Forgotten Realms Wiki
Advertisement
Forgotten Realms Wiki

Perfume was mixture of oil extracts designed to give off a pleasing scent.[5][6]

Victory is the finest perfume, and I smell delightful.
— A warlock's motto[7]

Properties[]

Perfume was stored in vials and bottles that were sometimes covered with sealing wax. These liquids normally had a rich, musky scent[6] that was extracted from plant petals.[5]

Applications[]

Some perfumes had magical qualities,[8] and sprinkling perfume was required for casting the air variation of protection from the elements.[9] Perfume was even used to repulse vampires.[10]

Production[]

The value of perfumed varied depending on its quality and rarity, but usually sold for 1 to 6 gp for 1 fl dr (3.7 cm³).[11]

Perfume was produced in various settlements on Toril. In Kara-Tur, jade perfume was produced and sold for 1 ch'ien.[12] A specialist perfume shop, the House of Pride, existed within Waterdeep in the 14th century DR. In this city, a vial of perfume had a market value of approximately 1 gp,[13] though the price varied from 1 cp to 30 gp.[14] In other places, perfume could be sold for even more expensive prices,[15] some up to 75 gp per vial.[16]

These perfumes are the world’s finest, ranging from simple scents that cover odors to fine scents that fire imagination and stir passion.
— Aurora's Whole Realms Catalogue[17]

Aurora's Whole Realms Catalogue sold a variety of Westgate-made perfumes, and claimed they were the world's finest. They were named Jasmine Night, Flowers, Mountain Breeze, Mystra's Spell, Red Rose, Ocean Mist, Night Spice, Lliira's Joy, Breath of Spring, and finally, Sune's Fire.[17]

Thay also imported or produced perfume. Such perfume was stored in crystal bottles that were designed to spritz the content onto the wearer.[18]

Notable Perfume Sellers[]

  • A Kiss Across the Table in Mosstone sold a wide variety of goods like perfumes, philters of love, and high-heel lace-up bright-red boots.[19]
  • Jerome Diloontier, a skilled perfumer that worked in Waterdeep.[20]
  • Nottle, a shifty and opportunistic rogue and peddler from the ruins of Myth Drannor carved various and often random items, including perfume.[21]
  • Peraegh Omliskur, a seller of fragrances, facepaints, nailbrights, and fanciful silks from Cormyr who traded in the most cutting edge stock popular among young nobility, to the older generation of Cormyrean ladies' disdain.[22]
  • Quintessa, a merchant of exotic perfumes.[23]

Notable Perfumes[]

Notable Users of Perfumes[]

Individuals[]

Intelligent Creatures & Races[]

  • Some cloud giants collected rare perfumes, stored within crystal vials with silver lids, in order to display their extravagance.[29]
  • Some male dwarves of the Realms were known to perfume their beards, as did the females.[30]
  • Among the many luxuries they strove for, noble djinn often sought to have the richest of perfumes.[31]
  • In the land of Zakhara, great ghuls were fond of all forms of perfume and would use them to mask their unpleasant odor.[31]

Religions[]

Appendix[]

Appearances[]

Novels
The Council of BladesPool of Radiance: Ruins of Myth DrannorThe Crimson Gold
Video Games
Descent to UndermountainPlanescape: TormentNeverwinter Nights: Darkness over Daggerford

References[]

