Orlumbor (pronounced: /ɔːrˈlʌmbɔːr/ or-LUM-bore[1]) was a small rocky barren island city-state in the Sea of Swords.[1]
Description[]
Orlumbor's mainland-facing natural harbor was the main populated area of the island. It was built by being cut into the island's rocks in a similar fashion to the homes of its many shipwrights. The settlement's buildings were cave-like structures and complexes connected by a complex chain of tunnels and stair flights. The docks and harbors of Orlumbor seemingly were always filled with workers.[5][6]
Geography[]
The settlement was located due west of the Trollbark Forest between Daggerford and Baldur's Gate and 300 miles south of the free city of Waterdeep, on the Sword Coast. Few people visited the city, in part because of its treacherous harbor.[7]
Despite its size, the island nation was independent and influential, in part due to its skilled, in-demand shipwrights who specialized in salt-water vessels.[8].[5]
Trade[]
Orlumbor was an unassuming island inhabited by goat-herders, fishers, and some of the most renowned and skilled shipwrights in all Faerûn. The island produced some of the best quality ocean-faring ships in all Northwest Faerûn, found in many places across the region. Many oceanic vessels of the north originated on Orlumbor, and most had been repaired on the island at least once. These ships were known for their sturdy hulls, and construction timeframes varied by the ordered ship's size. Small merchant vessels took two months to complete, large trade ships – six months, and a fearsome warship took four months or more to construct.[5][6] All of the docks and warehouses of Orlumbor were privately owned by local entities, despite Amn's attempts to gain control of the production through purchase or via becoming creditors. These efforts historically were unsuccessful, thwarted by local families, Amnian in-fighting, and certain Waterdhavian noble families that held interest in Orlumbor.[9]
Orlumbor was closely allied with the city of Baldur's Gate, owing it much.[10] It also retained its independence thanks to Waterdeep's patronage and protection.[5]
History[]
Long before the 14th century DR, Orlumbor was a wooded island, but it had been all logged by the Year of the Shield, 1367 DR. Throughout the years, Orlumbor engaged in conflicts with another island nation – Mintarn, before the Tyrant took hold. Orlumbor survived these conflicts through Waterdeep's aid.[5]
The Year of the Amber Hulk, 310 DR was a tragic year. Orlumbor was home to a hin settlement called Marrduin, and in 310 DR, a creature from the Lower planes, a six-legged monstrosity named Gorathil, decimated the halflings.[11]
In the Year of the Many Mists, 1282 DR, the skies over Orlumbor exploded in fireworks of a magical battle between the black dragon named Starlaurynguldar and a Magister of Mystra, Ohland Grethgar. The long and spectacular battle resulted in the mutual destruction of both parties.[12]
In the Year of Shadows, 1358 DR, Orlumbor was besieged in a surprise naval attack by ships that flew the flags of Waterdeep. The island's leader at the time – Tulgar Wrighttson, believed that the island fell to a treacherous betrayal by a trusted ally, but with the help of the Heroes of Ascore, it was revealed that the Waterdhavian ships were, in reality, conniving pirates.[2]
At one point, closer to the 14th century, Orlumbor had conflicts with Baldur's Gate and the nation of Amn,[5] but by the Year of the Wave, 1364 DR, Baldur's Gate became a close ally to Orlumbor.[10]
Notable Locations[]
- Farr Windward, a small settlement with the population strictly limited to outcasts, eccentrics, and their descendants, from many cities of the Sword Coast located southwest of the city-state of Orlumbor.[2]
- Orlumbor Magic Shop, a simple merchant of magical miscellany.[2]
