by the Year of the Wild Magic, 1372 DR. The Deepingdalesfolk were initially wary but soon warmed to them after learning the monks were good neighbors.
Base of Operations[edit | edit source]
Tactics[edit | edit source]
The monks were keenly focused on defense and resilience. It was rumored that masters of the order achieved ranks by being able to survive a beating from an ogre while never raising a hand in defense.
Activities[edit | edit source]
Members of the Old Order enjoyed philosophical debates and introspection.
Notable Members[edit | edit source]
Appendix[edit | edit source]
Appearances[edit | edit source]
- Referenced only
- Neverwinter Nights: Darkness over Daggerford
References[edit | edit source]
- Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 25. ISBN 0-7869-1836-5.
- Sean K. Reynolds (2002-05-04). Deity Do's and Don'ts (Zipped PDF). Wizards of the Coast. p. 7. Archived from the original on 2016-11-01. Retrieved on 2018-09-08.
- Black Isle Studios (August 2002). Designed by J.E. Sawyer. Icewind Dale II. Interplay.
- Rand Sharpsword (2002-06-05). More of Waterdeep and Lands of Intrigue!. Rand's Travelogue. Wizards of the Coast. Retrieved on 2010-10-31.
- BioWare (June 2002). Designed by Brent Knowles, James Ohlen. Neverwinter Nights. Atari.
- Obsidian Entertainment (October 2006). Designed by Ferret Baudoin, J.E. Sawyer. Neverwinter Nights 2. Atari.
- Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 129. ISBN 0-7869-1836-5.