Osyluths (pronounced: /ˈsilʌθsOSS-ee-luths[6]), sometimes called bone devils, were the taskmasters and interrogators of the baatezu devils, acting as law-enforcement throughout the Nine Hells. The very presence of the skeletal sleuths inspired dread due to their love of inflicting physical and mental suffering, on both mortals and devils alike.[7]

Osyluths were lesser devils in the infernal caste system,[4][5][6][8][9][10][11][12] though their authority as "police" led to some confusion among scholars about this.[note 1] By some accounts, bone devils held the same rank in the hierarchy as orthons and war devils.[13]

The osyluths have power over all others of their race (excepting only the pit fiends). In essence, osyluths are the guardians of baatezu morality and caste. They watch to make sure the ideals of law and evil are upheld by every member of the race.
— The mortal mage Nomoto Sinh[9]

Description[edit | edit source]

Osyluths were 9‒9.5 ft (2.7‒2.9 m) tall creatures with dry, sickly skin that seemed tautly stretched over every bone in their body. Despite being 500 lb (230 kg) creatures, their frames were incredibly gaunt husks so emaciated that they seemed skeletal.[3][5] Their tails were those of giant scorpions while their heads looked like menacing skulls. The putrid stench of rot surrounded their fearsome forms.[4]

…Then the thing looked up at her, and the moonlight revealed its face. It shouldn't have been alive, that skull head. The flesh that bound the bones was gray-brown and bloodless, like a sculptor's unfinished foundation. Long, splintered fangs jutted where teeth should be, forming a grotesque smile on the putty face. A pair of jagged holes were the nose, and above them flickered eyes of flame.
— An excerpt from An Opportunity for Profit.[14]

Personality[edit | edit source]

Osyluths were malicious sadists that reveled in the pain of lesser creatures, yet still exercised a patient vigilance and cunning.[1][2][5] They were almost entirely driven by a diverse array of negative emotions, including lust, jealousy, hatred, and fury, towards all other beings. The suffering of defiant inferiors was particularly delightful to them, but at the same time were bitter towards their own superiors for their status.[1][4] They were expected to show absolute adherence to the tenets of baatezu morality and to the will of their masters, with most being fanatically loyal or at least obedient, and encouraged other baatezu to show similar levels of viciousness and zeal.[2][4]

Abilities[edit | edit source]

Osyluths capable of exuding an aura of fear within a 5 ft (1.5 m) radius of themselves to send their foes running in panic.[4] Their other innately magical abilities allowed them to fly, turn themselves invisible, craft powerful illusions, and create a wall of ice. They were also capable of summoning somewhere between 1-100 nupperibos, a small group of lemures or spinagons, or up to two other osyluths.[3][4]

Combat[edit | edit source]

Driven into combat by ruthless rage, osyluths violently lashed out with tooth and claw, surrounding themselves with terror to keep their enemies from fighting back.[2][4] Although capable of fighting unarmed, they often wielded hooked polearms constructed from bones to snare and wound their foes.[5] Once their opponents' bodies were restrained and their resolve shattered, a bone devil could fully subdue them with their tail venom.[1][2] They normally focused on singular foes and divided groups using their wall of ice.[2][3]

Society[edit | edit source]

Learn to love and uphold the law.
— The "lesson" an osyluth needed to learn for promotion.[9]

The function of the osyluths was similar to that of a police force, specifically a moral police force, as they were responsible for rooting out the decay of infernal virtues within Baator.[9] They monitored the activities of other devils, vigilantly reporting their activities and ensuring their obedience.[3] Their role as taskmasters was taken extremely seriously, as they constantly sought to inspire other devils to uphold the ideals of lawful evil through brutal disciplinary action and severe motivational techniques.[2][9]

They mostly congregated on the lower circles of Hell, especially Stygia, and also made up the bulk of Mammon's personal servants along with hamatula.[5][7] They often roamed the layers of Hell, occasionally grouping together as inquisitors, to exterminate heresy and force hesitant baatezu into battle. When brought to the mortal realms under the command of dictators and tyrants, their talent for spotting disloyalty and incompetence, in even small amounts, was abundantly clear.[2]

As the only baatezu with authority over those of higher rank, osyluths were also among the most hated. Rather than the supervision itself, the method of punishment accessible to bone devils meant that most baatezu with a chance of getting away with it would kill them. If through whatever enigmatic interrogation methods they found a devil guilty of breaking baatezu law, they had permission to send an offender to the Pit of Flame on Phlegethos. Once sent there, the offender would experience the agonizing infernal energies of the Pit for one hundred and one days before being returned to their former positions, having presumably learned their lesson.[9]

If however, the criminal attempted to kill an osyluth and was caught a much more frightening punishment was enacted. The attempted killer was transformed into a lemure and branded with a mark denoting that they were never to be promoted again, and such lemures were hated by all other baatezu. Osyluths were believed to be the agents of the pit fiends, but regardless of the truth of such a claim, their disciplinary jurisdiction over higher-ranking baatezu stopped at them.[9]

While the Dark Eight were the ones in charge of the promotion of gelugons to pit fiends, the bone devils held an important role in the decision. Every century, one hundred osyluths joined in a moot named after the deceased founder of the Dark Eight, Cantrum. The osyluths gathered in a ring around the Dark Eight presenting their various reports on the moral character and competency of gelugons promising enough to be considered. The hundred osyluths had a single combined vote within the process.[4]

Promotion[edit | edit source]

An osyluth achieves his long-desired advancement into a hamatula.

