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| size2e = Tiny
 
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| alignment2e = [[Neutral]]
 
| alignment2e = [[Neutral]]
| refs2e = <ref name="MCAVII-p94">{{Cite book/Monstrous Compendium Annual Volume Two|94}}</ref><ref name="HotHK-p45">{{Cite book/Halls of the High King|45}}</ref>
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| refs2e = <ref name="MCAVII-p94">{{Cite book/Monstrous Compendium Annual Volume Two|94}}</ref><ref name="HotHK-p45">{{Cite book/Halls of the High King|45}}</ref><ref name="TRoU-p26" />
 
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| alignment1e = [[Neutral]]
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==History==
 
==History==
 
Around the 14{{th}} century [[DR]], a prominent moneylender in the city of [[Menzoberranzan]] named [[Nantlel|Nantlel of the Three Fingers]] was guarded by several monsters that included a greater peltast.<ref name="Menz-p39">{{Cite book/Menzoberranzan/The City|39}}</ref>
 
Around the 14{{th}} century [[DR]], a prominent moneylender in the city of [[Menzoberranzan]] named [[Nantlel|Nantlel of the Three Fingers]] was guarded by several monsters that included a greater peltast.<ref name="Menz-p39">{{Cite book/Menzoberranzan/The City|39}}</ref>
  +
  +
In the mid-14{{th}} century DR, peltasts could be found in many of the upper levels of [[Undermountain]]. They were especially prominent around direct connections to the surface city of [[Waterdeep]] and in the dim alleys of [[Skullport]]. Greater peltasts could be found in the lower levels of Undermountain to some degree.<ref name="TRoU-p26">{{Cite book/The Ruins of Undermountain/Undermountain Adventures|26}}</ref> Around this time, common peltasts also infested the [[Deep Temple]] of [[Thalandar]] within Undermountain.<ref name="TRoU-p18">{{Cite book/The Ruins of Undermountain/Undermountain Adventures|18}}</ref>
   
 
Around [[1359 DR]], greater peltasts were the masterminds behind an abandoned wayhouse trap in the [[Dernall Forest]] alongside other peltasts, a [[doppelganger]], and two [[mimic]]s.<ref name="HotHK-p16-17">{{Cite book/Halls of the High King|16-17}}</ref> Around that same time, bandits in [[Darkhorn castle]] unknowingly had a greater peltast within their treasure hoard.<ref name="HotHK-p20">{{Cite book/Halls of the High King|20}}</ref>
 
Around [[1359 DR]], greater peltasts were the masterminds behind an abandoned wayhouse trap in the [[Dernall Forest]] alongside other peltasts, a [[doppelganger]], and two [[mimic]]s.<ref name="HotHK-p16-17">{{Cite book/Halls of the High King|16-17}}</ref> Around that same time, bandits in [[Darkhorn castle]] unknowingly had a greater peltast within their treasure hoard.<ref name="HotHK-p20">{{Cite book/Halls of the High King|20}}</ref>
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===Appearances===
 
===Appearances===
 
:;Adventures
 
:;Adventures
::''[[Halls of the High King]]''
+
::''[[Halls of the High King]]'' • ''[[The Ruins of Undermountain]]''
 
===References===
 
===References===
 
{{Refs}}
 
{{Refs}}

Revision as of 05:16, 20 September 2020

Peltasts were a very rare form of amorphous creature.[1][4]

Description

Peltasts had textured, mottled brown skin that resembling worn yet sturdy leather. Their skin had the same feeling of leather and they would weigh roughly the same as anything they mimicked. Their bodies had no visible organs or limbs, they gave no heat or odor, and they radiated no magic.[1][4]

Through their shapeshifting ability, peltasts made themselves resemble a variety of leather clothing or items that would be worn close to the skin. Such as belts, boots, caps, or gloves. Often times they would make themselves resemble an item a suitable host has dropped, quickly hiding the original item. No matter what form they took, a peltast always had a set of tiny flat eyes that they concealed within their form. These were reveled through slits when in use.[1][4]

