Pech (pronounced: /pɛpetch[3]) were creatures of elemental earth.[1]

Description[edit | edit source]

They bore a resemblance to gnomes, but had a skin tone that ranged from dark brown and dull grey skin,[1] to pale yellow. Their skin also had a toughness comparable to that of granite. Their eyes were large, lacked pupils,[2] and reflected light like an owl or cat.[1] Their arms and legs were thin and gangly, ending in abnormally large and powerful hands. Their hair tended grow either wiry or as thick manes, the color of wet clay.[1][2]

Personality[edit | edit source]

Pech were typically known to be stoic and reserved.[4]

Biology[edit | edit source]

The large, pupil-less eyes of pech were sensitive to sunlight and could see in both the infrared and ultraviolet spectrums.[2]

Abilities[edit | edit source]

When pechs gathered together, they could mould stone as if it were clay, conjure walls of stone out of thin air, as well as petrify and un-petrify living creatures.[1][2] Though some pechs were known to be powerful enough to perform the first two things on their own, as well as cast the spell stone tell.[2]

Outside of being able to petrify or un-petrify creatures, pechs themselves were entirely immune to the condition.[2]

Combat[edit | edit source]

Pechs were generally known to wield pickaxes and peat hammers in combat. Their expertise in mining made them capable combatants against any stone creature, such as stone golems.[1][2]

History[edit | edit source]

Pech were naturally affiliated with the earth, so much so that they were believed to be natives of the Elemental Plane of Earth.[5]

On one of their adventures, the ranger Drizzt Do'Urden and Belwar Dissengulp encountered a pech who had been polymorphed by an evil wizard into a hook horror. They named him Clacker and together ventured through the Underdark.[6]

Society[edit | edit source]

Pech spent much of their lives mining, filling their homes with a variety of gems. They were also known to form dishes and various ornamental goods out of stone or raw metal.[2]

Outside of mining, they were well known for hunting cockatrices, being immune to their petrifying gaze.[7] They also hunted khargra.[8]

Homelands[edit | edit source]

Their affinity with stone and natural aversion to sunlight made subterranean habitats ideal for them.[1]

Beyond their Elemental Plane of Earth, pech could be found inhabiting the Quasi-Elemental Plane of Minerals.[9]

In the Unapproachable East, some pech could be found in the mountains and hills of Rashemen.[10]

Relationships[edit | edit source]

Pech often competed for raw materials in their underground habitats with dao, tomb tappers, and various dwarven races.[11] They traded what they mined with other creatures in return for food or services.[1] They were also known to trade any cockatrices they caught with the svirfneblin.[7]

When not in conflict or trade with another creature, pech generally kept to themselves.[2] Those that lived in the Elemental Plane of Earth sometimes engaged in inter-tribal warfare with the aid of sandmen and earth weirds.[12]

Notable Pechs[edit | edit source]

Appendix[edit | edit source]

Appearances[edit | edit source]

Adventures
Novels

References[edit | edit source]

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 Doug Stewart (June 1993). Monstrous Manual. (TSR, Inc), p. 102. ISBN 1-5607-6619-0.
  2. 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 Gary Gygax (August 1983). Monster Manual II 1st edition. (TSR, Inc), p. 99. ISBN 0-88038-031-4.
  3. Frank Mentzer (January 1985). “Ay pronunseeAYshun gyd”. In Kim Mohan ed. Dragon #93 (TSR, Inc.), p. 28.
  4. Richard Baker and Robert J. Schwalb (February, 2012). Heroes of the Elemental Chaos. (Wizards of the Coast), p. 150. ISBN 0786959819.
  5. Douglas Niles (1986). Dungeoneer's Survival Guide. (TSR, Inc.), p. 69. ISBN 0-88038-272-4.
  6. Warning: edition not specified for Exile
  7. 7.0 7.1 Ed Greenwood (March 1985). “The Ecology of the Cockatrice”. In Kim Mohan ed. Dragon #95 (TSR, Inc.), p. 24.
  8. Monte Cook, ed. (1998). Monstrous Compendium Planescape Appendix III. Edited by Michele Carter and Ray Vallese. (TSR, Inc.), p. 8. ISBN 0-7869-0751-7.
  9. David "Zeb" Cook (1994). Planescape Campaign Setting, A DM Guide to the Planes. Edited by David Wise. (TSR, Inc), p. 36. ISBN 978-1560768340.
  10. An encounters table for Rashemen included in Anthony Pryor (1995). Spellbound. (TSR, Inc). ISBN 978-0786901395.
  11. Eric L. Boyd (1999). Drizzt Do'Urden's Guide to the Underdark. (TSR, Inc), p. 31. ISBN 0-7869-1509-9.
  12. Monte Cook, ed. (1998). Monstrous Compendium Planescape Appendix III. Edited by Michele Carter and Ray Vallese. (TSR, Inc.), p. 9. ISBN 0-7869-0751-7.
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