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The Order domain was a domain granted by deities associated with discipline and obedience, with respect for method and hierarchy above all else.[1]

Deities

Spells

Clerics who chose this domain were granted free access to these spells (they could cast them at any time without having to prepare them in advance):[1][2] command, heroism, hold person, zone of truth, mass healing word, slow, compulsion, locate creature, commune, and dominate person.

Other Powers

In addition, Order domain clerics gained access to the following powers:[1]

Channel Divinity

Clerics with the Order domain gained the ability to use the channel divinity power called order's demand, which allowed the caster to exert a commanding influence over others.[1]

Other Powers

Other abilities included voice of authority, which could command immediate actions from an ally in the battlefield; embodiment of the law, which empowered magic from the enchantment school aimed at controlling others; divine strike, which infused a weapon with divine energy so it also dealt damage to its target's mind; and order's wrath, which cursed a designated creature to waste away at each of the cleric's allies' strikes.[1]

Appendix

References

  1. 1.0 1.1 1.2 1.3 1.4 James Wyatt, Jeremy Crawford (November 2018). Guildmasters' Guide to Ravnica. Edited by Jeremy Crawford, et al. (Wizards of the Coast), pp. 25–26. ISBN 978-0-7869-6659-2.
  2. Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), pp. 58–59. ISBN 978-0-7869-6560-1.

Connections

Deity Domains
3rd, 3.5, and 5th Editions
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