The Order domain was a domain granted by deities associated with discipline and obedience, with respect for method and hierarchy above all else.[1]
Deities[]
Spells[]
Clerics who chose this domain were granted free access to these spells (they could cast them at any time without having to prepare them in advance):[1][3] command, heroism, hold person, zone of truth, mass healing word, slow, compulsion, locate creature, commune, and dominate person.
Other Powers[]
In addition, Order domain clerics gained access to the following powers:[1]
Channel Divinity[]
Clerics with the Order domain gained the ability to use the channel divinity power called order's demand, which allowed the caster to exert a commanding influence over others.[1]
Other Powers[]
Other abilities included voice of authority, which could command immediate actions from an ally in the battlefield; embodiment of the law, which empowered magic from the enchantment school aimed at controlling others; divine strike, which infused a weapon with divine energy so it also dealt damage to its target's mind; and order's wrath, which cursed a designated creature to waste away at each of the cleric's allies' strikes.[1]
Appendix[]
References[]
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 James Wyatt, Jeremy Crawford (November 2018). Guildmasters' Guide to Ravnica. Edited by Jeremy Crawford, et al. (Wizards of the Coast), pp. 25–26. ISBN 978-0-7869-6659-2.
- ↑ Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), pp. 56–63. ISBN 978-0-7869-6560-1.
- ↑ Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), pp. 58–59. ISBN 978-0-7869-6560-1.