Phantom steed was a conjuration spell that conjured a magical horse (or spider in the case of Spider domain clerics) for the caster to ride.[4][5][6]
Effect[]
This spell produced a mount that could only be ridden by the caster or one other selected individual. It was a quasi-real, horse-like creature with a black coat, gray mane and tail, and hooves the color of smoke, which were insubstantial and soundless, and it wore a saddle and bit and bridle.[4][5]
Phantom steed would not engage in battle, but all normal animals shunned them and would not attack them. A phantom steed would disappear if it sustained a killing blow.
As casters increased in might, so too did their phantom steeds. The speed, robustness, and amount of weight they could bear depended on the relative skill of the caster. Initially, they had no extra abilities, but later they could travel over difficult surfaces such as mud, sand, and swamp without hindrance; walk atop water as water walk; ride through the air with air walk; and eventually even fly outright.[4][5]
The spell took ten minutes to cast, but lasted for up to five hours.[4][5]
Components[]
The spell required only verbal and somatic components to cast.[4][5][2]
History[]
The spell was attributed to Netherese arcanist Carbury in −872 DR and was originally called Carbury's steed.[1]
In the month of Eleasis, of the Year of the Unstrung Harp, 1371 DR, the city of Ravens Bluff's Ministry of Art and Wizards Guild jointly declared it illegal to cast phantom steed within city limits due to a raging unnatural storm at the time called the Soulstorm. In addition to threatening arrest for those that broke this decree, it was declared that breaking this prohibition would result in a permanent expulsion from either organization.[12][note 1]
Appendix[]
Notes[]
- ↑ The events of the Living City Ravens Bluff campaign took place on a timeline that advanced together with the real world's time. Even though all Living City adventures and issues of Ravens Bluff Trumpeter were dated with real-world dates, there were events that received a DR year. The Living City timeline can be derived from Myrkyssa Jelan's historic events of the late 14th century DR. Myrkyssa Jelan attacked Ravens Bluff in 1370 DR, according to The City of Ravens Bluff and Forgotten Realms Campaign Setting 3rd edition; these events are chronicled in an in-and-out of universe issues of Ravens Bluff Trumpeter. This places the real world year 1997 as 1370 DR, and in 1998 (1371 DR), Myrkyssa was at last arrested and tried and said to have been executed, only to reappear in 1372 DR in The City of Ravens novel. As the real world's months and the Calendar of Harptos are virtually identical, we can also date all events of the Living City Ravens Bluff as close as an in-universe month.
Appearances[]
Adventures
Novels & Short Stories
Card Games
Miniatures
Organized Play & Licensed Adventures
References[]
- ↑ 1.0 1.1 1.2 slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), pp. 23, 27. ISBN 0-7869-0437-2.
- ↑ 2.0 2.1 Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), pp. 210, 265. ISBN 978-0-7869-6560-1.
- ↑ Rob Heinsoo, Andy Collins, James Wyatt (June 2008). Player's Handbook 4th edition. (Wizards of the Coast), p. 310. ISBN 0-7869-4867-1.
- ↑ 4.0 4.1 4.2 4.3 4.4 4.5 Jonathan Tweet, Monte Cook, Skip Williams (August 2000). Player's Handbook 3rd edition. (Wizards of the Coast), p. 235. ISBN 0-7869-1551-4.
- ↑ 5.0 5.1 5.2 5.3 5.4 5.5 Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), pp. 182, 193, 260–261. ISBN 0-7869-2886-7.
- ↑ 6.0 6.1 Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 65. ISBN 0-7869-1836-5.
- ↑ Ed Greenwood, Eric L. Boyd (March 2006). Power of Faerûn. (Wizards of the Coast), p. 72. ISBN 0-7869-3910-9.
- ↑ David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), p. 152. ISBN 0-88038-716-5.
- ↑ Richard Baker (1996). Player's Option: Spells & Magic. (TSR, Inc), p. 184. ISBN 0-7869-0394-5.
- ↑ Jeff Grubb and Andria Hayday (April 1992). Arabian Adventures. (TSR, Inc), p. 152. ISBN 978-1560763581.
- ↑ slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), p. 121. ISBN 0-7869-0437-2.
- ↑ Daniel S. Donnelly ed. (August 1998). The Trumpeter 2, no. 8 (link). (RPGA), p. 2.