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Ordulin (pronounced: /ɔːrˈdjlɪnore-DYOO-lin[6]) was the capital of Sembia, until it was destroyed in a planar rift summoned by Elyril Hraven, one of Shar's followers, in 1374 DR.[7] There was a constant ominous cloud above the city, along with a lone earthmote with a Shadovar citadel resting atop it.[5] The city was rebuilt and proclaimed a capital once again by 1499 DR.[1]

Government[]

Nominally, in the mid-to-late 1300s DR, Ordulin was governed by the Overmaster and the Council of Sembia, the democratically elected assembly of merchants who ruled over the entire nation. In practice, the city was ruled by the rest of the city's merchants, who were motivated entirely by profit.[3]

Trade[]

As the capital of a merchant nation, Ordulin did a lot of trade. Around fift- thousand foreign and domestic merchants came to Ordulin during the summer trading season. Ordulin was also home to the Sembian mint.[3]

Defenses[]

Ordulin's military was known simply as the Guard and, as their name suggests, they were guardsmen first and foremost. However, every one of the two thousand members of the Guard was a well-trained and well armed warrior equipped with plate mail, halberds, swords, maces and daggers and so were perfectly capable of defending the city from external threats.[3]

The Guard were commanded by Captain Raithspur circa 1358 DR, who boasted a well-earned reputation for power and prowess. They were based out of a tower in the center of the city.[3]

The Sembian mint was a fortress within the city, located next door to the Tower of the Guard, protected by powerful wards to prevent both unauthorised entry and scrying, as well as golems and patrols of particularly inventive abjurer craftsmen. It was said that no thief had ever penetrated the mint and lived to tell the tale.[8]

History[]

The land that Ordulin later sat on was one of the first human settlements in the interior Heartlands. Then known as Moondale and considered part of the Dalelands, it was founded just after the raising of the Standing Stone. By 700 DR Moondale was a farming settlement of cleared land. In 913 DR, Rauthauvyr "the Raven" forced the Elven Court to allow him to build a road through their territory[9], with Moondale as its southern terminus.[10] As Rauthauvyr's nation of Sembia grew to the south, trade became more and more important. Many dalesmen of Moondale married into southern merchant families and they began earnestly logging southern Cormanthor. Around 1067 DR, the nation of Sembia peacefully annexed Moondale and renamed it Ordulin.[11] Ordulin was chosen as Sembia's capital as it was free of the interference of the older Sembian cites.[12]

On Nightal 1 1374 DR, a Sharran priestess named Elyril Hraven summoned a planar rift into the Plane of Shadow, and a nexus from that plane, called the Adumbral Calyx, poured out of the rift, completely annihilating the city. Kesson Rel then emerged from the nexus and proceeded to animate the dead, incorporating the resulting monsters into his army. All that was left of the city was a dangerous whirlpool of uncontrollable shadowstuff.[13]

The goddess Shar had ordered this be done in order to allow her to destroy Toril but the god Mask had delayed her by trapping her within the 'Ordulin Maelstrom'. She raged against the prison that was the Maelstrom, slowly opening a hole into the void that would eventually destroy the planet, surrounded by ghostly undead and visited only by Rivalen Tanthul.[14]

In 1484 DR, Vasen Cale, channeling the power of Amaunator and Lathander; and Drasek Riven, wielding the divinity of Mask, closed the hole at the centre of the Maelstrom. Then, the floating Netherese city of Sakkors was deliberately crashed into Ordulin by Magadon Kest in order to destroy the Maelstrom itself.[14]

Relationships[]

Due to a treaty signed after a major military defeat, the city paid at least 300,000 gp worth of gems to Archendale every year.[15]

Notable Inhabitants[]

Appendix[]

Appearances[]

Novels & Short Stories

Organized Play & Licensed Adventures

Referenced only
The Mad Mage's Revenge

Gallery[]

References[]

  1. 1.0 1.1 Ed Greenwood (2025-06-14). Nobles, Nobles Everywhere: Know Thy Sembian Nobles in 1499 DR. Ed Greenwood's Patreon. Retrieved on 2025-06-14.
  2. Ed Greenwood (August 1992). “The Everwinking Eye: Words To The Wise”. In Jean Rabe ed. Polyhedron #74 (TSR, Inc.), p. 14–15.
  3. 3.0 3.1 3.2 3.3 3.4 3.5 3.6 3.7 3.8 Jeff Grubb and Ed Greenwood (1990). Forgotten Realms Adventures. (TSR, Inc), p. 96. ISBN 0-8803-8828-5.
  4. Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), pp. 189–190. ISBN 0-7869-1836-5.
  5. 5.0 5.1 Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide. Edited by Jennifer Clarke Wilkes, et al. (Wizards of the Coast), p. 177. ISBN 978-0-7869-4924-3.
  6. Ed Greenwood, Jeff Grubb (August 1987). “Cyclopedia of the Realms”. In Karen S. Martin ed. Forgotten Realms Campaign Set (TSR, Inc.), p. 67. ISBN 0-88038-472-7.
  7. Paul S. Kemp (August 2007). Shadowstorm. (Wizards of the Coast), chap. 17, pp. 341–343. ISBN 978-0-7869-4304-3.
  8. Jeff Grubb and Ed Greenwood (1990). Forgotten Realms Adventures. (TSR, Inc), pp. 96–97. ISBN 0-8803-8828-5.
  9. Brian R. James, Ed Greenwood (September 2007). The Grand History of the Realms. Edited by Kim Mohan, Penny Williams. (Wizards of the Coast), p. 109. ISBN 978-0-7869-4731-7.
  10. Ed Greenwood, Jeff Grubb (August 1987). “Cyclopedia of the Realms”. In Karen S. Martin ed. Forgotten Realms Campaign Set (TSR, Inc.), p. 74. ISBN 0-88038-472-7.
  11. Richard Baker (1993). The Dalelands. (TSR, Inc), p. 59. ISBN 978-1560766674.
  12. Jeff Grubb and Ed Greenwood (1990). Forgotten Realms Adventures. (TSR, Inc), p. 97. ISBN 0-8803-8828-5.
  13. Paul S. Kemp (August 2007). Shadowstorm. (Wizards of the Coast), chap. 17, pp. 339–344. ISBN 978-0-7869-4304-3.
  14. 14.0 14.1 Paul S. Kemp (October 1, 2013). The Godborn (Hardcover ed.). (Wizards of the Coast), p. ?. ISBN 0786963735.
  15. Ed Greenwood (January 1996). Volo's Guide to the Dalelands. (TSR, Inc), p. 9. ISBN 0-7869-0406-2.
  16. Dave Moore (June 2002). The Mad Mage's Revenge. (RPGA), p. 14.
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