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An Ollamh harp (pronounced: /ˈɑːllɑːmAL-lam[4]) was a masterwork magic harp and the most powerful of the Instruments of the Bards.[2][1]

Description[]

Ollamh harps were superior in every way to ordinary harps.[1] Like other Instruments of the Bards, they could only be used properly by bards, and could be dangerous if anyone else attempted to play or even carry them.[2][1]

Powers[]

Bards wielding an Ollamh harp had their charming abilities greatly amplified by their magic, in the same way that Anstruth harps did.[1]

Instrument of the Bards AFR

A bard playing an Ollamh harp.

Like all Instruments of the Bards, these harps had the capability of storing spells. A bard playing an Ollamh harp could invoke the spells fly, invisibility, levitate, protection from evil and good, confusion, control weather and fire storm each once a day, until the instrument recharged its magic at the next dawn.[1]

History[]

The first Ollamh harps were created by a legendary bard in the Moonshae Isles named Falataer. He used them to test and reward the students of the Ollamh level of his bardic college,[2] which came to be regarded individually as a legendary bard college in its own right.[1]

Over time, other bards have copied the original design, while retaining the original name in Falataer's honor.[2]

Appendix[]

Appearances[]

Video Games

Card Games

Organized Play & Licensed Adventures

References[]