After the Ring of Cantrum concluded 1,000 osyluths were promoted into hamatula and 1,000 lower-ranking devils were turned into osyluths. To counteract this guaranteed advancement system osyluths who surpassed the usual high standards of their station advanced into amnizu.[4] Somehow this fact became distorted to the point where most mortals believed that only 1,000 osyluths existed at once, a rumor possibly started by other devils in order to make the caste seem weak.[9]

When an osyluth was promoted to an amnizu, it underwent a process that was potentially lethal. The process consisted of racking, drawing, and quartering. When the osyluth got quartered, it naturally lost its limbs, but new smaller ones regrew. Once every limb was gone and replaced with a smaller one, the skin of the face was peeled to create a cowl that the would-be-amnizu had to remove through will-power, lest it died.[15]

Styx[edit | edit source]

Because the merrenoloths refused to partake in the Blood War, it sometimes fell to the few osyluths that tried to learn the twists of the River Styx] to become the boatmen of the baatezu. However, as Baatorian history accounts tried to cover up, entire fleets had been lost in the past to waterfalls, whirlpools, and rocks when the osyluth steering the navy made a wrong turn or misread one of the signs of the Styx, so ultimately the devils were reliant on the yugoloths for safe passage.[16]

Spellcasters[edit | edit source]

A trio of inquisitive osyluth priests.

Osyluth had the necessary mental capacity to learn wizardry, possessing a talent for the art of divination that was commonly used to aid them in their duties, although only a rare few bothered learning magic. Another branch of magic osyluths pursued was that of divine magic tied to a deity. While the overall number of baatezu priests was small, osyluths made up a substantial fraction of them and were always specialty priests.[17][18]

Ecology[edit | edit source]

Befitting beings that primarily occupied Stygia, osyluths preferred cold environments as opposed to hot ones. They were capable of seeing into the ultraviolet spectrum due to their chilling environment.[5]

Biology[edit | edit source]

Osyluths were capable of seeing in both total darkness[1][3] and in the ultraviolet spectrum.[5] Their most fearsome natural armament were their scorpion-like tails. Said tails injected a potent, strength-sapping poison into their victims, quickly rendering most powerless.[4]

History[edit | edit source]

The famed Paladin Kern Desanea, the "Hammerseeker", fought with an osyluth during his adventures in the Moonsea region.[19]

A mage from Dweomercore named Yarek summoned a bone devil to kill a rival, Skrianna Shadowdusk. The osyluth agreed, but then murdered him, while still seeking to fulfill its contract.[20]

Notable Osyluths[edit | edit source]

Strezgag the Crackling

  • Strezgaz the Crackling, so named for the sound of his bones when he walked, was an osyluth that ascended to the ranks of archdevil. He was among the most powerful market leaders on the outskirts of Hell.[21]

Appendix[edit | edit source]

Notes[edit | edit source]

  1. The rank and caste of many baatezu given in the Fiendish Codex II: Tyrants of the Nine Hells conflict with a multitude of early sourcebooks and is not even self-consistent.
    For example, on p. 10, an erinyes is called a lesser devil, yet on p. 158, it is called a greater devil, and the descriptions throughout the book sometimes imply both stations.
    An even more telling example is the orthon, which has two separate listings in the Devils by CR table on p. 158. (It is not the only devil with two listings either.) An orthon is said on p. 10 to be the same rank as a bone devil, and both are listed as greater devils on that page, yet on p. 158, in the alphabetical listing of devils, an orthon is lesser, while a bone devil is greater. Malebranches, too, are said to be the same rank as both orthons and bone devils (p. 10), yet in the Society section for their entry on p. 125, they are said to serve the greater baatezu, not be a part of them, and the alphabetical list on p. 158 calls them lesser devils. The table on p. 10 also says that malebranches can only be formed through demotion, yet the Ecology section on p. 125 says that they can be formed from elevation.
    The text reads on p. 9 that the Infernal Advancement Path table on p. 10 does not include every kind of devil but is meant "to give an idea of the basic rank structure." For this reason, and because of all the inconsistencies, this wiki will generally prioritize information from 1st and 2nd edition over 3rd edition when describing the rank and caste of baatezu. (This differs from our usual policy and only pertains to the issue of baatezu caste and rank.)

