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Phelzol,[2] also spelled Phelzel,[note 1] was a city in Semphar in the Hordelands in the mid-to-late 14th century DR.[1]

Geography[]

Phelzol stood on the eastern shore of the great lake known as Gbor Nor, at the mouth of a river from the Shalhoond forest. Roads led east to Nihawand and southwest along the coast to Semlithol, with a trail southeast to Saaid.[3][4]

Description[]

The city of Phelzel was the second-largest in Semphar, about half the size of the capital city, Dhaztanar.[1]

Trade[]

It was also a major trading city for that nation, rivaling the capital and primarily focusing on lumber from the Shalhoond. It was in Phelzel that lumber was finished, and shipped to other ports on the Gbor Nor.[1]

Thanks to the lumber industry, as well as its location on the lake, Phelzel was also a key site for shipbuilding in the area. The city's shipbuilders constructed many of the small fishing boats and larger merchant vessels that sailed Gbor Nor's waters.[1]

Merchants from Phelzol and elsewhere were known to attend the biannual Leather Market in Duirtanal to purchase leather goods.[2]

Among its products was a bitter and salted black wine.[5]

Law & Order[]

In Dhaztanar a man can buy any goods for the right price, but in Phelzel any man can be bought for the right price.
— A local saying[1]

Phelzel was nominally under Semphar's Muhjari law, but it was only loosely enforced in the city, with many illegal wine shops and other vices operating almost openly provided they paid their "fees" to local government officials and did not get out of control or cause trouble. These fees permitted the governor and many officials to enjoy much more splendid lifestyles than their official salaries warranted.[1]

Because law was so poorly enforced here, the thieves, con-artists, and sleazy sorts arising in Dhaztanar moved to Phelzel to set up shop. Behind barely concealed fronts, a number of thieves guilds operated in the city and in turn their influence reached across Semphar. This in turn drew mercenaries and wizards to the city to work for the thieves, and priests followed to heal any who got hurt.[1]

The nearby ruins of Bhaluin, the Drowned City, also attracted a number of adventurers to Phelzel, and they would always find something to do.[1]

Culture[]

Phelzol was also known as a place of learning, with scrolls written here being found in the Cave of the Monkey.[6]

History[]

A flight of dragons passed low over Semphar one night in the Year of Shadows, 1358 DR, flying westward. Thus, the dwarf smith Baoelakkin sponsored expeditions of human adventurers to search for dragon hoards in the Godswatch Mountains in Semphar's east, for he believed that dwarves had dwelled in those mountains some 10,000 or more years previously and their treasures and creations might yet remain in those hoards.[7]

Notable Inhabitants[]

Appendix[]

Notes[]

  1. 1.0 1.1 While the maps and other sourcebooks spell Phelzol with an 'o', Volume II of The Horde uses an 'e' instead. However, this is the only source to detail Phelzol. Since later sourcebooks use the 'o' spelling, this article adopts that as the primary spelling, but retains 'e' where citing Volume II.

References[]

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 1.9 David Cook (August 1990). “Volume II”. In Steve Winter ed. The Horde (TSR, Inc.), pp. 92–93. ISBN 0-88038-868-4.
  2. 2.0 2.1 David Cook (August 1990). “Volume I”. In Steve Winter ed. The Horde (TSR, Inc.), p. 44. ISBN 0-88038-868-4.
  3. Map of Semphar included in David Cook (August 1990). The Horde. Edited by Steve Winter. (TSR, Inc.). ISBN 0-88038-868-4.
  4. Karen Wynn Fonstad (August 1990). The Forgotten Realms Atlas. (TSR, Inc), pp. 7, 11. ISBN 978-0880388573.
  5. Ed Greenwood (1993). Volo's Guide to the North. (TSR, Inc), p. 32. ISBN 1-5607-6678-6.
  6. David Cook (August 1990). “Volume I”. In Steve Winter ed. The Horde (TSR, Inc.), p. 32. ISBN 0-88038-868-4.
  7. 7.0 7.1 Ed Greenwood (October 1990). Dwarves Deep. (TSR, Inc.), p. 64. ISBN 0-88038-880-3.
  8. Ed Greenwood and Doug Stewart (1997). Prayers from the Faithful. (Wizards of the Coast), p. 118. ISBN 0-7869-0682-0.
  9. Ed Greenwood, Eric L. Boyd (1996). Volo's Guide to All Things Magical. (TSR, Inc), p. 59. ISBN 0-7869-0446-1.
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