The undying negus negusti ("Prince of Princes"), King Osaw I the Wise was the ruler of the holy city of Mezro and one of the seven barae, the Chosen of Ubtao.[3]
Description[]
King Osaw appeared to be a Tabaxi man of 80 years of age, with hunched shoulders and wrinkled skin, though he was over a millennium-and-a-half old. Despite his age and appearance, he had a youthful energy and a deep, questioning gaze. He bore a platinum circlet and platinum armbands as symbols of his kingship.[3]
Personality[]
Osaw was soft-spoken but noble.[3]
Abilities[]
Like all barae, Osaw was immortal and could not age or grow sick. He had been granted several special abilities common among the Chosen of Ubtao:[3]
- He could utter magical commands that would compel the hearer to obedience.
- He regenerated health rapidly.
- He could detect evil at will.
- He had improved reflexes and physical and mental resistances.
If within the Temple of Ubtao, he could also cast the following spells:[3]
- Cure critical wounds
- Forbiddance
- Remove blindness or deafness
- Remove disease
- Restoration
- True seeing
In addition, Osaw had been granted the special power to recall with crisp precision every event and meeting he had experienced within the entire long length of his reign.[3]
Relationships[]
Osaw's son, Kwalu, was negusti of Chult and also was another of the barae.[3]
Activities[]
King Osaw ruled from a triangular throne room within the Temple of Ubtao. He spent about eight hours a day there, holding court.[4]
Osaw was also the author of a work of history, The Eternal Life of Mezro.[1][5]
History[]
King Osaw became a bara and the ruler of Mezro some fifteen hundred years before 1372 DR.[3] He was 85-years-old when he was chosen, which was why he appeared elderly even as a bara.[6]
For a third of his reign, Osaw kept the city of Mezro hidden by powerful magics, so that only native Tabaxi could even see the city, let alone enter it. After a successful war against the goblin Batiri tribes, however, King Osaw chose, in 1363 DR, to once again open the city to outsiders.[4] This decision resulted in a large amount of trade goods flowing through the city.[2]
Appendix[]
Appearances[]
- Novels
- The Ring of Winter
Notes[]
References[]
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 James Lowder, Jean Rabe (1993). The Jungles of Chult. (TSR, Inc), p. 10. ISBN 1-5607-6605-0.
- ↑ 2.0 2.1 2.2 2.3 Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 104. ISBN 0-7869-1836-5.
- ↑ 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 3.12 James Lowder, Jean Rabe (1993). The Jungles of Chult. (TSR, Inc), pp. 15–16. ISBN 1-5607-6605-0.
- ↑ 4.0 4.1 James Lowder, Jean Rabe (1993). The Jungles of Chult. (TSR, Inc), p. 13. ISBN 1-5607-6605-0.
- ↑ Eric L. Boyd (September 1997). Powers & Pantheons. Edited by Julia Martin. (TSR, Inc.), p. 88. ISBN 978-0786906574.
- ↑ James Lowder (November 1992). The Ring of Winter. (TSR, Inc), p. ?. ISBN 978-1560763307.