Greater Peltast

A rarer form of peltast, greater peltasts resembled translucent rock crystals rather than leather. They were roughly the size of a human fist. Much like a peltast they could alter the shape of their bodies, making them resemble faceted gemstones valued by creatures, but they could also alter their internal hue.[1][2]

No organs or structures were visible within a greater peltast's body, though any blood they ingested was visible. Their bodies also visibly grew upon digesting a certain amount of nutrients.[1][2]

Personality

Peltasts had an average level of intelligence, while greater peltasts were exceptionally intelligent.[1][2]

Biology

The skin of these creatures could sense vibrations, distinguish scents with acute sensitivity,[1][4] and sense other peltasts from up to 40 feet (12 meters) away. Their eyes could see from distances of up to 60 feet (18 meters) with both normal vision and infravision.[1] They moved by creeping along surfaces in a worm-like fashion. They were capable of sticking to surfaces, even when their bodies were oily or wet,[4] but only if these surfaces were solid and non-living. They also could not bear the weight of their host when doing so.[2]

Peltasts exuded a liquid that served as both an anesthetic and tissue softener. They were immune to most forms of poison and capable of neutralizing any within a host's bloodstream, feeding upon the venom itself.[1][4]

Whenever immersed in water a peltast exuded any waste material within themselves. This would stain and poison the water they were immersed in,[1][4] making whoever drank from it nauseated.[1]

Reproduction

Peltasts were asexual creatures and reproduced by means of splitting themselves into two smaller, identical creatures.[4]

Abilities

These creatures possessed a slight degree of magical resistance, which they shared with their hosts. They also had a degree of resistance to fire and blunt weaponry.[1][4]

Greater peltasts possessed magical abilities similar to the spells suggestion and monster summoning VI. They used these abilities to call hostile creatures against their host until a good material opportunity developed and influence creatures around them, thereby ensuring the maximum amount of bloodshed possible.[1][2]

Combat

Peltasts skillfully used their liquid with pinpoint precision, opening small wounds within their host's skin in small, hidden areas. Through these holes they fed upon their host's blood-borne nutrients. Because of their liquid's anesthetic property the chances of a host noticing their feeding was extremely slim. Hosts were never known to take ill from their feeding.[1][4] If removed from a host there was no telltale peeling, pulling, or blood.[1]

History

Around the 14th century DR, a prominent moneylender in the city of Menzoberranzan named Nantlel of the Three Fingers was guarded by several monsters that included a greater peltast.[5]

In the mid-14th century DR, peltasts could be found in many of the upper levels of Undermountain. They were especially prominent around direct connections to the surface city of Waterdeep and in the dim alleys of Skullport. Greater peltasts could be found in the lower levels of Undermountain to some degree.[3] Around this time, common peltasts also infested the Deep Temple of Thalandar within Undermountain.[6]

Around 1359 DR, greater peltasts were the masterminds behind an abandoned wayhouse trap in the Dernall Forest alongside other peltasts, a doppelganger, and two mimics.[7] Around that same time, bandits in Darkhorn castle unknowingly had a greater peltast within their treasure hoard.[8]

Society

These creatures were never known to fight against their own kind and would not compete with each other for hosts. If a peltast could tell that one of their kind had already claimed a suitable host, they would leave the host alone.[1][4]

Diet

Peltasts fed upon the blood-borne nutrients of their hosts.[1][4]

Greater peltasts preferred to feed upon creatures that were either dead, disabled, or sleeping.[1][2]

Homelands

Peltasts could be found in a wide variety of lands,[1][2] though they were typically found inside of dungeons and in urban areas. Especially urban areas with direct connections to dungeon settings or sewers.[1]

Greater peltasts were often found hiding among gemstones.[1][2]

Relationships

Peltasts formed symbiotic relationships with creatures, keeping them alive and protecting them in return for the nutrients they fed from them.[1][4] They were only known to make humans, goblinoids,[1] and humanoid creatures their hosts, considering demihumans like elves and dwarves to be little more than a means of transportation to more suitable hosts. They typically would leave a host that was diseased.[1][4]

Appendix

Appearances

Adventures
Halls of the High KingThe Ruins of Undermountain

References