Owls were nocturnal birds of prey.
Biology[edit | edit source]
Their eyes were capable of seeing in total darkness and low-light conditions. They also uniquely were capable of seeing the ultraviolet spectrum, seeing things clearly from a range of 200 yards (180 meters) and dimly out to 600 yards (550 meters).[note 1] Altogether these senses made it incredibly difficult to sneak up on or surprise owls, whether they be in dark conditions or outside at dusk.
Combat[edit | edit source]
Ecology[edit | edit source]
Diet[edit | edit source]
Habitats[edit | edit source]
Relationships[edit | edit source]
If taken care of at a young age owls could be domesticated, though they could not be trained to hunt.
Owls were sometimes used by hunters as decoys since many of the daylight birds that they preyed upon, such as crows and ravens, would flock to attack them during their hours of activity. While doing so, such birds were so vicious and determined to kill the owl that they loss all sense of caution.
Notable Owls[edit | edit source]
Appendix[edit | edit source]
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Notes[edit | edit source]
See Also[edit | edit source]
- Owlbear, a monster that is a cross between an owl and a bear.
- Giant owl, a much larger variety of owl.
Appearances[edit | edit source]
- Curse of the Azure Bonds
- Sojourn • Sword Play • The Shadow Stone • Star of Cursrah • The Jewel of Turmish • The Last Mythal trilogy • Queen of the Depths • Unbroken Chain: The Darker Road
- Referenced only
- The Crimson Gold
- Video Games
- Referenced only
- Warriors of Waterdeep
Gallery[edit | edit source]
External Links[edit | edit source]
References[edit | edit source]
- Mike Mearls, Jeremy Crawford, Christopher Perkins (2014-09-30). Monster Manual 5th edition. Edited by Scott Fitzgerald Gray. (Wizards of the Coast), p. 333. ISBN 978-0786965614.
- Skip Williams, Jonathan Tweet, Monte Cook (July 2003). Monster Manual v.3.5. (Wizards of the Coast), p. 277. ISBN 0-7869-2893-X.
- David "Zeb" Cook et al. (1989). Monstrous Compendium Volume One. (TSR, Inc), p. 108. ISBN 0-8803-8738-6.
- Gary Gygax (August 1983). Monster Manual II 1st edition. (TSR, Inc), pp. 97–98. ISBN 0-88038-031-4.
- Gary Gygax (1978). Players Handbook 1st edition. (TSR, Inc.), p. 102. ISBN 0-9356-9601-6.
- Ed Greenwood and Jason Carl (July 2002). Silver Marches. (Wizards of the Coast), p. 41. ISBN 0-7869-2835-2.
- David Cook (1990). The Horde (Volume II). (TSR, Inc), p. 118. ISBN 978-0880388689.
- Bruce Nesmith, Andria Hayday, William W. Connors (1994). “Domains and Denizens”. Ravenloft Campaign Setting (TSR, Inc.), pp. 7–10. ISBN 1-56076-942-4.
- Julia Martin, Eric L. Boyd (March 1996). Faiths & Avatars. (TSR, Inc), p. 135. ISBN 978-0786903849.
- slade, James Butler (November 1996). Netheril: Empire of Magic (The Winds of Netheril). (TSR, Inc.), p. 52. ISBN 0-7869-0437-2.
- Sean K. Reynolds (2002-05-04). Deity Do's and Don'ts (Zipped PDF). Wizards of the Coast. pp. 8, 14. Archived from the original on 2016-11-01. Retrieved on 2018-09-08.
- R.A. Salvatore (June 2006). Sojourn. (Wizards of the Coast). ISBN 0-7869-4007-7.