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Peacocks were a species of bird found in the Realms.[3]

Description[]

The shrieks of these birds sounded vaguely human-like.[3]

History[]

Some of the Ceraut Estate's peacocks.

Several decades prior to 1368 DR, an eccentric nobleman by the name of Lord Ceraut imported a small flock of peacocks to his estate in Furthinghome. As his estate fell into disrepair the peacocks made their way out into the countryside, until by 1368 DR they had grown to a large population that was breeding unrestrained.[3] The peacocks continued to remain by 1372 DR and by that point had become so prominent that Furthinghome earned the alias "City of the Peacock."[4]

In the mid–14th century DR, Aurora's Whole Realms Catalogue sold individual peacock feathers for one gold piece each.[5]

In the late-15th century DR, the Outer City of Baldur's Gate had a burgeoning peacock-breeding industry.[6] Around that time the Helm and Cloak served peacock meat.[7]

Ecology[]

Homelands[]

Peacocks were one of the many species of bird kept within the fortress Sarahin's Garden of Delights.[8] In Maztica, peacocks could be found in Payit.[9] In Kara-tur, peacocks could be found throughout tropical forest regions[10] and within the Valley of Wings.[11]

Beyond the Prime Material plane, peacocks could be found in Siamorphe's divine realm in the House of the Triad.[12]

Usages[]

Peacocks were one of the many exotic animals transported by caravans across the Endless Wastes.[13]

In the town of Yhep, the attendants of the Open Oyster inn were known to fan patrons with peacock feathers.[14]

Rumors & Legends[]

In the land of Kara-Tur, peacocks were often associated with foretelling the future. Some primitive tribes in Kara-Tur believed that there existed a mystic link between peacocks and some species of fish that were also associated with fortune telling.[15]

Trivia[]

  • One of the three gates of the city of Dihliz was known as the Peacock Gate.[16]
  • Peacocks were one of the many forms that gendruwo were capable of shapeshifting into.[15][17]
  • The sultan of Sudolphoor had a summer home known as the Peacock House, named for the peacocks that he kept within its garden.[18]
  • Members of the Pantheists across the Golden Gulf frequently referred to the citizens of the Pearl Cities as "peacocks" for their ostentatious clothes.[19]
  • In the land of Zakhara, the spirits of some deceased took the form of spectral peacocks.[20]

Appendix[]

Notes[]

  1. Baldur's Gate: Descent into Avernus suggests using the statistics of a vulture to represent peacocks.

Appearances[]

Adventures
Assassin MountainBaldur's Gate: Descent into Avernus
Novels
ViperhandEvermeet: Island of ElvesElfshadowElfsongStar of CursrahThe Council of BladesThe Sapphire CrescentThe Best of the Realms III
Referenced only
Azure BondsCormyr: A NovelDangerous GamesThe Halls of StormweatherTimeless
Video Games
Referenced only
Baldur's Gate III

Gallery[]

External Links[]

References[]

  1. Mike Mearls, Jeremy Crawford, Christopher Perkins (2014-09-30). Monster Manual 5th edition. Edited by Scott Fitzgerald Gray. (Wizards of the Coast), p. 339. ISBN 978-0786965614.
  2. Adam Lee, Christopher Perkins (September 17, 2019). Baldur's Gate: Descent into Avernus. (Wizards of the Coast), p. 195. ISBN 0786966769.
  3. 3.0 3.1 3.2 Anthony Pryor (June 1995). “Campaign Guide”. In Michele Carter, Doug Stewart eds. Spellbound (TSR, Inc.), p. 62. ISBN 978-0786901395.
  4. Richard Baker, Matt Forbeck, Sean K. Reynolds (May 2003). Unapproachable East. (Wizards of the Coast), p. 108. ISBN 0-7869-2881-6.
  5. Jeff Grubb, Julia Martin, Steven E. Schend et al (1992). Aurora's Whole Realms Catalogue. (TSR, Inc), p. 76. ISBN 0-5607-6327-2.
  6. Adam Lee, Christopher Perkins (September 17, 2019). Baldur's Gate: Descent into Avernus. (Wizards of the Coast), p. 164. ISBN 0786966769.
  7. Adam Lee, Christopher Perkins (September 17, 2019). Baldur's Gate: Descent into Avernus. (Wizards of the Coast), p. 179. ISBN 0786966769.
  8. Wolfgang Baur (1993). Al-Qadim: Assassin Mountain: Holy Slayer Sourcebook. (TSR, Inc), p. 26. ISBN 1-56076-764-X.
  9. Douglas Niles (1990). Viperhand. (TSR, Inc). ISBN 0-88038-907-9.
  10. Gary Gygax, David Cook, and François Marcela-Froideval (1985). Oriental Adventures. (TSR, Inc), p. 115. ISBN 0-8803-8099-3.
  11. Jay Batista (November/December 1987). “The Flowers of Flame”. In Roger E. Moore ed. Dungeon #8 (TSR, Inc.), p. 55.
  12. Richard Baker, James Wyatt (March 2004). Player's Guide to Faerûn. (Wizards of the Coast), p. 160. ISBN 0-7869-3134-5.
  13. David Cook (1990). The Horde (Hand-outs). (TSR, Inc). ISBN 978-0880388689.
  14. Steven E. Schend and Dale Donovan (September 1998). Empires of the Shining Sea. (TSR, Inc), p. 170. ISBN 978-0786912377.
  15. 15.0 15.1 Rick Swan (July 1990). Monstrous Compendium Kara-Tur Appendix. (TSR, Inc.). ISBN 0-88038-851-X.
  16. Steve Kurtz (1994). Al-Qadim: Ruined Kingdoms: Campaign Guide. (TSR, Inc), p. 19. ISBN 1-56076-815-0.
  17. Bruce R. Cordell (1998). A Guide to the Ethereal Plane. Edited by Michele Carter, Keith Francis Strohm. (TSR, Inc.), p. 67. ISBN 0-7869-1205-7.
  18. Steven E. Schend and Dale Donovan (September 1998). Empires of the Shining Sea. (TSR, Inc), p. 164. ISBN 978-0786912377.
  19. Jeff Grubb (August 1992). Land of Fate (Adventurer's Guide to Zakhara). (TSR, Inc), pp. 19, 85. ISBN 978-1560763291.
  20. Wolfgang Baur, Steve Kurtz (1992). Monstrous Compendium Al-Qadim Appendix. (TSR, Inc). ISBN l-56076-370-1.