  1. 1.0 1.1 Stormfront Studios (2001). Designed by Mark Buchignani, Ken Eklund, Sarah W. Stocker. Pool of Radiance: Ruins of Myth Drannor. Ubisoft Entertainment.
  2. 2.0 2.1 Carrie Bebris (2001). Pool of Radiance: Ruins of Myth Drannor. (Wizards of the Coast), chap. 8, pp. 157, 162. ISBN 0-7869-1387-8.
  3. 3.0 3.1 Paul Kidd (November 1996). The Council of Blades. (TSR, Inc.), chap. 2, p. 18. ISBN 978-0786905317.
  4. David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), p. 91. ISBN 0-88038-716-5.
  5. 5.0 5.1 Ed Greenwood, Eric L. Boyd (1996). Volo's Guide to All Things Magical. (TSR, Inc), p. 61. ISBN 0-7869-0446-1.
  6. 6.0 6.1 Jeff Grubb and Ed Greenwood (1990). Forgotten Realms Adventures. (TSR, Inc), p. 145. ISBN 0-8803-8828-5.
  7. Jerry Holkins, Elyssa Grant, Scott Fitzgerald Gray (June 18, 2019). Acquisitions Incorporated. Edited by Scott Fitzgerald Gray. (Wizards of the Coast), p. 69. ISBN 978-0786966905.
  8. slade et al. (February 1995). Encyclopedia Magica Volume II. (TSR, Inc.), pp. 823–825.
  9. Mark Middleton et al (March 1998). Wizard's Spell Compendium Volume Three. (TSR, Inc), p. 712. ISBN 978-0786907915.
  10. Christopher Perkins (September 2020). Icewind Dale: Rime of the Frostmaiden. Edited by Kim Mohan. (Wizards of the Coast), p. 190. ISBN 978-0786966981.
  11. Gary Gygax (1979). Dungeon Masters Guide 1st edition. (TSR, Inc.), p. 27. ISBN 0-9356-9602-4.
  12. Curtis Smith and Rick Swan (1990). Ronin Challenge. (TSR, Inc), p. 94. ISBN 0-88038-749-1.
  13. Ed Greenwood and Jeff Grubb (September 1988). City System. Edited by Karen Boomgarden. (TSR, Inc.), p. 31. ISBN 0-8803-8600-2.
  14. Ed Greenwood (1987). Waterdeep and the North. (TSR, Inc), p. 31. ISBN 0-88038-490-5.
  15. 15.0 15.1 Steve Kurtz (1993). A Dozen and One Adventures. (TSR, Inc), p. 35. ISBN 1-56076-622-0.
  16. Christopher Perkins (November 2018). Waterdeep: Dungeon of the Mad Mage. Edited by Jeremy Crawford. (Wizards of the Coast), p. 123. ISBN 978-0-7869-6626-4.
  17. 17.0 17.1 Jeff Grubb, Julia Martin, Steven E. Schend et al (1992). Aurora's Whole Realms Catalogue. (TSR, Inc), p. 100. ISBN 0-5607-6327-2.
  18. Voronica Whitney-Robinson (September 2012). The Crimson Gold. (Wizards of the Coast), chap. 9. ISBN 0-7869-3120-5.
  19. Ed Greenwood (July 2000). Volo's Guide to Baldur's Gate II. Edited by Duane Maxwell, David Noonan. (Wizards of the Coast), p. 111. ISBN 0-7869-1626-5.
  20. Elaine Cunningham (May 1999). “Rogues Gallery: Dreams Spheres”. In Dave Gross ed. Dragon #259 (TSR, Inc.), p. 63.
  21. Carrie Bebris (2001). Pool of Radiance: Ruins of Myth Drannor. (Wizards of the Coast), p. 35. ISBN 0-7869-1387-8.
  22. Ed Greenwood (August 2006). Swords of Eveningstar. (Wizards of the Coast), chap. 12, p. 144. ISBN 978-0-7869-4022-6.
  23. 23.0 23.1 Ossian Studios (June 2018). Neverwinter Nights: Darkness over Daggerford. Beamdog.
  24. slade et al. (February 1995). Encyclopedia Magica Volume II. (TSR, Inc.), p. 825.
  25. Wolfgang Baur (1993). Al-Qadim: Assassin Mountain: Holy Slayer Sourcebook. (TSR, Inc), p. 5. ISBN 1-56076-764-X.
  26. Sean K. Reynolds, Duane Maxwell, Angel McCoy (August 2001). Magic of Faerûn. (Wizards of the Coast), p. 181. ISBN 0-7869-1964-7.
  27. Jeremy Crawford, Mike Mearls, Robert J. Schwalb, Adam Lee, Christopher Perkins, Matt Sernett (November 2017). Xanathar's Guide to Everything. Edited by Kim Mohan. (Wizards of the Coast), p. 137. ISBN 978-0-7869-6612-7.
  28. Ed Greenwood (November 1991). Anauroch. Edited by Karen S. Boomgarden. (TSR, Inc.), p. 19. ISBN 1-56076-126-1.
  29. Mike Mearls, et al. (November 2016). Volo's Guide to Monsters. Edited by Jeremy Crawford, et al. (Wizards of the Coast), p. 24. ISBN 978-0786966011.
  30. Ed Greenwood (October 1990). Dwarves Deep. (TSR, Inc.), p. 5. ISBN 0-88038-880-3.
  31. 31.0 31.1 31.2 Wolfgang Baur, Steve Kurtz (1992). Monstrous Compendium Al-Qadim Appendix. (TSR, Inc). ISBN l-56076-370-1.
Advertisement