- Rojoran's House of Arms, one of the city-state's shops.[2]
- Stormhaven House, a temple dedicated to Umberlee, the Bitch Queen that traditionally sent its representatives to Waterdeep to lead the celebrations of the annual Fleetswake.[3]
- Swinging Hammock, a dockside inn in the city-state of Orlumbor.[2]
- Temple of Gond, a temple dedicated to Gond Wonderbringer.[2]
- Temple of Talos, a hidden shrine dedicated to Talos in the city-state of Orlumbor, used by the Kraken-Hosttower-Zhentil alliance in the mid-14th century DR.[2]
- The Sword Coast Traders, a general shop that specialized in adventuring gear.[2]
- Tunnels of Orlumbor, a rocky tunnel way that led southwest from Orlumbor, occasionally known to be threatened by the island's rock reptiles, kamfults, vilstraks, ogres, and bulettes.[2]
- A magical gate hidden in a cave on Orlumbor connected the island to a wooded lot in the city of Neverwinter. The gate was activated by touching carvings of crescent moons in a specific order.[13]
Notable Inhabitants[]
- Delshara Windhair, a magess known as the Witch of the Waves whose spells swept away entire ships of the attackers from the Pirate Isles and Luskan in the 14th century DR.[5][6]
- Lhammaruntosz, the bronze dragon, also known as The Claws of the Coast, who laired atop mountains in Orlumbor's bowl-valley as of the 14th century DR.[14]
- Starlaurynguldar, a black dragon who called Orlumbor his home before being slain in 1282 DR.[15]
Appendix[]
Appearances[]
- Novels
- Passage to Dawn
- Referenced only
- Red Magic • Elfsong
- Video Games
- Treasures of the Savage Frontier
- Referenced only
- Neverwinter Nights (AOL game) • Icewind Dale: Heart of Winter
References[]
- ↑ 1.0 1.1 1.2 Ed Greenwood, Jeff Grubb (August 1987). “Cyclopedia of the Realms”. In Karen S. Martin ed. Forgotten Realms Campaign Set (TSR, Inc.), p. 68. ISBN 0-88038-472-7.
- ↑ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 Stormfront Studios (1992). Designed by Mark Buchignani, Don L. Daglow. Treasures of the Savage Frontier. Strategic Simulations, Inc.
- ↑ 3.0 3.1 Eric L. Boyd (June 2005). City of Splendors: Waterdeep. (Wizards of the Coast), p. 50. ISBN 0-7869-3693-2.
- ↑ Ed Greenwood, Julia Martin, Jeff Grubb (1993). Forgotten Realms Campaign Setting 2nd edition (revised), A Grand Tour of the Realms. (TSR, Inc), p. 97. ISBN 1-5607-6617-4.
- ↑ 5.0 5.1 5.2 5.3 5.4 5.5 5.6 5.7 Jeff Grubb, Ed Greenwood and Julia Martin (1993). Forgotten Realms Campaign Setting 2nd edition. (TSR, Inc), p. 68.
- ↑ 6.0 6.1 6.2 Ed Greenwood, Julia Martin, Jeff Grubb (1993). Forgotten Realms Campaign Setting 2nd edition (revised), A Grand Tour of the Realms. (TSR, Inc), p. 112. ISBN 1-5607-6617-4.
- ↑ Philip Athans (2008). A Reader's Guide to R. A. Salvatore's the Legend of Drizzt. (Wizards of the Coast), pp. 140–141. ISBN 0-7869-4915-5.
- ↑ Steve Kenson, et al. (November 2015). Sword Coast Adventurer's Guide. Edited by Kim Mohan. (Wizards of the Coast), p. 8. ISBN 978-0-7869-6580-9.
- ↑ So Saith Ed 2010-2016. (25-11-2021). Retrieved on 25-11-2021.
- ↑ 10.0 10.1 R.A. Salvatore (March 2007). Passage to Dawn. (Wizards of the Coast), chap. 4. ISBN 978-0786942572.
- ↑ Brian R. James (December 2007). “Grand History of the Realms: The Moonshaes”. Dragon #362 (Wizards of the Coast). Archived from the original on 2009-06-01.
- ↑ Ed Greenwood (January 2000). Secrets of the Magister. (Wizards of the Coast), p. 68. ISBN 978-0786914302.
- ↑ Ed Greenwood (January 2000). Secrets of the Magister. (Wizards of the Coast), p. 127. ISBN 978-0786914302.
- ↑ Eric L. Boyd, Eytan Bernstein (August 2006). Dragons of Faerûn. Edited by Beth Griese, Cindi Rice, Kim Mohan. (Wizards of the Coast), p. 43. ISBN 0-7869-3923-0.
- ↑ Eric L. Boyd, Eytan Bernstein (August 2006). Dragons of Faerûn. Edited by Beth Griese, Cindi Rice, Kim Mohan. (Wizards of the Coast), p. 156. ISBN 0-7869-3923-0.