Owls were nocturnal birds of prey.[2]
Biology[]
Owls had excellent hearing and could move quite quietly.[2][1][4] When flying they typically made no noise.[4]
Their eyes were capable of seeing in total darkness[1] and low-light conditions.[2] They also uniquely were capable of seeing the ultraviolet spectrum, seeing things clearly from a range of 200 yards (180 meters) and dimly out to 600 yards (550 meters).[4][5][note 1] Altogether these senses made it incredibly difficult to sneak up on or surprise owls, whether they be in dark conditions or outside at dusk.[4]
Combat[]
Owls swooped silently at their prey, attacking with both powerful talons at once,[2] and then flew easily out of reach.[1] They also were known to attack with their beaks.[4]
Species[]
- Burrowing owl, a species of owl endemic to the High Desert of Zakhara.[6]
- Talking owl, a particularly intelligent species of owl.[7]
Ecology[]
Diet[]
Owls were a carnivorous species.[3] Species of bird active at daylight hours were often preyed upon by them, such as crows and ravens.[4]
Habitats[]
These birds typically inhabited forests in regions with a temperate climate.[2] During daylight hours they roosted in very secluded areas.[4]
Owls could be found across much of the North.[8]
Beyond Faerûn, owls could be found in the Hordelands at the Katakoro Plateau.[9]
Beyond the Prime Material plane, owls could be found in the forests of Barovia.[10]
Relationships[]
If taken care of at a young age owls could be domesticated, though they could not be trained to hunt.[4]
Owls were sometimes used by hunters as decoys since many of the daylight birds that they preyed upon, such as crows and ravens, would flock to attack them during their hours of activity. While doing so, such birds were so vicious and determined to kill the owl that they loss all sense of caution.[4]
The goddess Selûne was known to show her favor or presence by sending owls as an omen or guide.[11][12][13]
Notable Owls[]
- Hooter, the scout of Montolio Debrouchee.[14]
Appendix[]
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Notes[]
- ↑ Their Monster Manual II entry simply stated that their ultravision was double the normal range. The ranges shown were approximated from multiplying the base ranges outlined in Players Handbook 1st edition.
See Also[]
- Giant owl, a much larger variety of owl.
- Noctral, a race of outsiders that resembled giant owls.
- Owlbear, a monster that is a cross between an owl and a bear.
Appearances[]
- Adventures
- Curse of the Azure Bonds
- Novels
- Sojourn • Sword Play • The Shadow Stone • Star of Cursrah • The Jewel of Turmish • The Last Mythal trilogy • Queen of the Depths • The Darker Road
- Referenced only
- Tymora's Luck • The Crimson Gold
- Video Games
- Neverwinter
- Referenced only
- Warriors of Waterdeep
Gallery[]
External Links[]
References[]
- ↑ 1.0 1.1 1.2 1.3 1.4 Mike Mearls, Jeremy Crawford, Christopher Perkins (2014-09-30). Monster Manual 5th edition. Edited by Scott Fitzgerald Gray. (Wizards of the Coast), p. 333. ISBN 978-0786965614.
- ↑ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 Skip Williams, Jonathan Tweet, Monte Cook (July 2003). Monster Manual v.3.5. (Wizards of the Coast), p. 277. ISBN 0-7869-2893-X.
- ↑ 3.0 3.1 David "Zeb" Cook et al. (1989). Monstrous Compendium Volume One. (TSR, Inc), p. 108. ISBN 0-8803-8738-6.
- ↑ 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10 Gary Gygax (August 1983). Monster Manual II 1st edition. (TSR, Inc), pp. 97–98. ISBN 0-88038-031-4.
- ↑ Gary Gygax (1978). Players Handbook 1st edition. (TSR, Inc.), p. 102. ISBN 0-9356-9601-6.
- ↑ Rick Swan (1994). Al-Qadim: Caravans: Campaign Guide. (TSR, Inc), p. 28. ISBN 1-56076-903-3.
- ↑ David "Zeb" Cook et al. (1989). Monstrous Compendium Volume One. (TSR, Inc), p. 107. ISBN 0-8803-8738-6.
- ↑ Ed Greenwood and Jason Carl (July 2002). Silver Marches. (Wizards of the Coast), p. 41. ISBN 0-7869-2835-2.
- ↑ David Cook (August 1990). “Volume II”. In Steve Winter ed. The Horde (TSR, Inc.), p. 118. ISBN 0-88038-868-4.
- ↑ Bruce Nesmith, Andria Hayday, William W. Connors (1994). “Domains and Denizens”. Ravenloft Campaign Setting (TSR, Inc.), pp. 7–10. ISBN 1-56076-942-4.
- ↑ Julia Martin, Eric L. Boyd (March 1996). Faiths & Avatars. (TSR, Inc.), p. 135. ISBN 978-0786903849.
- ↑ slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), p. 52. ISBN 0-7869-0437-2.
- ↑ Sean K. Reynolds (2002-05-04). Deity Do's and Don'ts (Zipped PDF). Web Enhancement for Faiths and Pantheons. Wizards of the Coast. pp. 8, 14. Archived from the original on 2016-11-01. Retrieved on 2018-09-08.
- ↑ R.A. Salvatore (June 2006). Sojourn. (Wizards of the Coast). ISBN 0-7869-4007-7.