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Paper was a writing surface and material used alongside a pen and ink.[1]

Description[]

Paper was usually thin and white, and was a popular writing surface. That said, it was not the only writing surface available in the Realms, as there existed vellum, which was a fine, more expensive variant, and parchment, a cheaper, rougher variant. Other surfaces included sheets of bamboo, papyrus, rice paper, and slate.[2]

Usage[]

This material was a common spell component for spells such as wind blast (which required a paper fan),[5] instant regeneration (which required yellow paper),[6] know school,[7] summon fire dragons,[8][9] wall of paper,[10] and waterbane.[11][12]

Paper money was used in some places across the Realms, especially in ancient Kara-Tur.[13]

History[]

In the 14th century DR, Ito-jo of Kara-Tur was filled with paper creatures, such as paper mantises[14] and even the origami-master shukenja known as the Paper Warrior.[15] If the Paper Warrior were to fall, he would crumple up into a ball, like a crunched piece of paper.[15]

Powers[]

Though paper was often mundane, some paper was magical.[16]

Notable Producers[]

  • Ustiligator Paper Mill, a paper mill that produced white-woven paper that was highly valued among scribes and wizards alike.[17]

Notable Sellers[]

Everyone wants to make history, but few are willing to write it. Aurora's Catalogue therefore hails the downtrodden and ill-used class of scribes, and provides them the equipment they need to set history to paper.
— Advertisement from Aurora's Whole Realms Catalogue[1]

Notable Paper[]

  • The paper of forms could be used to create origami creatures that would come alive after a command word was spoken. However, these origami creatures were very susceptible to fire, just like paper.[16]

Appendix[]

References[]

  1. 1.0 1.1 1.2 1.3 Jeff Grubb, Julia Martin, Steven E. Schend et al (1992). Aurora's Whole Realms Catalogue. (TSR, Inc), p. 67. ISBN 0-5607-6327-2.
  2. 2.0 2.1 Jeff Grubb, Julia Martin, Steven E. Schend et al (1992). Aurora's Whole Realms Catalogue. (TSR, Inc), p. 70. ISBN 0-5607-6327-2.
  3. Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast). ISBN 0-7869-2886-7.
  4. Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), p. 150. ISBN 978-0-7869-6560-1.
  5. Eric L. Boyd (1998). Demihuman Deities. (Wizards of the Coast), p. 96. ISBN 0-7869-1239-1.
  6. Mark Middleton et al (January 1998). Wizard's Spell Compendium Volume Two. (TSR, Inc), p. 462. ISBN 978-0786906642.
  7. Jeff Grubb and Ed Greenwood (1990). Forgotten Realms Adventures. (TSR, Inc), p. 44. ISBN 0-8803-8828-5.
  8. Wolfgang Baur (November 1993). Secrets of the Lamp. Genie Lore. (TSR, Inc.), pp. 56–57. ISBN 978-1560766476.
  9. Mark Middleton et al (September 1998). Wizard's Spell Compendium Volume Four. (TSR, Inc), p. 895. ISBN 978-0786912094.
  10. Mark Middleton et al (September 1998). Wizard's Spell Compendium Volume Four. (TSR, Inc), p. 989. ISBN 978-0786912094.
  11. Jeff Grubb and Andria Hayday (April 1992). Arabian Adventures. (TSR, Inc), p. 117. ISBN 978-1560763581.
  12. Mark Middleton et al (September 1998). Wizard's Spell Compendium Volume Four. (TSR, Inc), p. 1002. ISBN 978-0786912094.
  13. Jeff Grubb (1987). Ochimo: The Spirit Warrior. (TSR, Inc), p. 38. ISBN 0-88038-393-3.
  14. Jon Pickens, et al. (December 1986). Night of the Seven Swords. Edited by Karen S. Martin. (TSR, Inc.), p. 15. ISBN 0-88038-327-5.
  15. 15.0 15.1 Jon Pickens, et al. (December 1986). Night of the Seven Swords. Edited by Karen S. Martin. (TSR, Inc.), p. 17. ISBN 0-88038-327-5.
  16. 16.0 16.1 slade et al. (February 1995). Encyclopedia Magica Volume II. (TSR, Inc.), p. 803.
  17. Ed Greenwood (November 1998). The City of Ravens Bluff. (TSR, Inc), p. 110. ISBN 0-7869-1195-6.
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