The path of the storm herald was a primal path taken by barbarians who chose to channel the primal magic of nature into their bodies during a rage. Individual barbarians that took this path in life were known as storm heralds.[1]
Description[]
While in their rage, a storm herald became a tempest of natural magic, which swirled around their body in a dramatic display.[1]
Culture[]
They were among the highest-regarded barbarians of their given tribes. They often trained in understanding and harnessing primal magic alongside rangers and druids.[1]
Some among their ranks chose to dwell in the harshest and most remote locations, such as isolated glaciers, barren deserts, and storm-wracked coastal lands.[1]
Abilities[]
Early during their training, storm heralds learned to create an aura around their body that resembled a magical tempest. This aura behaved differently depending on the habitat with which the barbarian most closely identified. Heralds of the deserts conjured blistering heat, while those who harnessed the power of icy tundra solicited ice spirits to their aid.[1]
As a barbarian's very soul became closer in tune with nature, they acquired inner strength and resilience to the elements.[1]
The most powerful storm heralds could harness their storm auras to the greatest effect. They could extend their own elemental resilience to others and even turn their auras on their foes. Heralds of the sea could use their aura to knock down enemies as if struck by a wave, while those from the cold lands could freeze them where they stood.[1]
Appendix[]
Appearances[]
Video Games
References[]
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 Jeremy Crawford, Mike Mearls (November 2017). Xanathar's Guide to Everything. Edited by Kim Mohan, et al. (Wizards of the Coast), pp. 10–11. ISBN 978-0-7869-6612-7.
Connections[]
Artificer
Alchemist • Armorer • Artillerist • Battle Smith
Bard
College of Creation • College of Eloquence • College of Glamour • College of Lore • College of Swords • College of Valor • College of Whispers
Ranger
Beast master • Fey wanderer • Horizon walker • Hunter • Gloom stalker • Monster slayer • Swarmkeeper
Rogue
Arcane trickster • Assassin • Inquisitive • Mastermind • Phantom • Scout • Soulknife • Swashbuckler • Thief
Sorcerer
Aberrant mind • Clockwork soul • Divine soul • Draconic bloodline • Shadow magic • Storm sorcery • Wild magic
Warlock
Archfey patron • Celestial patron • Fathomless patron • Genie patron • Hexblade • Fiend patron • Great Old One patron • Undying patron
Wizard
Abjurer • Bladesinger • Conjurer • Diviner • Enchanter • Evoker • Illusionist • Necromancer • Order of Scribes • Transmuter • War mage
Cleric
Arcana domain • Death domain • Divine domain • Forge domain • Grave domain • Knowledge domain • Life domain • Light domain • Nature domain • Order domain • Peace domain • Tempest domain • Trickery domain • Twilight domain • War domain
Druid
Circle of Dreams • Circle of the Land • Circle of the Moon • Circle of the Shepherd • Circle of Spores • Circle of Stars • Circle of Wildfire
Paladin
Oath of the Ancients • Oath of Conquest • Oath of the Crown • Oath of Devotion • Oath of Glory • Oath of Redemption • Oath of Vengeance • Oath of the Watchers
Barbarian
Path of the ancestral guardian • Path of the beast • Path of the berserker • Path of the giant • Path of the storm herald • Path of the totem warrior • Path of wild magic • Path of the zealot
Fighter
Arcane archer • Battle master • Cavalier • Champion • Eldritch knight • Psi warrior • Purple Dragon knight • Rune knight • Samurai
Monk
Way of the Astral Self • Way of the Drunken Master • Way of the Four Elements • Way of the Kensei • Way of the Long Death • Way of Mercy • Way of the Sun Soul • Way of the Open Hand • Way of Shadow