|This article has no clear connection to the Forgotten Realms.
Please help improve this article by adding appropriate information or clarifying the relationship. This article has been tagged since 23:09, August 24, 2015 (UTC). If you are using this information for your own research, campaign, or general interest, you should not rely on its relevance.
Phanes were a race of immortal magical beasts with the ability to manipulate time itself. Chaotic and destructive, phanes were nonetheless non-evil in nature. Occasionally, phanes formed pacts with powerful mortals who shared their goals. Like most immortals, phanes were most commonly found on the Astral Plane, but they tended to wander the planes as they wished, hunting for prey in the spaces between moments.
A phane resembled a cloud of black mist in form, although phanes often coalesced into a more solid shape. Above the torso, phanes typically had a humanoid form, while below they more closely resembled a panther or other wild cat. However, at no single time did the shape of a phane remain constant and it appeared to be in constant flux, the air rippling around it as it moved about.
Phanes were capable of flight, which they used, along with their agile land speed, to evade foes in a battle and, while on the ground or in the air, they traveled roughly twice as fast as a dwarf. When on the aggressive, phanes often used an ability known as wizening ray to daze their target. They could also use their control over time to slow down an enemy's subjective time, moving in between the moments to strike or, in the case of wizening tempest, stop it completely for a brief moment.
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Mike Mearls, Stephen Schubert, James Wyatt (June 2008). Monster Manual 4th edition. (Wizards of the Coast), pp. 12–13. ISBN 978-0-7869-4852-9.
- ↑ 2.0 2.1 2.2 Andy Collins, Bruce R. Cordell (July 2002). Epic Level Handbook. (Wizards of the Coast), pp. 166–177. ISBN 0-7869-2658-9.
- ↑ Andy Collins, David Noonan, James Wyatt (2003). D&D v.3.5 Accessory Update Booklet. (Wizards of the Coast), pp. 20–21.