Appearances[edit | edit source]

Dungeon #38: "A Blight on the Land"Waterdeep: Dungeon of the Mad Mage
Pool of TwilightAn Opportunity for Profit
Card Games
Dragonfire (Shadows Over Dragonspear Castle, Moonshae Storms)

Gallery[edit | edit source]

References[edit | edit source]

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Mike Mearls, Jeremy Crawford, Christopher Perkins (2014-09-30). Monster Manual 5th edition. Edited by Scott Fitzgerald Gray. (Wizards of the Coast), pp. 68, 71. ISBN 978-0786965614.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 Mike Mearls, Stephen Schubert, James Wyatt (June 2008). Monster Manual 4th edition. (Wizards of the Coast), p. 61. ISBN 978-0-7869-4852-9.
  3. 3.0 3.1 3.2 3.3 3.4 3.5 3.6 3.7 3.8 3.9 Skip Williams, Jonathan Tweet, Monte Cook (July 2003). Monster Manual v.3.5. (Wizards of the Coast), pp. 52–53. ISBN 0-7869-2893-X.
  4. 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10 Allen Varney, ed. (June 1994). Planescape Monstrous Compendium Appendix. (TSR, Inc.), p. 27. ISBN 978-1560768623.
  5. 5.0 5.1 5.2 5.3 5.4 5.5 5.6 5.7 5.8 Gary Gygax (December 1977). Monster Manual, 1st edition. (TSR, Inc), p. 21. ISBN 0-9356-9600-8.
  6. 6.0 6.1 J. Paul LaFountain (1991). Monstrous Compendium: Outer Planes Appendix. Edited by Timothy B. Brown. (TSR, Inc.), p. 5. ISBN 1-56076-055-9.
  7. 7.0 7.1 Monte Cook (Oct 2002). Book of Vile Darkness. (Wizards of the Coast), p. 150. ISBN 0-7869-0672-3.
  8. "The Hierarchy of Baator" poster included in Colin McComb and Wolfgang Baur (February 1995). Planes of Law. (TSR, Inc.). ISBN 0-7869-0093-8.
  9. 9.0 9.1 9.2 9.3 9.4 9.5 9.6 9.7 Colin McComb (September 1997). Faces of Evil: The Fiends. Edited by Ray Vallese. (Wizards of the Coast), pp. 14–16. ISBN 0-7869-3430-1.
  10. Mike Mearls, Jeremy Crawford, Christopher Perkins (2014-09-30). Monster Manual 5th edition. Edited by Scott Fitzgerald Gray. (Wizards of the Coast), p. 67. ISBN 978-0786965614.
  11. Mike Mearls, Jeremy Crawford (May 29, 2018). Mordenkainen's Tome of Foes. Edited by Kim Mohan, Michele Carter. (Wizards of the Coast), p. 17. ISBN 978-0786966240.
  12. Adam Lee, Christopher Perkins (September 17, 2019). Baldur's Gate: Descent into Avernus. (Wizards of the Coast), p. 212. ISBN 0786966769.
  13. Robin D. Laws, Robert J. Schwalb (December 2006). Fiendish Codex II: Tyrants of the Nine Hells. Edited by Chris Thomasson, Gary Sarli, Penny Williams. (Wizards of the Coast), p. 10. ISBN 978-0-7869-3940-4.
  14. Dave Gross (March 1998). An Opportunity for Profit. (Wizards of the Coast), p. 58. ISBN 0-7869-0868-8.
  15. Colin McComb (September 1997). Faces of Evil: The Fiends. Edited by Ray Vallese. (Wizards of the Coast), p. 17. ISBN 0-7869-3430-1.
  16. Colin McComb, Monte Cook (July 1996). “The Dark of the War”. In Ray Vallese ed. Hellbound: The Blood War (TSR, Inc.), pp. 21, 35–36. ISBN 0-7869-0407-0.
  17. Chris Pramas (November 1999). Guide to Hell. Edited by Kim Mohan. (TSR, Inc.), pp. 57–58. ISBN 978-0786914319.
  18. Colin McComb, Monte Cook (July 1996). “The Dark of the War”. In Ray Vallese ed. Hellbound: The Blood War (TSR, Inc.), p. 49.51. ISBN 0-7869-0407-0.
  19. James Ward, Anne K. Brown (November 1993). Pool of Twilight. (TSR, Inc). ISBN 0-8803-8735-1.
  20. Christopher Perkins (November 2018). Waterdeep: Dungeon of the Mad Mage. Edited by Jeremy Crawford. (Wizards of the Coast), p. 134. ISBN 978-0-7869-6626-4.
  21. Rob Heinsoo, et al. (April 2010). The Plane Above. Edited by Cal Moore, et al. (Wizards of the Coast), p. 77. ISBN 978-07869-5392-9.

Connections[edit | edit source]

Tyrannical Fiends of Law and Evil

Least: LemureNupperiboSpinagon
Lesser: Abishai (BlackBlueGreenRedWhite)BarbazuErinyesExcruciarchGhargatulaHamatula (Stony devil)KocrachonMerregonOsyluthWar devilXerfilstyx
Greater: AmnizuCornugonGelugonLogokronNarzugonOrthonPaeliryonPit fiend
Baatezu of unknown rank: AdvespaDogaiGulthirJerul

Miscellaneous Devils
AratonBurning devilFimbrul devilHellcatHellwaspImp (BloodbagEuphoricFilth)KalabonKytonSeared devilSuccubusTar devil
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