Deities[edit | edit source]
Powers[edit | edit source]
Once per day they could instantly know whether or not they resisted a spell targeted at themselves, and choose to delay the effects for a full minute.
Spells[edit | edit source]
Novice spellcasters were able to use the sanctuary, delay poison, and protection from energy spells. Clerics of some experience could cast slow, hold monster, and mass bear's endurance. Those that were masters of this domain had access to contingency, sequester, and time stop.