They looked like gnomes with dark brown or dull grey skin, pupil-less eyes that reflected light like an owl or cat, and thin, gangly arms ending in abnormally large and powerful hands. They could have wiry hair or a thick mane, the color of wet clay.
Pech were naturally affiliated with the earth, so much so that they were believed to be natives of the Elemental Plane of Earth. When they gathered together, they could mold stone as if it were clay and conjure walls of it out of thin air. They also had the ability to petrify and un-petrify living things.
Their affinity with stone and their natural aversion to sunlight made their underground habitats ideal. Pech often competed for raw materials in these habitats with dao, tomb tappers, and various dwarven races. They traded what they mined with other creatures in return for food or services.
On one of their adventures, the ranger Drizzt Do'Urden and Belwar Dissengulp encountered a pech who had been polymorphed by an evil wizard into a hook horror. They named him Clacker and together ventured through the Underdark.
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 Doug Stewart (June 1993). Monstrous Manual. (TSR, Inc), p. 102. ISBN 1-5607-6619-0.
- ↑ Gary Gygax (August 1983). Monster Manual II 1st edition. (TSR, Inc), p. 99. ISBN 0-88038-031-4.
- ↑ Frank Mentzer (January 1985). “Ay pronunseeAYshun gyd”. In Kim Mohan ed. Dragon #93 (TSR, Inc.), p. 28.
- ↑ Douglas Niles (1986). Dungeoneer's Survival Guide. (TSR, Inc.), p. 69. ISBN 0-88038-272-4.
- ↑ Eric L. Boyd (1999). Drizzt Do'Urden's Guide to the Underdark. (TSR, Inc), p. 31. ISBN 0-7869-1509-9.
- ↑ Ed Greenwood (March 1985). “The Ecology of the Cockatrice”. In Kim Mohan ed. Dragon #95 (TSR, Inc.), p. 24.
- ↑ Warning: edition not specified for Exile